mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 20:20:40 +00:00
a223535f86
# Conflicts: # source/common/rendering/gl_load/gl_interface.cpp
255 lines
8.3 KiB
C++
255 lines
8.3 KiB
C++
/*
|
|
** gl_interface.cpp
|
|
** OpenGL system interface
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2005-2019 Christoph Oelckers
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#include "gl_system.h"
|
|
#include "engineerrors.h"
|
|
#include "tarray.h"
|
|
#include "basics.h"
|
|
#include "m_argv.h"
|
|
#include "version.h"
|
|
#include "v_video.h"
|
|
#include "printf.h"
|
|
#include "gl_interface.h"
|
|
|
|
static TArray<FString> m_Extensions;
|
|
RenderContext gl;
|
|
static double realglversion; // this is public so the statistics code can access it.
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
static void CollectExtensions()
|
|
{
|
|
const char *extension;
|
|
|
|
int max = 0;
|
|
glGetIntegerv(GL_NUM_EXTENSIONS, &max);
|
|
|
|
// Use modern method to collect extensions
|
|
for (int i = 0; i < max; i++)
|
|
{
|
|
extension = (const char*)glGetStringi(GL_EXTENSIONS, i);
|
|
m_Extensions.Push(FString(extension));
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
static bool CheckExtension(const char *ext)
|
|
{
|
|
for (unsigned int i = 0; i < m_Extensions.Size(); ++i)
|
|
{
|
|
if (m_Extensions[i].CompareNoCase(ext) == 0) return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
static void InitContext()
|
|
{
|
|
gl.flags=0;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
#define FUDGE_FUNC(name, ext) if (_ptrc_##name == NULL) _ptrc_##name = _ptrc_##name##ext;
|
|
|
|
|
|
void gl_LoadExtensions()
|
|
{
|
|
InitContext();
|
|
CollectExtensions();
|
|
|
|
const char *glversion = (const char*)glGetString(GL_VERSION);
|
|
|
|
const char *version = Args->CheckValue("-glversion");
|
|
realglversion = strtod(glversion, NULL);
|
|
|
|
|
|
if (version == NULL)
|
|
{
|
|
version = glversion;
|
|
}
|
|
else
|
|
{
|
|
double v1 = strtod(version, NULL);
|
|
if (v1 >= 3.0 && v1 < 3.3)
|
|
{
|
|
v1 = 3.3; // promote '3' to 3.3 to avoid falling back to the legacy path.
|
|
version = "3.3";
|
|
}
|
|
if (realglversion < v1) version = glversion;
|
|
else Printf("Emulating OpenGL v %s\n", version);
|
|
}
|
|
|
|
float gl_version = (float)strtod(version, NULL) + 0.01f;
|
|
|
|
// Don't even start if it's lower than 2.0 or no framebuffers are available (The framebuffer extension is needed for glGenerateMipmapsEXT!)
|
|
if (gl_version < 3.3f)
|
|
{
|
|
I_FatalError("Unsupported OpenGL version.\nAt least OpenGL 3.3 is required to run " GAMENAME ".\n");
|
|
}
|
|
|
|
|
|
// add 0.01 to account for roundoff errors making the number a tad smaller than the actual version
|
|
gl.glslversion = strtod((char*)glGetString(GL_SHADING_LANGUAGE_VERSION), NULL) + 0.01f;
|
|
|
|
gl.vendorstring = (char*)glGetString(GL_VENDOR);
|
|
gl.modelstring = (char*)glGetString(GL_RENDERER);
|
|
|
|
// first test for optional features
|
|
if (CheckExtension("GL_ARB_texture_compression")) gl.flags |= RFL_TEXTURE_COMPRESSION;
|
|
if (CheckExtension("GL_EXT_texture_compression_s3tc")) gl.flags |= RFL_TEXTURE_COMPRESSION_S3TC;
|
|
|
|
if (gl_version < 4.f)
|
|
{
|
|
#ifdef _WIN32
|
|
if (strstr(gl.vendorstring, "ATI Tech"))
|
|
{
|
|
gl.flags |= RFL_NO_CLIP_PLANES; // gl_ClipDistance is horribly broken on ATI GL3 drivers for Windows. (TBD: Relegate to vintage build? Maybe after the next survey.)
