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1129 lines
28 KiB
C++
1129 lines
28 KiB
C++
/*
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** filesystem.cpp
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2009 Randy Heit
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** Copyright 2005-2019 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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**
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*/
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// HEADER FILES ------------------------------------------------------------
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#include <stdlib.h>
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#include <ctype.h>
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#include <string.h>
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#include "m_argv.h"
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#include "cmdlib.h"
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#include "printf.h"
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#include "name.h"
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//#include "c_dispatch.h"
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#include "filesystem.h"
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#include "resourcefile.h"
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#include "v_text.h"
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#include "c_dispatch.h"
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//#include "md5.h"
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//#include "doomstat.h"
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// MACROS ------------------------------------------------------------------
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#define NULL_INDEX (0xffffffff)
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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static void PrintLastError ();
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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FileSystem fileSystem;
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// CODE --------------------------------------------------------------------
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FileSystem::~FileSystem ()
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{
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DeleteAll();
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}
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void FileSystem::DeleteAll ()
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{
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NumEntries = 0;
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// explicitly delete all manually added lumps.
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for (auto &frec : FileInfo)
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{
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if (frec.rfnum == -1) delete frec.lump;
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}
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FileInfo.Clear();
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for (int i = Files.Size() - 1; i >= 0; --i)
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{
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delete Files[i];
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}
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Files.Clear();
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}
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//==========================================================================
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//
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// InitMultipleFiles
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//
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// Pass a null terminated list of files to use. All files are optional,
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// but at least one file must be found. Lump names can appear multiple
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// times. The name searcher looks backwards, so a later file can
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// override an earlier one.
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//
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//==========================================================================
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int FileSystem::InitMultipleFiles (TArray<FString> &filenames, const TArray<FString> &deletelumps, int maingamefiles)
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{
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int numfiles;
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// open all the files, load headers, and count lumps
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DeleteAll();
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numfiles = 0;
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for(unsigned i=0;i<filenames.Size(); i++)
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{
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int baselump = NumEntries;
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bool nosubdirflag = false;
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const char* fn = filenames[i];
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if (*fn == '*')
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{
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fn++;
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nosubdirflag = true;
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}
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AddFile (filenames[i], nullptr, nosubdirflag);
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}
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NumEntries = FileInfo.Size();
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if (NumEntries == 0)
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{
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return 0;
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}
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DeleteStuff(deletelumps, maingamefiles);
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// [RH] Set up hash table
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Hashes.Resize(NumLookupModes * 2 * NumEntries);
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for (int i = 0; i < NumLookupModes; i++)
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{
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FirstFileIndex[i] = &Hashes[i * 2 * NumEntries];
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NextFileIndex[i] = &Hashes[(i * 2 + 1) * NumEntries];
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}
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InitHashChains ();
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FileInfo.ShrinkToFit();
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Files.ShrinkToFit();
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return NumEntries;
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}
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//==========================================================================
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//
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// Deletes unwanted content from the main game files
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//
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//==========================================================================
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void FileSystem::DeleteStuff(const TArray<FString>& deletelumps, int numgamefiles)
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{
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// This must account for the game directory being inserted at index 2.
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// Deletion may only occur in the main game file, the directory and the add-on, there are no secondary dependencies, i.e. more than two game files.
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numgamefiles++;
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if (deletelumps.Size())
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for (uint32_t i = 0; i < FileInfo.Size(); i++)
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{
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if (FileInfo[i].rfnum >= 1 && FileInfo[i].rfnum <= numgamefiles)
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{
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auto cmp = FileInfo[i].lump->LumpName[FResourceLump::FullNameType].GetChars();
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for (auto &str : deletelumps)
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{
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if (!str.CompareNoCase(cmp))
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{
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for (auto& n : FileInfo[i].lump->LumpName) n = NAME_None;
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}
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}
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}
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}
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}
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//==========================================================================
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//
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// AddFile
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//
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//==========================================================================
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void FileSystem::AddFile (const char *filename, FileReader *filer, bool nosubdirflag)
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{
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int startlump;
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bool isdir = false;
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FileReader fr;
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if (filer == nullptr)
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{
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// Does this exist? If so, is it a directory?
