raze-gles/source/core/statistics.h

12 lines
268 B
C++

#pragma once
#include "files.h"
void STAT_StartNewGame(const char *episode, int skill);
void STAT_NewLevel(const char* mapname);
void STAT_Update(bool endofgame);
void STAT_Cancel();
class FSerializer;
void InitStatistics();
void SerializeStatistics(FSerializer &);