mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-26 11:40:44 +00:00
96 lines
2.8 KiB
C++
96 lines
2.8 KiB
C++
/*
|
|
** sbar.h
|
|
** Base status bar definition
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 1998-2006 Randy Heit
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#ifndef __SBAR_H__
|
|
#define __SBAR_H__
|
|
|
|
#include "dobject.h"
|
|
#include "v_text.h"
|
|
#include "renderstyle.h"
|
|
#include "base_sbar.h"
|
|
|
|
struct FRemapTable;
|
|
|
|
#if 0
|
|
enum EHudState
|
|
{
|
|
HUD_StatusBar,
|
|
HUD_Fullscreen,
|
|
HUD_None,
|
|
|
|
HUD_AltHud // Used for passing through popups to the alt hud
|
|
};
|
|
#endif
|
|
|
|
enum EMonospacing : int;
|
|
|
|
|
|
// Base Status Bar ----------------------------------------------------------
|
|
|
|
class FGameTexture;
|
|
|
|
enum
|
|
{
|
|
HUDMSGLayer_OverHUD,
|
|
HUDMSGLayer_UnderHUD,
|
|
HUDMSGLayer_OverMap,
|
|
|
|
NUM_HUDMSGLAYERS,
|
|
HUDMSGLayer_Default = HUDMSGLayer_OverHUD,
|
|
};
|
|
|
|
extern DStatusBarCore *StatusBar;
|
|
|
|
// Status bar factories -----------------------------------------------------
|
|
|
|
// Crosshair stuff ----------------------------------------------------------
|
|
|
|
void ST_Clear();
|
|
extern FGameTexture *CrosshairImage;
|
|
|
|
|
|
void setViewport(int viewSize);
|
|
struct MapRecord;
|
|
void setLevelStarted(MapRecord *);
|
|
void drawMapTitle();
|
|
class FSerializer;
|
|
void SerializeHud(FSerializer &arc);
|
|
extern int levelTextTime;
|
|
struct SummaryInfo;
|
|
void UpdateStatusBar(SummaryInfo* info);
|
|
void TickStatusBar();
|
|
void ResetStatusBar();
|
|
void InitStatusBar();
|
|
|
|
#endif /* __SBAR_H__ */
|