mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-15 00:41:32 +00:00
664 lines
14 KiB
C++
664 lines
14 KiB
C++
#pragma once
|
|
|
|
#include "vectors.h"
|
|
#include "matrix.h"
|
|
#include "hw_material.h"
|
|
#include "texmanip.h"
|
|
|
|
struct FColormap;
|
|
class IVertexBuffer;
|
|
class IIndexBuffer;
|
|
|
|
enum EClearTarget
|
|
{
|
|
CT_Depth = 1,
|
|
CT_Stencil = 2,
|
|
CT_Color = 4
|
|
};
|
|
|
|
enum ERenderEffect
|
|
{
|
|
EFF_NONE = -1,
|
|
EFF_FOGBOUNDARY,
|
|
EFF_SPHEREMAP,
|
|
EFF_BURN,
|
|
EFF_STENCIL,
|
|
|
|
MAX_EFFECTS
|
|
};
|
|
|
|
enum EAlphaFunc
|
|
{
|
|
Alpha_GEqual = 0,
|
|
Alpha_Greater = 1
|
|
};
|
|
|
|
enum EDrawType
|
|
{
|
|
DT_Points = 0,
|
|
DT_Lines = 1,
|
|
DT_Triangles = 2,
|
|
DT_TriangleFan = 3,
|
|
DT_TriangleStrip = 4
|
|
};
|
|
|
|
enum EDepthFunc
|
|
{
|
|
DF_Less,
|
|
DF_LEqual,
|
|
DF_Always
|
|
};
|
|
|
|
enum EStencilFlags
|
|
{
|
|
SF_AllOn = 0,
|
|
SF_ColorMaskOff = 1,
|
|
SF_DepthMaskOff = 2,
|
|
};
|
|
|
|
enum EStencilOp
|
|
{
|
|
SOP_Keep = 0,
|
|
SOP_Increment = 1,
|
|
SOP_Decrement = 2
|
|
};
|
|
|
|
enum ECull
|
|
{
|
|
Cull_None,
|
|
Cull_CCW,
|
|
Cull_CW
|
|
};
|
|
|
|
|
|
|
|
struct FStateVec4
|
|
{
|
|
float vec[4];
|
|
|
|
void Set(float r, float g, float b, float a)
|
|
{
|
|
vec[0] = r;
|
|
vec[1] = g;
|
|
vec[2] = b;
|
|
vec[3] = a;
|
|
}
|
|
};
|
|
|
|
struct FMaterialState
|
|
{
|
|
FMaterial *mMaterial = nullptr;
|
|
int mClampMode;
|
|
int mTranslation;
|
|
int mOverrideShader;
|
|
bool mChanged;
|
|
|
|
void Reset()
|
|
{
|
|
mMaterial = nullptr;
|
|
mTranslation = 0;
|
|
mClampMode = CLAMP_NONE;
|
|
mOverrideShader = -1;
|
|
mChanged = false;
|
|
}
|
|
};
|
|
|
|
struct FDepthBiasState
|
|
{
|
|
float mFactor;
|
|
float mUnits;
|
|
bool mChanged;
|
|
|
|
void Reset()
|
|
{
|
|
mFactor = 0;
|
|
mUnits = 0;
|
|
mChanged = false;
|
|
}
|
|
};
|
|
|
|
enum EPassType
|
|
{
|
|
NORMAL_PASS,
|
|
GBUFFER_PASS,
|
|
MAX_PASS_TYPES
|
|
};
|
|
|
|
struct FVector4PalEntry
|
|
{
|
|
float r, g, b, a;
|
|
|
|
bool operator==(const FVector4PalEntry &other) const
|
|
{
|
|
return r == other.r && g == other.g && b == other.b && a == other.a;
|
|
}
|
|
|
|
bool operator!=(const FVector4PalEntry &other) const
|
|
{
|
|
return r != other.r || g != other.g || b != other.b || a != other.a;
|
|
}
|
|
|
|
FVector4PalEntry &operator=(PalEntry newvalue)
|
|
{
|
|
const float normScale = 1.0f / 255.0f;
|
|
r = newvalue.r * normScale;
|
|
g = newvalue.g * normScale;
|
|
b = newvalue.b * normScale;
|
|
a = newvalue.a * normScale;
|