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if (!DirEntryExists(filename, &isdir))
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{
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Printf("%s: File or Directory not found\n", filename);
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PrintLastError();
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return;
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}
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if (!isdir)
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{
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if (!fr.OpenFile(filename))
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{ // Didn't find file
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Printf ("%s: File not found\n", filename);
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PrintLastError ();
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return;
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}
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}
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}
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else fr = std::move(*filer);
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Printf (" adding %s", filename);
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startlump = NumEntries;
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FResourceFile *resfile;
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if (!isdir)
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resfile = FResourceFile::OpenResourceFile(filename, fr);
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else
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resfile = FResourceFile::OpenDirectory(filename, false, nosubdirflag);
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if (resfile != NULL)
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{
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uint32_t lumpstart = FileInfo.Size();
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resfile->SetFirstLump(lumpstart);
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for (uint32_t i=0; i < resfile->LumpCount(); i++)
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{
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FResourceLump *lump = resfile->GetLump(i);
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FileSystem::FileRecord *lump_p = &FileInfo[FileInfo.Reserve(1)];
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lump_p->lump = lump;
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lump_p->rfnum = Files.Size();
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}
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Files.Push(resfile);
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}
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}
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//==========================================================================
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//
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// CheckIfResourceFileLoaded
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//
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// Returns true if the specified file is loaded, false otherwise.
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// If a fully-qualified path is specified, then the file must match exactly.
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// Otherwise, any file with that name will work, whatever its path.
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// Returns the file's index if found, or -1 if not.
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//
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//==========================================================================
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int FileSystem::CheckIfResourceFileLoaded (const char *name) noexcept
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{
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unsigned int i;
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if (strrchr (name, '/') != NULL)
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{
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for (i = 0; i < Files.Size(); ++i)
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{
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if (stricmp (GetResourceFileFullName (i), name) == 0)
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{
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return i;
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}
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}
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}
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else
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{
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for (i = 0; i < Files.Size(); ++i)
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{
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auto pth = ExtractFileBase(GetResourceFileName(i), true);
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if (stricmp (pth.GetChars(), name) == 0)
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{
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return i;
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}
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}
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}
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return -1;
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}
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//==========================================================================
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//
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// FindFile
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//
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// Looks up a file by name, either eith or without path and extension
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//
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//==========================================================================
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int FileSystem::FindFile (const char *name, ELookupMode lookupmode, int filenum) const noexcept
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{
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uint32_t i;
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if (name == NULL)
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{
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return -1;
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}
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if (*name == '/') name++; // maps get a '/' prepended to their name. No idea what's the point, but this must be removed here.
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FName lname(name, true);
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if (lname == NAME_None) return -1;
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if (lookupmode == ELookupMode::IdWithType) return -1;
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int lookupindex = (int)lookupmode;
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uint32_t* fli = FirstFileIndex[lookupindex];
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uint32_t* nli = NextFileIndex[lookupindex];
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for (i = fli[int(lname) % NumEntries]; i != NULL_INDEX; i = nli[i])
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{
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if (filenum > 0 && FileInfo[i].rfnum != filenum) continue;
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auto lump = FileInfo[i].lump;
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if (lump->LumpName[lookupindex] == lname) return i;
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}
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return -1;
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}
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//==========================================================================
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//
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// GetFile
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//
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// Calls FindFile, but bombs out if not found.
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//
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//==========================================================================
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int FileSystem::GetFile (const char *name, ELookupMode lookupmode, int filenum) const
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{
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int i;
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i = FindFile (name, lookupmode, filenum);
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if (i == -1)
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{
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FStringf error("GetFile: %s not found!", name);
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throw FileSystemError(error.GetChars());
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}
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return i;
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}
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//==========================================================================
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//
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// FindResource
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//
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// Looks for content based on Blood resource IDs.
