mirror of
https://github.com/ZDoom/raze-gles.git
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4e5f59a373
* implemented single image screens * implemented skeleton of the image scroller * added RR-specific definitions to the menus (need to copy and adjust d_menu.cpp) * added definitions for credits screens.
39 lines
565 B
C
39 lines
565 B
C
// 'None' must always be the first name.
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// Windows.h is just dangerous!
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#ifdef LoadMenu
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#undef LoadMenu
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#endif
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xx(None)
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xx(Null)
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xx(_)
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xx(Untranslated)
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xx(QAV)
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xx(SEQ)
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xx(SFX)
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xx(RAW)
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xx(MAP)
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xx(Controlmessage)
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xx(MainMenu)
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xx(IngameMenu)
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xx(HelpMenu)
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xx(CreditsMenu)
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xx(SaveMenu)
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xx(LoadMenu)
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xx(SoundMenu)
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xx(ConfirmPlayerReset)
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xx(EpisodeMenu)
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xx(SkillMenu)
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xx(CustomGameMenu)
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xx(CustomSubMenu1)
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xx(CustomSubMenu2)
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xx(CustomSubMenu3)
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xx(CustomSubMenu4)
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xx(CustomSubMenu5)
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xx(CustomSubMenu6)
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xx(CustomSubMenu7)
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xx(UsermapMenu)
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xx(StartGame)
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xx(ImageScroller)
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