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https://github.com/ZDoom/raze-gles.git
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5148fc877d
Some stuff had to be disabled to make it work but that's hardly relevant considering that the goal is to transition off MACT for input handling.
76 lines
2.3 KiB
C
76 lines
2.3 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef input_h_
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#define input_h_
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enum {
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TYPEBUFSIZE = 141
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};
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extern char typebuf[TYPEBUFSIZE];
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extern int32_t I_CheckAllInput(void);
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extern void I_ClearAllInput(void);
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// Advance = Selecting a menu option || Saying "Yes" || Going forward in Help/Credits
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// Return = Closing a sub-menu || Saying "No"
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// General = Advance + Return = Skipping screens
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// Escape = Opening the menu in-game (should not be any gamefuncs)
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extern int32_t I_AdvanceTrigger(void);
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extern void I_AdvanceTriggerClear(void);
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extern int32_t I_ReturnTrigger(void);
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extern void I_ReturnTriggerClear(void);
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extern int32_t I_GeneralTrigger(void);
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extern void I_GeneralTriggerClear(void);
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extern int32_t I_EscapeTrigger(void);
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extern void I_EscapeTriggerClear(void);
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extern int32_t I_MenuUp(void);
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extern void I_MenuUpClear(void);
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extern int32_t I_MenuDown(void);
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extern void I_MenuDownClear(void);
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extern int32_t I_MenuLeft(void);
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extern void I_MenuLeftClear(void);
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extern int32_t I_MenuRight(void);
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extern void I_MenuRightClear(void);
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extern int32_t I_PanelUp(void);
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extern void I_PanelUpClear(void);
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extern int32_t I_PanelDown(void);
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extern void I_PanelDownClear(void);
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extern int32_t I_SliderLeft(void);
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extern void I_SliderLeftClear(void);
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extern int32_t I_SliderRight(void);
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extern void I_SliderRightClear(void);
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enum EnterTextFlags_t {
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INPUT_NUMERIC = 0x00000001,
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};
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extern int32_t I_EnterText(char *t, int32_t maxlength, int32_t flags);
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#endif
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