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//
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//==========================================================================
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int FileSystem::FindResource (int resid, const char *type, int filenum) const noexcept
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{
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uint32_t i;
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if (type == NULL)
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{
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return -1;
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}
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FName lname(type, true);
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if (lname == NAME_None) return -1;
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const int lookuptype = (int)ELookupMode::IdWithType;
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uint32_t* fli = FirstFileIndex[lookuptype];
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uint32_t* nli = NextFileIndex[lookuptype];
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for (i = fli[int(resid) % NumEntries]; i != NULL_INDEX; i = nli[i])
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{
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if (filenum > 0 && FileInfo[i].rfnum != filenum) continue;
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if (FileInfo[i].lump->ResourceId != resid) continue;
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auto lump = FileInfo[i].lump;
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if (lump->LumpName[lookuptype] == lname) return i;
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}
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return -1;
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}
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//==========================================================================
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//
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// GetResource
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//
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// Calls GetResource, but bombs out if not found.
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//
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//==========================================================================
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int FileSystem::GetResource (int resid, const char *type, int filenum) const
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{
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int i;
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i = FindResource (resid, type, filenum);
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if (i == -1)
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{
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FStringf error("GetResource: %d of type %s not found!", resid, type);
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throw FileSystemError(error.GetChars());
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}
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return i;
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}
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//==========================================================================
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//
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// LumpLength
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//
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// Returns the buffer size needed to load the given lump.
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//
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//==========================================================================
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int FileSystem::FileLength (int lump) const
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{
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if ((size_t)lump >= NumEntries)
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{
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return -1;
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}
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return FileInfo[lump].lump->LumpSize;
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}
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//==========================================================================
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//
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// GetLumpOffset
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//
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// Returns the offset from the beginning of the file to the lump.
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// Returns -1 if the lump is compressed or can't be read directly
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//
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//==========================================================================
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int FileSystem::GetFileOffset (int lump)
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{
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if ((size_t)lump >= NumEntries)
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{
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return -1;
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}
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return FileInfo[lump].lump->GetFileOffset();
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}
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//==========================================================================
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//
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// GetLumpOffset
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//
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//==========================================================================
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int FileSystem::GetFileFlags (int lump)
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{
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if ((size_t)lump >= NumEntries)
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{
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return 0;
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}
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return FileInfo[lump].lump->Flags;
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}
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//==========================================================================
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//
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// InitHashChains
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//
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// Prepares the lumpinfos for hashing.
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// (Hey! This looks suspiciously like something from Boom! :-)
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//
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//==========================================================================
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void FileSystem::InitHashChains (void)
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{
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// Mark all buckets as empty
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memset(Hashes.Data(), 255, Hashes.Size() * sizeof(Hashes[0]));
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// Now set up the chains
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for (int i = 0; i < (unsigned)NumEntries; i++)
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{
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auto lump = FileInfo[i].lump;
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for (int l = 0; l < NumLookupModes; l++)
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{
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int hash;
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if (l != (int)ELookupMode::IdWithType && lump->LumpName[l] != NAME_None)
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{
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hash = int(lump->LumpName[l]) % NumEntries;
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}
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else if (l == (int)ELookupMode::IdWithType && lump->ResourceId >= 0)
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{
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hash = int(lump->ResourceId) % NumEntries;
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}
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else continue;
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NextFileIndex[l][i] = FirstFileIndex[l][hash];
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FirstFileIndex[l][hash] = i;
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}
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}
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}
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void FileSystem::AddLump(FResourceLump *lump)
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{
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FileRecord rec = { -1, lump};
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FileInfo.Push(rec);
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for (int l = 0; l < NumLookupModes; l++)
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{
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int hash = 0;
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if (l != (int)ELookupMode::IdWithType && lump->LumpName[l] != NAME_None)
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{
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hash = int(lump->LumpName[l]) % NumEntries;
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}
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else if (lump->ResourceId >= 0)
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{
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hash = int(lump->ResourceId) % NumEntries;
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}
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auto nh = FileInfo.Size() - 1;
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NextFileIndex[l][nh] = FirstFileIndex[l][hash];
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FirstFileIndex[l][hash] = nh;
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}
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}
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//==========================================================================
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//
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// Iterate
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//
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// Find a named lump. Specifically allows duplicates for merging of e.g.
