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# Conflicts: # platform/Windows/build.vcxproj
254 lines
5.9 KiB
C++
254 lines
5.9 KiB
C++
#include "fix16.h"
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#include "fix16_int64.h"
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/* Subtraction and addition with overflow detection.
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* The versions without overflow detection are inlined in the header.
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*/
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#ifndef FIXMATH_NO_OVERFLOW
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fix16_t fix16_add(fix16_t a, fix16_t b)
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{
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// Use unsigned integers because overflow with signed integers is
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// an undefined operation (http://www.airs.com/blog/archives/120).
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uint32_t _a = a, _b = b;
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uint32_t sum = _a + _b;
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// Overflow can only happen if sign of a == sign of b, and then
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// it causes sign of sum != sign of a.
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if (!((_a ^ _b) & 0x80000000) && ((_a ^ sum) & 0x80000000))
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return FIX16_OVERFLOW;
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return sum;
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}
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fix16_t fix16_sub(fix16_t a, fix16_t b)
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{
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uint32_t _a = a, _b = b;
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uint32_t diff = _a - _b;
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// Overflow can only happen if sign of a != sign of b, and then
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// it causes sign of diff != sign of a.
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if (((_a ^ _b) & 0x80000000) && ((_a ^ diff) & 0x80000000))
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return FIX16_OVERFLOW;
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return diff;
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}
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/* Saturating arithmetic */
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fix16_t fix16_sadd(fix16_t a, fix16_t b)
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{
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fix16_t result = fix16_add(a, b);
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if (result == FIX16_OVERFLOW)
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return (a >= 0) ? FIX16_MAX : FIX16_MIN;
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return result;
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}
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fix16_t fix16_ssub(fix16_t a, fix16_t b)
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{
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fix16_t result = fix16_sub(a, b);
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if (result == FIX16_OVERFLOW)
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return (a >= 0) ? FIX16_MAX : FIX16_MIN;
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return result;
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}
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#endif
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/* 64-bit implementation for fix16_mul. Fastest version for e.g. ARM Cortex M3.
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* Performs a 32*32 -> 64bit multiplication. The middle 32 bits are the result,
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* bottom 16 bits are used for rounding, and upper 16 bits are used for overflow
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* detection.
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*/
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fix16_t fix16_mul(fix16_t inArg0, fix16_t inArg1)
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{
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int64_t product = (int64_t)inArg0 * inArg1;
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#ifndef FIXMATH_NO_OVERFLOW
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// The upper 17 bits should all be the same (the sign).
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uint32_t upper = (product >> 47);
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#endif
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if (product < 0)
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{
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#ifndef FIXMATH_NO_OVERFLOW
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if (~upper)
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return FIX16_OVERFLOW;
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#endif
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#ifndef FIXMATH_NO_ROUNDING
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// This adjustment is required in order to round -1/2 correctly
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product--;
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#endif
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}
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else
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{
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#ifndef FIXMATH_NO_OVERFLOW
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if (upper)
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return FIX16_OVERFLOW;
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#endif
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}
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#ifdef FIXMATH_NO_ROUNDING
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return product >> 16;
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#else
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fix16_t result = product >> 16;
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result += (product & 0x8000) >> 15;
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return result;
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#endif
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}
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#ifndef FIXMATH_NO_OVERFLOW
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/* Wrapper around fix16_mul to add saturating arithmetic. */
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fix16_t fix16_smul(fix16_t inArg0, fix16_t inArg1)
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{
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fix16_t result = fix16_mul(inArg0, inArg1);
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if (result == FIX16_OVERFLOW)
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{
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if ((inArg0 >= 0) == (inArg1 >= 0))
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return FIX16_MAX;
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else
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return FIX16_MIN;
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}
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return result;
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}
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#endif
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/* 32-bit implementation of fix16_div. Fastest version for e.g. ARM Cortex M3.
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* Performs 32-bit divisions repeatedly to reduce the remainder. For this to
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* be efficient, the processor has to have 32-bit hardware division.
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*/
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#ifdef __GNUC__
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// Count leading zeros, using processor-specific instruction if available.
