raze-gles/polymer
2011-04-07 01:16:29 +00:00
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eduke32 Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times. 2011-04-07 01:16:29 +00:00
synthesis.sh Update synthesis script 2011-03-04 09:29:54 +00:00