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95dd57154e
* Renamed source/jaudiolib/third-party/mingw32 to source/jaudiolib/third-party/Windows. * Moved source/jaudiolib/third-party/Windows/include to source/jaudiolib/third-party/common/include to use both on Windows and Apple. * Deleted Apple/lib/include/{ogg,vorbis}/, see previous point. * Deleted Apple/lib/libvorbisenc.a, 6MB saved. * Moved Apple/lib/lib{ogg,vorbis,vorbisfile}.a to source/jaudiolib/third-party/Apple/lib, where they belong. * Moved source files in Apple/ to source/, where they belong. (SDLMain.[mh] stay.) * Deleted source/jaudiolib/third-party/{ogg,vorbis}.framework, not used any more. * Renamed "StartupWinController*" to "startosx*". git-svn-id: https://svn.eduke32.com/eduke32@3334 1a8010ca-5511-0410-912e-c29ae57300e0
23 lines
541 B
Objective-C
23 lines
541 B
Objective-C
/*
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* GameListSource.game.h
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* duke3d
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*
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* Created by Jonathon Fowler on 24/07/09.
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* Copyright 2009 __MyCompanyName__. All rights reserved.
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*
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*/
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@interface GameListSource : NSObject
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{
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NSMutableArray *list;
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}
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- (id)init;
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- (void)dealloc;
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- (GrpFile*)grpAtIndex:(int)index;
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- (int)findIndexForGrpname:(NSString*)grpname;
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- (id)tableView:(NSTableView *)aTableView
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objectValueForTableColumn:(NSTableColumn *)aTableColumn
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row:(int)rowIndex;
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- (int)numberOfRowsInTableView:(NSTableView *)aTableView;
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@end
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