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// SNDINFO lumps.
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//
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//==========================================================================
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int FileSystem::Iterate (const char *name, int *lastlump, ELookupMode lookupmode)
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{
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FileRecord *lump_p;
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int lookupindex = static_cast<int>(lookupmode);
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FName lname(name, true);
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assert(lastlump != NULL && *lastlump >= 0);
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if (lname == NAME_None)
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{
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*lastlump = NumEntries;
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return -1;
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}
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lump_p = &FileInfo[*lastlump];
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while (lump_p <= &FileInfo.Last())
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{
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auto lump = lump_p->lump;
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if (lump->LumpName[lookupindex] == lname)
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{
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int lump = int(lump_p - &FileInfo[0]);
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*lastlump = lump + 1;
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return lump;
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}
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lump_p++;
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}
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*lastlump = NumEntries;
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return -1;
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}
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//==========================================================================
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//
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// GetLumpName
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//
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//==========================================================================
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const char *FileSystem::GetFileName (int lump) const
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{
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if ((size_t)lump >= NumEntries)
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return nullptr;
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else
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return FileInfo[lump].lump->FullName();
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}
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//==========================================================================
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//
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// FileSystem :: GetFilrFullPath
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//
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// Returns the name of the lump's wad prefixed to the lump's full name.
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//
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//==========================================================================
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FString FileSystem::GetFileFullPath(int lump) const
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{
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FString foo;
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if ((size_t) lump < NumEntries)
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{
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foo << GetResourceFileName(FileInfo[lump].rfnum) << ':' << GetFileName(lump);
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}
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return foo;
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}
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//==========================================================================
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//
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// FileSystem :: GetFileIndexNum
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//
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// Returns the index number for this lump. This is *not* the lump's position
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// in the lump directory, but rather a special value that RFF can associate
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// with files. Other archive types will return -1, since they don't have it.
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//
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//==========================================================================
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|
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int FileSystem::GetResourceId(int lump) const
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{
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if ((size_t)lump >= NumEntries)
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return -1;
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else
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return FileInfo[lump].lump->ResourceId;
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}
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|
|
FName FileSystem::GetResourceType(int lump) const
|
|
{
|
|
if ((size_t)lump >= NumEntries)
|
|
return NAME_None;
|
|
else
|
|
return FileInfo[lump].lump->LumpName[FResourceLump::ExtensionType];
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// GetLumpFile
|
|
//
|
|
//==========================================================================
|
|
|
|
int FileSystem::GetFileContainer (int lump) const
|
|
{
|
|
if ((size_t)lump >= FileInfo.Size())
|
|
return -1;
|
|
return FileInfo[lump].rfnum;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// GetLumpsInFolder
|
|
//
|
|
// Gets all lumps within a single folder in the hierarchy.
|
|
// If 'atomic' is set, it treats folders as atomic, i.e. only the
|
|
// content of the last found resource file having the given folder name gets used.
|
|
//
|
|
//==========================================================================
|
|
|
|
static int folderentrycmp(const void *a, const void *b)
|
|
{
|
|
auto A = (FolderEntry*)a;
|
|
auto B = (FolderEntry*)b;
|
|
return strcmp(A->name, B->name);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
unsigned FileSystem::GetFilesInFolder(const char *inpath, TArray<FolderEntry> &result, bool atomic) const
|
|
{
|
|
FString path = inpath;
|
|
path.Substitute("\\", "/");
|
|
path.ToLower();
|
|
if (path[path.Len() - 1] != '/') path += '/';
|
|
result.Clear();
|
|
for (unsigned i = 0; i < FileInfo.Size(); i++)
|
|
{
|
|
if (!strncmp(FileInfo[i].lump->FullName(), path, path.Len()))
|
|
{
|
|
// Only if it hasn't been replaced.