|
|
}
|
|
#endif
|
|
gl.glslversion = 3.31f; // Force GLSL down to 3.3.
|
|
}
|
|
else if (gl_version < 4.5f)
|
|
{
|
|
// don't use GL 4.x features when running a GL 3.x context.
|
|
if (CheckExtension("GL_ARB_buffer_storage"))
|
|
{
|
|
// work around a problem with older AMD drivers: Their implementation of shader storage buffer objects is piss-poor and does not match uniform buffers even closely.
|
|
// Recent drivers, GL 4.4 don't have this problem, these can easily be recognized by also supporting the GL_ARB_buffer_storage extension.
|
|
if (CheckExtension("GL_ARB_shader_storage_buffer_object"))
|
|
{
|
|
gl.flags |= RFL_SHADER_STORAGE_BUFFER;
|
|
}
|
|
gl.flags |= RFL_BUFFER_STORAGE;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Assume that everything works without problems on GL 4.5 drivers where these things are core features.
|
|
gl.flags |= RFL_SHADER_STORAGE_BUFFER | RFL_BUFFER_STORAGE;
|
|
}
|
|
|
|
// Mesa implements shader storage only for fragment shaders.
|
|
// Just disable the feature there. The light buffer may just use a uniform buffer without any adverse effects.
|
|
int v = 0;
|
|
glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &v);
|
|
if (v == 0)
|
|
gl.flags &= ~RFL_SHADER_STORAGE_BUFFER;
|
|
|
|
|
|
if (gl_version >= 4.3f || CheckExtension("GL_ARB_invalidate_subdata")) gl.flags |= RFL_INVALIDATE_BUFFER;
|
|
if (gl_version >= 4.3f || CheckExtension("GL_KHR_debug")) gl.flags |= RFL_DEBUG;
|
|
|
|
glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &v);
|
|
gl.maxuniforms = v;
|
|
glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &v);
|
|
gl.maxuniformblock = v;
|
|
glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &v);
|
|
gl.uniformblockalignment = v;
|
|
|
|
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl.max_texturesize);
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
void gl_PrintStartupLog()
|
|
{
|
|
int v = 0;
|
|
glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &v);
|
|
|
|
Printf ("GL_VENDOR: %s\n", glGetString(GL_VENDOR));
|
|
Printf ("GL_RENDERER: %s\n", glGetString(GL_RENDERER));
|
|
Printf ("GL_VERSION: %s (%s profile)\n", glGetString(GL_VERSION), (v & GL_CONTEXT_CORE_PROFILE_BIT)? "Core" : "Compatibility");
|
|
Printf ("GL_SHADING_LANGUAGE_VERSION: %s\n", glGetString(GL_SHADING_LANGUAGE_VERSION));
|
|
Printf (PRINT_LOG, "GL_EXTENSIONS:");
|
|
for (unsigned i = 0; i < m_Extensions.Size(); i++)
|
|
{
|
|
Printf(PRINT_LOG, " %s", m_Extensions[i].GetChars());
|
|
}
|
|
|
|
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &v);
|
|
Printf("\nMax. texture size: %d\n", v);
|
|
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &v);
|
|
Printf ("Max. texture units: %d\n", v);
|
|
glGetIntegerv(GL_MAX_VARYING_FLOATS, &v);
|
|
Printf ("Max. varying: %d\n", v);
|
|
|
|
if (gl.flags & RFL_SHADER_STORAGE_BUFFER)
|
|
{
|
|
glGetIntegerv(GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, &v);
|
|
Printf("Max. combined shader storage blocks: %d\n", v);
|
|
glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &v);
|
|
Printf("Max. vertex shader storage blocks: %d\n", v);
|
|
}
|
|
else
|
|
{
|
|
glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &v);
|
|
Printf("Max. uniform block size: %d\n", v);
|
|
glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &v);
|
|
Printf("Uniform block alignment: %d\n", v);
|
|
}
|
|
}
|
|
|
|
std::pair<double, bool> gl_getInfo()
|
|
{
|
|
// gl_ARB_bindless_texture is the closest we can get to determine Vulkan support from OpenGL.
|
|
// This isn't foolproof because Intel doesn't support it but for NVidia and AMD support of this extension means Vulkan support.
|
|
return std::make_pair(realglversion, CheckExtension("GL_ARB_bindless_texture"));
|
|
}
|