|
return *this;
|
|
}
|
|
|
|
FVector4PalEntry& SetIA(PalEntry newvalue)
|
|
{
|
|
const float normScale = 1.0f / 255.0f;
|
|
r = newvalue.r * normScale;
|
|
g = newvalue.g * normScale;
|
|
b = newvalue.b * normScale;
|
|
a = 1;
|
|
return *this;
|
|
}
|
|
|
|
FVector4PalEntry& SetFlt(float v1, float v2, float v3, float v4)
|
|
{
|
|
r = v1;
|
|
g = v2;
|
|
b = v3;
|
|
a = v4;
|
|
return *this;
|
|
}
|
|
|
|
};
|
|
|
|
struct StreamData
|
|
{
|
|
FVector4PalEntry uObjectColor;
|
|
FVector4PalEntry uObjectColor2;
|
|
FVector4 uDynLightColor;
|
|
FVector4PalEntry uAddColor;
|
|
FVector4PalEntry uTextureAddColor;
|
|
FVector4PalEntry uTextureModulateColor;
|
|
FVector4PalEntry uTextureBlendColor;
|
|
FVector4PalEntry uFogColor;
|
|
float uDesaturationFactor;
|
|
float uInterpolationFactor;
|
|
float timer;
|
|
int useVertexData;
|
|
FVector4 uVertexColor;
|
|
FVector4 uVertexNormal;
|
|
|
|
FVector4 uGlowTopPlane;
|
|
FVector4 uGlowTopColor;
|
|
FVector4 uGlowBottomPlane;
|
|
FVector4 uGlowBottomColor;
|
|
|
|
FVector4 uGradientTopPlane;
|
|
FVector4 uGradientBottomPlane;
|
|
|
|
FVector4 uSplitTopPlane;
|
|
FVector4 uSplitBottomPlane;
|
|
|
|
FVector4 uDetailParms;
|
|
};
|
|
|
|
class FRenderState
|
|
{
|
|
protected:
|
|
uint8_t mFogEnabled;
|
|
uint8_t mTextureEnabled:1;
|
|
uint8_t mGlowEnabled : 1;
|
|
uint8_t mGradientEnabled : 1;
|
|
uint8_t mModelMatrixEnabled : 1;
|
|
uint8_t mTextureMatrixEnabled : 1;
|
|
uint8_t mSplitEnabled : 1;
|
|
uint8_t mBrightmapEnabled : 1;
|
|
|
|
int mLightIndex;
|
|
int mSpecialEffect;
|
|
int mTextureMode;
|
|
int mTextureModeFlags;
|
|
int mSoftLight;
|
|
float mLightParms[4];
|
|
|
|
float mAlphaThreshold;
|
|
float mClipSplit[2];
|
|
|
|
StreamData mStreamData = {};
|
|
PalEntry mFogColor;
|
|
|
|
FRenderStyle mRenderStyle;
|
|
|
|
FMaterialState mMaterial;
|
|
FDepthBiasState mBias;
|
|
|
|
IVertexBuffer *mVertexBuffer;
|
|
int mVertexOffsets[2]; // one per binding point
|
|
IIndexBuffer *mIndexBuffer;
|
|
|
|
EPassType mPassType = NORMAL_PASS;
|
|
|
|
public:
|
|
|
|
uint64_t firstFrame = 0;
|
|
VSMatrix mModelMatrix;
|
|
VSMatrix mTextureMatrix;
|
|
|
|
public:
|
|
|
|
void Reset()
|
|
{
|
|
mTextureEnabled = true;
|
|
mBrightmapEnabled = mGradientEnabled = mFogEnabled = mGlowEnabled = false;
|
|
mFogColor = 0xffffffff;
|
|
mStreamData.uFogColor = mFogColor;
|
|
mTextureMode = -1;
|
|
mTextureModeFlags = 0;
|
|
mStreamData.uDesaturationFactor = 0.0f;
|
|
mAlphaThreshold = 0.5f;
|
|
mModelMatrixEnabled = false;
|
|
mTextureMatrixEnabled = false;