|
|
if ((unsigned)FindFile(FileInfo[i].lump->FullName()) == i)
|
|
{
|
|
result.Push({ FileInfo[i].lump->FullName(), i });
|
|
}
|
|
}
|
|
}
|
|
if (result.Size())
|
|
{
|
|
int maxfile = -1;
|
|
if (atomic)
|
|
{
|
|
// Find the highest resource file having content in the given folder.
|
|
for (auto & entry : result)
|
|
{
|
|
int thisfile = FileInfo[entry.lumpnum].rfnum;
|
|
if (thisfile > maxfile) maxfile = thisfile;
|
|
}
|
|
// Delete everything from older files.
|
|
for (int i = result.Size() - 1; i >= 0; i--)
|
|
{
|
|
if (FileInfo[result[i].lumpnum].rfnum != maxfile) result.Delete(i);
|
|
}
|
|
}
|
|
qsort(result.Data(), result.Size(), sizeof(FolderEntry), folderentrycmp);
|
|
}
|
|
return result.Size();
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// ReadFile
|
|
//
|
|
// Loads the lump into a TArray and returns it.
|
|
//
|
|
//==========================================================================
|
|
|
|
TArray<uint8_t> FileSystem::GetFileData(int lump, int pad)
|
|
{
|
|
if ((size_t)lump >= FileInfo.Size())
|
|
return TArray<uint8_t>();
|
|
|
|
auto lumpr = OpenFileReader(lump);
|
|
auto size = lumpr.GetLength();
|
|
TArray<uint8_t> data(size + pad, true);
|
|
auto numread = lumpr.Read(data.Data(), size);
|
|
|
|
if (numread != size)
|
|
{
|
|
FStringf err("GetFileRecordReadFile: only read %ld of %ld on lump %i\n", numread, size, lump);
|
|
throw FileSystemError(err);
|
|
}
|
|
if (pad > 0) memset(&data[size], 0, pad);
|
|
return data;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Interface to the lump cache
|
|
//
|
|
//==========================================================================
|
|
|
|
const void *FileSystem::Lock(int lump)
|
|
{
|
|
if ((size_t)lump >= FileInfo.Size()) return nullptr;
|
|
auto lumpp = FileInfo[lump].lump;
|
|
return lumpp->Lock();
|
|
}
|
|
|
|
void FileSystem::Unlock(int lump, bool mayfree)
|
|
{
|
|
if ((size_t)lump >= FileInfo.Size()) return;
|
|
auto lumpp = FileInfo[lump].lump;
|
|
lumpp->Unlock(mayfree);
|
|
}
|
|
|
|
const void *FileSystem::Get(int lump)
|
|
{
|
|
if ((size_t)lump >= FileInfo.Size()) return nullptr;
|
|
auto lumpp = FileInfo[lump].lump;
|
|
return lumpp->Get();
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Stand-ins for Blood's resource class
|
|
//
|
|
//==========================================================================
|
|
|
|
const void *FileSystem::Lock(FResourceLump *lump)
|
|
{
|
|
if (lump) return lump->Lock();
|
|
else return nullptr;
|
|
}
|
|
|
|
void FileSystem::Unlock(FResourceLump *lump)
|
|
{
|
|
if (lump) return lump->Unlock();
|
|
}
|
|
|
|
const void *FileSystem::Load(FResourceLump *lump)
|
|
{
|
|
if (lump) return lump->Get();
|
|
else return nullptr;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// ReadFile - variant 2
|
|
//
|
|
// Loads the lump into a newly created buffer and returns it.