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#define clz(x) (__builtin_clzl(x) - (8 * sizeof(long) - 32))
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#else
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static uint8_t clz(uint32_t x)
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{
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uint8_t result = 0;
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if (x == 0) return 32;
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while (!(x & 0xF0000000)) { result += 4; x <<= 4; }
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while (!(x & 0x80000000)) { result += 1; x <<= 1; }
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return result;
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}
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#endif
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fix16_t fix16_div(fix16_t a, fix16_t b)
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{
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// This uses a hardware 32/32 bit division multiple times, until we have
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// computed all the bits in (a<<17)/b. Usually this takes 1-3 iterations.
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if (b == 0)
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return FIX16_MIN;
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uint32_t remainder = (a >= 0) ? a : (-a);
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uint32_t divider = (b >= 0) ? b : (-b);
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uint32_t quotient = 0;
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int bit_pos = 17;
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// Kick-start the division a bit.
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// This improves speed in the worst-case scenarios where N and D are large
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// It gets a lower estimate for the result by N/(D >> 17 + 1).
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if (divider & 0xFFF00000)
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{
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uint32_t shifted_div = ((divider >> 17) + 1);
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quotient = remainder / shifted_div;
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remainder -= ((uint64_t)quotient * divider) >> 17;
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}
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// If the divider is divisible by 2^n, take advantage of it.
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while (!(divider & 0xF) && bit_pos >= 4)
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{
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divider >>= 4;
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bit_pos -= 4;
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}
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while (remainder && bit_pos >= 0)
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{
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// Shift remainder as much as we can without overflowing
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int shift = clz(remainder);
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if (shift > bit_pos) shift = bit_pos;
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remainder <<= shift;
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bit_pos -= shift;
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uint32_t div = remainder / divider;
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remainder = remainder % divider;
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quotient += div << bit_pos;
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#ifndef FIXMATH_NO_OVERFLOW
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if (div & ~(0xFFFFFFFF >> bit_pos))
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return FIX16_OVERFLOW;
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#endif
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remainder <<= 1;
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bit_pos--;
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}
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#ifndef FIXMATH_NO_ROUNDING
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// Quotient is always positive so rounding is easy
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quotient++;
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#endif
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fix16_t result = quotient >> 1;
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// Figure out the sign of the result
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if ((a ^ b) & 0x80000000)
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{
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#ifndef FIXMATH_NO_OVERFLOW
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if (result == FIX16_MIN)
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return FIX16_OVERFLOW;
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#endif
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result = -result;
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}
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return result;
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}
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#ifndef FIXMATH_NO_OVERFLOW
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/* Wrapper around fix16_div to add saturating arithmetic. */
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fix16_t fix16_sdiv(fix16_t inArg0, fix16_t inArg1)
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{
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fix16_t result = fix16_div(inArg0, inArg1);
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if (result == FIX16_OVERFLOW)
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{
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if ((inArg0 >= 0) == (inArg1 >= 0))
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return FIX16_MAX;
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else
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return FIX16_MIN;
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}
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return result;
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}
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#endif
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fix16_t fix16_lerp8(fix16_t inArg0, fix16_t inArg1, uint8_t inFract)
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{
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int64_t tempOut = int64_mul_i32_i32(inArg0, ((1 << 8) - inFract));
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tempOut = int64_add(tempOut, int64_mul_i32_i32(inArg1, inFract));
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tempOut = int64_shift(tempOut, -8);
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return (fix16_t)int64_lo(tempOut);
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}
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fix16_t fix16_lerp16(fix16_t inArg0, fix16_t inArg1, uint16_t inFract)
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{
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int64_t tempOut = int64_mul_i32_i32(inArg0, (((int32_t)1 << 16) - inFract));
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tempOut = int64_add(tempOut, int64_mul_i32_i32(inArg1, inFract));
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tempOut = int64_shift(tempOut, -16);
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return (fix16_t)int64_lo(tempOut);
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}
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fix16_t fix16_lerp32(fix16_t inArg0, fix16_t inArg1, uint32_t inFract)
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{
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int64_t tempOut;
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tempOut = ((int64_t)inArg0 * (0 - inFract));
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tempOut += ((int64_t)inArg1 * inFract);
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tempOut >>= 32;
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return (fix16_t)tempOut;
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}
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