raze-gles/source/common/rendering/hwrenderer
Christoph Oelckers 264d42179e - optimized the wall drawer a bit to avoid repeated calls to the render API's deoth bias function.
The setters in FRenderState should check if the value actually changes and the wall drawer should only call it for non-translucent wall sprites.
2021-05-21 19:07:22 +02:00
..
data - optimized the wall drawer a bit to avoid repeated calls to the render API's deoth bias function. 2021-05-21 19:07:22 +02:00
postprocessing - moved colormap constants to backend. 2021-03-06 23:06:26 +01:00
hw_draw2d.cpp - cleaned up the screen job's fade handling, now that the jobs no longer depend on an external timer. 2021-04-16 21:27:54 +02:00