|
|
//
|
|
//==========================================================================
|
|
|
|
FileData FileSystem::ReadFile (int lump)
|
|
{
|
|
return FileData(FString(ELumpNum(lump)));
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// OpenLumpReader
|
|
//
|
|
// uses a more abstract interface to allow for easier low level optimization later
|
|
//
|
|
//==========================================================================
|
|
|
|
|
|
FileReader FileSystem::OpenFileReader(int lump)
|
|
{
|
|
if ((unsigned)lump >= (unsigned)FileInfo.Size())
|
|
{
|
|
FStringf err("OpenFileReader: %u >= NumEntries", lump);
|
|
throw FileSystemError(err);
|
|
}
|
|
|
|
auto rl = FileInfo[lump].lump;
|
|
auto rd = rl->GetReader();
|
|
|
|
if (rl->RefCount == 0 && rd != nullptr && !rd->GetBuffer() && !(rl->Flags & (LUMPF_BLOODCRYPT | LUMPF_COMPRESSED)))
|
|
{
|
|
FileReader rdr;
|
|
rdr.OpenFilePart(*rd, rl->GetFileOffset(), rl->LumpSize);
|
|
return rdr;
|
|
}
|
|
return rl->NewReader(); // This always gets a reader to the cache
|
|
}
|
|
|
|
FileReader FileSystem::ReopenFileReader(int lump, bool alwayscache)
|
|
{
|
|
if ((unsigned)lump >= (unsigned)FileInfo.Size())
|
|
{
|
|
FStringf err("ReopenFileReader: %u >= NumEntries", lump);
|
|
throw FileSystemError(err);
|
|
}
|
|
|
|
auto rl = FileInfo[lump].lump;
|
|
auto rd = rl->GetReader();
|
|
|
|
if (rl->RefCount == 0 && rd != nullptr && !rd->GetBuffer() && !alwayscache && !(rl->Flags & (LUMPF_BLOODCRYPT|LUMPF_COMPRESSED)))
|
|
{
|
|
int fileno = FileInfo[lump].rfnum;
|
|
const char *filename = GetResourceFileFullName(fileno);
|
|
FileReader fr;
|
|
if (fr.OpenFile(filename, rl->GetFileOffset(), rl->LumpSize))
|
|
{
|
|
return fr;
|
|
}
|
|
}
|
|
return rl->NewReader(); // This always gets a reader to the cache
|
|
}
|
|
|
|
FileReader FileSystem::OpenFileReader(const char* name, int where)
|
|
{
|
|
auto lump = FindFile(name);
|
|
if (lump < 0) return FileReader();
|
|
else return OpenFileReader(lump);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// GetAllFilesOfType
|
|
//
|
|
//==========================================================================
|
|
|
|
TArray<FString> FileSystem::GetAllFilesOfType(FName type, bool withsubdirs)
|
|
{
|
|
TArray<FString> found;
|
|
for (unsigned i = 0; i < FileInfo.Size(); i++)
|
|
{
|
|
auto& fi = FileInfo[i];
|
|
if (fi.lump->ResType() == type)
|
|
{
|
|
if (!withsubdirs && fi.lump->LumpName[FResourceLump::BaseNameNoExtType] != fi.lump->LumpName[FResourceLump::FullNameNoExtType]) continue;
|
|
auto check = FindFile(fi.lump->FullName());
|
|
if (check == i) found.Push(fi.lump->FullName());
|
|
}
|
|
}
|
|
return found;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// GetResourceFileName
|
|
//
|
|
// Returns the name of the given wad.
