raze-gles/source/core/gamestate.h
Christoph Oelckers b21dadeef0 - we need to wait a bit before starting the intro scene.
The game timer actually starts before the main loop is ready so we have to wait with the cutscene until the loop is in sync with the timer.
2021-05-01 19:46:17 +02:00

52 lines
1.7 KiB
C

#pragma once
// The current state of the game: whether we are
// playing, gazing at the intermission screen,
// the game final animation, or a demo.
enum gamestate_t : int
{
GS_LEVEL,
GS_INTRO,
GS_INTERMISSION,
GS_FINALE,
GS_MENUSCREEN,
GS_FULLCONSOLE, // [RH] Fullscreen console
GS_HIDECONSOLE, // [RH] The menu just did something that should hide fs console
GS_STARTUP, // [RH] Console is fullscreen, and game is just starting
GS_TITLELEVEL, // [RH] A combination of GS_LEVEL and GS_MENUSCREEN
GS_FORCEWIPE = -1,
GS_FORCEWIPEFADE = -2,
GS_FORCEWIPEBURN = -3,
GS_FORCEWIPEMELT = -4
};
enum gameaction_t : int
{
ga_nothing,
ga_level, // Switch to play mode without any initialization
ga_intro,
ga_intermission,
ga_startup, // go back to intro after uninitializing the game state
ga_mainmenu, // go back to main menu after uninitializing the game state
ga_mainmenunostopsound, // Same but doesn't stop playing sounds.
ga_creditsmenu, // go to the credits menu after uninitializing the game state
ga_newgame, // start a new game
ga_recordgame, // start a new demo recording (later)
ga_loadgame, // load a savegame and resume play.
ga_loadgameplaydemo, // load a savegame and play a demo.
ga_autoloadgame, // load last autosave and resume play.
ga_savegame, // save the game
ga_autosave, // autosave the game (for triggering a save from within the game.)
ga_completed, // Level was exited.
ga_nextlevel, // Actually start the next level.
ga_loadgamehidecon,
ga_newgamenostopsound, // start a new game
ga_endscreenjob,
ga_fullconsole,
};
extern gamestate_t gamestate;
extern gameaction_t gameaction;
extern int intermissiondelay;