raze-gles/polymer/eduke32/build/include/winlayer.h
hendricks266 5e0ffb93b3 RENDERTYPE=SDL on Windows, part 2.
This introduces winbits.[ch] in the engine, containing layer-independent code migrated from winlayer, including nedmalloc, ebacktrace1, OS version detection, and high-resolution profiling timers.

sdlayer has been expanded to include the code from winbits under _WIN32.

All uses of RENDERTYPEWIN in the source have been examined and changed to _WIN32 (or removed) where the block in question is layer-independent.

git-svn-id: https://svn.eduke32.com/eduke32@3221 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-25 04:26:37 +00:00

35 lines
716 B
C

// Windows DIB/DirectDraw interface layer for the Build Engine
// Originally by Jonathon Fowler (jf@jonof.id.au)
#ifndef __build_interface_layer__
#define __build_interface_layer__ WIN
extern uint32_t maxrefreshfreq;
extern int32_t glusecds;
extern char di_disabled;
int32_t win_gethwnd(void);
int32_t win_gethinstance(void);
extern void idle_waitevent_timeout(uint32_t timeout);
static inline void idle_waitevent(void)
{
idle_waitevent_timeout(100);
}
static inline void idle(void)
{
idle_waitevent();
}
#include "baselayer.h"
#else
#if (__build_interface_layer__ != WIN)
#error "Already using the " __build_interface_layer__ ". Can't now use Windows."
#endif
#endif // __build_interface_layer__