|
|
//
|
|
//==========================================================================
|
|
|
|
const char *FileSystem::GetResourceFileName (int rfnum) const noexcept
|
|
{
|
|
const char *name, *slash;
|
|
|
|
if ((uint32_t)rfnum >= Files.Size())
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
name = Files[rfnum]->FileName;
|
|
slash = strrchr (name, '/');
|
|
return slash != NULL ? slash+1 : name;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
int FileSystem::GetFirstEntry (int rfnum) const noexcept
|
|
{
|
|
if ((uint32_t)rfnum >= Files.Size())
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return Files[rfnum]->GetFirstLump();
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
int FileSystem::GetLastEntry (int rfnum) const noexcept
|
|
{
|
|
if ((uint32_t)rfnum >= Files.Size())
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return Files[rfnum]->GetFirstLump() + Files[rfnum]->LumpCount() - 1;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
int FileSystem::GetEntryCount (int rfnum) const noexcept
|
|
{
|
|
if ((uint32_t)rfnum >= Files.Size())
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return Files[rfnum]->LumpCount();
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// GetResourceFileFullName
|
|
//
|
|
// Returns the name of the given wad, including any path
|
|
//
|
|
//==========================================================================
|
|
|
|
const char *FileSystem::GetResourceFileFullName (int rfnum) const noexcept
|
|
{
|
|
if ((unsigned int)rfnum >= Files.Size())
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
return Files[rfnum]->FileName;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// AddFromBuffer
|
|
//
|
|
// Adds an in-memory resource to the virtual directory
|
|
//
|
|
//==========================================================================
|
|
|
|
int FileSystem::AddFromBuffer(const char* name, const char* type, char* data, int size, int id, int flags)
|
|
{
|
|
FStringf fullname("%s.%s", name, type);
|
|
auto newlump = new FMemoryLump(data, size);
|
|
newlump->LumpNameSetup(fullname);
|
|
newlump->ResourceId = id;
|
|
AddLump(newlump);
|
|
return Files.Size()-1;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Blood style lookup functions
|
|
//
|
|
//==========================================================================
|
|
|
|
FResourceLump *FileSystem::Lookup(const char *name, const char *type)
|
|
{
|
|
FStringf fname("%s.%s", name, type);
|
|
auto lump = FindFile(fname);
|
|
if (lump >= 0) return FileInfo[lump].lump;
|
|
else return nullptr;
|
|
}
|
|
|
|
FResourceLump *FileSystem::Lookup(unsigned int id, const char *type)
|
|
{
|
|
auto lump = FindResource(id, type);
|
|
if (lump >= 0) return FileInfo[lump].lump;
|
|
else return nullptr;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Clones an existing resource with different properties
|
|
//
|
|
//==========================================================================
|
|
|
|
bool FileSystem::CreatePathlessCopy(const char *name, int id, int flags)
|
|
{
|
|
FString name2, type2, path;
|
|
|
|
// The old code said 'filename' and ignored the path, this looked like a bug.
|
|
auto lump = FindFile(name);
|
|
if (lump < 0) return false; // Does not exist.
|
|
|
|
auto oldlump = FileInfo[lump].lump;
|
|
FName filename = oldlump->LumpName[FResourceLump::BaseNameType];
|
|
FName fullname = oldlump->LumpName[FResourceLump::FullNameType];
|
|
|
|
// If the lump we are about to add already got the right properties, do nothing, aside from loading/locking as requested
|
|
if (filename == fullname && (id == -1 || id == oldlump->ResourceId))
|
|
{
|
|
if (flags & DICT_LOCK) oldlump->Lock();
|
|
else if (flags & DICT_LOAD) oldlump->Get();
|
|
return true;
|
|
}
|
|
|
|
// Check if a lump with this name already exists.
|
|
// Blood does not allow re-replacing external resources.
|
|
auto prevlump = FindFile(filename);
|
|
if (prevlump >= 0 && FileInfo[prevlump].rfnum == -1) return true;
|
|
|
|
// Create a clone of the resource to give it new lookup properties.
|
|
auto newlump = new FClonedLump(FileInfo[lump].lump);
|
|
newlump->LumpNameSetup(filename.GetChars());
|
|
newlump->ResourceId = id;
|
|
if (flags & DICT_LOCK) newlump->Lock();
|
|
else if (flags & DICT_LOAD) newlump->Get();
|
|
AddLump(newlump);
|
|
return true;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// IsEncryptedFile
|
|
//
|
|
// Returns true if the first 256 bytes of the lump are encrypted for Blood.
