mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-18 02:01:39 +00:00
120 lines
2.7 KiB
C++
120 lines
2.7 KiB
C++
#ifndef __I_SYSTEM__
|
|
#define __I_SYSTEM__
|
|
|
|
#include <dirent.h>
|
|
#include <ctype.h>
|
|
|
|
#if defined(__sun) || defined(__sun__) || defined(__SRV4) || defined(__srv4__)
|
|
#define __solaris__ 1
|
|
#endif
|
|
|
|
#include <thread>
|
|
#include <algorithm>
|
|
#include "tarray.h"
|
|
#include "zstring.h"
|
|
|
|
struct ticcmd_t;
|
|
struct WadStuff;
|
|
|
|
#ifndef SHARE_DIR
|
|
#define SHARE_DIR "/usr/local/share/"
|
|
#endif
|
|
|
|
|
|
// Called by DoomMain.
|
|
void I_Init (void);
|
|
|
|
// Return a seed value for the RNG.
|
|
unsigned int I_MakeRNGSeed();
|
|
void I_ShowFatalError(const char* msg);
|
|
void I_DetectOS (void);
|
|
|
|
void I_StartFrame (void);
|
|
|
|
void I_StartTic (void);
|
|
|
|
// Asynchronous interrupt functions should maintain private queues
|
|
// that are read by the synchronous functions
|
|
// to be converted into events.
|
|
|
|
// Either returns a null ticcmd,
|
|
// or calls a loadable driver to build it.
|
|
// This ticcmd will then be modified by the gameloop
|
|
// for normal input.
|
|
ticcmd_t *I_BaseTiccmd (void);
|
|
|
|
void I_Tactile (int on, int off, int total);
|
|
|
|
void I_DebugPrint (const char *cp);
|
|
|
|
// Print a console string
|
|
void I_PrintStr (const char *str);
|
|
|
|
// Set the title string of the startup window
|
|
void I_SetIWADInfo ();
|
|
|
|
// Pick from multiple IWADs to use
|
|
int I_PickIWad (WadStuff *wads, int numwads, bool queryiwad, int defaultiwad);
|
|
|
|
// [RH] Checks the registry for Steam's install path, so we can scan its
|
|
// directories for IWADs if the user purchased any through Steam.
|
|
TArray<FString> I_GetSteamPath();
|
|
|
|
TArray<FString> I_GetGogPaths();
|
|
|
|
// The ini could not be saved at exit
|
|
bool I_WriteIniFailed ();
|
|
|
|
class FTexture;
|
|
bool I_SetCursor(FTexture *);
|
|
|
|
// Directory searching routines
|
|
|
|
struct findstate_t
|
|
{
|
|
private:
|
|
int count;
|
|
struct dirent **namelist;
|
|
int current;
|
|
|
|
friend void *I_FindFirst(const char *filespec, findstate_t *fileinfo);
|
|
friend int I_FindNext(void *handle, findstate_t *fileinfo);
|
|
friend const char *I_FindName(findstate_t *fileinfo);
|
|
friend int I_FindAttr(findstate_t *fileinfo);
|
|
friend int I_FindClose(void *handle);
|
|
};
|
|
|
|
void *I_FindFirst (const char *filespec, findstate_t *fileinfo);
|
|
int I_FindNext (void *handle, findstate_t *fileinfo);
|
|
int I_FindClose (void *handle);
|
|
int I_FindAttr (findstate_t *fileinfo);
|
|
|
|
inline const char *I_FindName(findstate_t *fileinfo)
|
|
{
|
|
return (fileinfo->namelist[fileinfo->current]->d_name);
|
|
}
|
|
|
|
#define FA_RDONLY 1
|
|
#define FA_HIDDEN 2
|
|
#define FA_SYSTEM 4
|
|
#define FA_DIREC 8
|
|
#define FA_ARCH 16
|
|
|
|
static inline char *strlwr(char *str)
|
|
{
|
|
char *ptr = str;
|
|
while(*ptr)
|
|
{
|
|
*ptr = tolower(*ptr);
|
|
++ptr;
|
|
}
|
|
return str;
|
|
}
|
|
|
|
inline int I_GetNumaNodeCount() { return 1; }
|
|
inline int I_GetNumaNodeThreadCount(int numaNode) { return std::max<int>(std::thread::hardware_concurrency(), 1); }
|
|
inline void I_SetThreadNumaNode(std::thread &thread, int numaNode) { }
|
|
|
|
FString I_GetFromClipboard (bool use_primary_selection);
|
|
|
|
#endif
|