|
|
//
|
|
//==========================================================================
|
|
|
|
bool FileSystem::IsEncryptedFile(int lump) const noexcept
|
|
{
|
|
if ((unsigned)lump >= (unsigned)NumEntries)
|
|
{
|
|
return false;
|
|
}
|
|
return !!(FileInfo[lump].lump->Flags & LUMPF_BLOODCRYPT);
|
|
}
|
|
|
|
|
|
// FileData -----------------------------------------------------------------
|
|
|
|
FileData::FileData ()
|
|
{
|
|
}
|
|
|
|
FileData::FileData (const FileData ©)
|
|
{
|
|
Block = copy.Block;
|
|
}
|
|
|
|
FileData &FileData::operator = (const FileData ©)
|
|
{
|
|
Block = copy.Block;
|
|
return *this;
|
|
}
|
|
|
|
FileData::FileData (const FString &source)
|
|
: Block (source)
|
|
{
|
|
}
|
|
|
|
FileData::~FileData ()
|
|
{
|
|
}
|
|
|
|
FString::FString (ELumpNum lumpnum)
|
|
{
|
|
auto lumpr = fileSystem.OpenFileReader ((int)lumpnum);
|
|
auto size = lumpr.GetLength ();
|
|
AllocBuffer (1 + size);
|
|
auto numread = lumpr.Read (&Chars[0], size);
|
|
Chars[size] = '\0';
|
|
|
|
if (numread != size)
|
|
{
|
|
FStringf err("ConstructStringFromLump: Only read %ld of %ld bytes on lump %i (%s)\n",
|
|
numread, size, lumpnum, fileSystem.GetFileName((int)lumpnum));
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// PrintLastError
|
|
//
|
|
//==========================================================================
|
|
|
|
#ifdef _WIN32
|
|
//#define WIN32_LEAN_AND_MEAN
|
|
//#include <windows.h>
|
|
|
|
#if 0
|
|
extern "C" {
|
|
__declspec(dllimport) unsigned long __stdcall FormatMessageA(
|
|
unsigned long dwFlags,
|
|
const void *lpSource,
|
|
unsigned long dwMessageId,
|
|
unsigned long dwLanguageId,
|
|
char **lpBuffer,
|
|
unsigned long nSize,
|
|
va_list *Arguments
|
|
);
|
|
__declspec(dllimport) void * __stdcall LocalFree (void *);
|
|
__declspec(dllimport) unsigned long __stdcall GetLastError ();
|
|
}
|
|
#endif
|
|
|
|
static void PrintLastError ()
|
|
{
|
|
char *lpMsgBuf;
|
|
FormatMessageA(0x1300 /*FORMAT_MESSAGE_ALLOCATE_BUFFER |
|
|
FORMAT_MESSAGE_FROM_SYSTEM |
|
|
FORMAT_MESSAGE_IGNORE_INSERTS*/,
|
|
NULL,
|
|
GetLastError(),
|
|
1 << 10 /*MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT)*/, // Default language
|
|
(LPSTR)&lpMsgBuf,
|
|
0,
|
|
NULL
|
|
);
|
|
Printf (TEXTCOLOR_RED " %s\n", lpMsgBuf);
|
|
// Free the buffer.
|
|
LocalFree( lpMsgBuf );
|
|
}
|
|
#else
|
|
static void PrintLastError ()
|
|
{
|
|
Printf (TEXTCOLOR_RED " %s\n", strerror(errno));
|
|
}
|
|
#endif
|
|
|
|
CCMD(printfs)
|
|
{
|
|
fileSystem.PrintDirectory();
|
|
}
|
|
|
|
void FileSystem::PrintDirectory()
|
|
{
|
|
for (int i = 0; i < NumEntries; i++)
|
|
{
|
|
auto lump = FileInfo[i].lump;
|
|
auto f = GetFileContainer(i);
|
|
auto n = GetResourceFileFullName(f);
|
|
Printf("%5d: %9d %64s %4s %3d %s\n", i, lump->LumpSize, lump->LumpName[0].GetChars(), lump->LumpName[4].GetChars(), lump->ResourceId, n);
|
|
}
|
|
}
|