|
|
mSplitEnabled = false;
|
|
mStreamData.uAddColor = 0;
|
|
mStreamData.uObjectColor = 0xffffffff;
|
|
mStreamData.uObjectColor2 = 0;
|
|
mStreamData.uTextureBlendColor = 0;
|
|
mStreamData.uTextureAddColor = 0;
|
|
mStreamData.uTextureModulateColor = 0;
|
|
mSoftLight = 0;
|
|
mLightParms[0] = mLightParms[1] = mLightParms[2] = 0.0f;
|
|
mLightParms[3] = -1.f;
|
|
mSpecialEffect = EFF_NONE;
|
|
mLightIndex = -1;
|
|
mStreamData.uInterpolationFactor = 0;
|
|
mRenderStyle = DefaultRenderStyle();
|
|
mMaterial.Reset();
|
|
mBias.Reset();
|
|
mPassType = NORMAL_PASS;
|
|
|
|
mVertexBuffer = nullptr;
|
|
mVertexOffsets[0] = mVertexOffsets[1] = 0;
|
|
mIndexBuffer = nullptr;
|
|
|
|
mStreamData.uVertexColor = { 1.0f, 1.0f, 1.0f, 1.0f };
|
|
mStreamData.uGlowTopColor = { 0.0f, 0.0f, 0.0f, 0.0f };
|
|
mStreamData.uGlowBottomColor = { 0.0f, 0.0f, 0.0f, 0.0f };
|
|
mStreamData.uGlowTopPlane = { 0.0f, 0.0f, 0.0f, 0.0f };
|
|
mStreamData.uGlowBottomPlane = { 0.0f, 0.0f, 0.0f, 0.0f };
|
|
mStreamData.uGradientTopPlane = { 0.0f, 0.0f, 0.0f, 0.0f };
|
|
mStreamData.uGradientBottomPlane = { 0.0f, 0.0f, 0.0f, 0.0f };
|
|
mStreamData.uSplitTopPlane = { 0.0f, 0.0f, 0.0f, 0.0f };
|
|
mStreamData.uSplitBottomPlane = { 0.0f, 0.0f, 0.0f, 0.0f };
|
|
mStreamData.uDynLightColor = { 0.0f, 0.0f, 0.0f, 0.0f };
|
|
mStreamData.uDetailParms = { 0.0f, 0.0f, 0.0f, 0.0f };
|
|
|
|
mModelMatrix.loadIdentity();
|
|
mTextureMatrix.loadIdentity();
|
|
ClearClipSplit();
|
|
}
|
|
|
|
void SetNormal(FVector3 norm)
|
|
{
|
|
mStreamData.uVertexNormal = { norm.X, norm.Y, norm.Z, 0.f };
|
|
}
|
|
|
|
void SetNormal(float x, float y, float z)
|
|
{
|
|
mStreamData.uVertexNormal = { x, y, z, 0.f };
|
|
}
|
|
|
|
void SetColor(float r, float g, float b, float a = 1.f, int desat = 0)
|
|
{
|
|
mStreamData.uVertexColor = { r, g, b, a };
|
|
mStreamData.uDesaturationFactor = desat * (1.0f / 255.0f);
|
|
}
|
|
|
|
void SetColor(PalEntry pe, int desat = 0)
|
|
{
|
|
const float scale = 1.0f / 255.0f;
|
|
mStreamData.uVertexColor = { pe.r * scale, pe.g * scale, pe.b * scale, pe.a * scale };
|
|
mStreamData.uDesaturationFactor = desat * (1.0f / 255.0f);
|
|
}
|
|
|
|
void SetColorAlpha(PalEntry pe, float alpha = 1.f, int desat = 0)
|
|
{
|
|
const float scale = 1.0f / 255.0f;
|
|
mStreamData.uVertexColor = { pe.r * scale, pe.g * scale, pe.b * scale, alpha };
|
|
mStreamData.uDesaturationFactor = desat * (1.0f / 255.0f);
|
|
}
|
|
|
|
void ResetColor()
|
|
{
|
|
mStreamData.uVertexColor = { 1.0f, 1.0f, 1.0f, 1.0f };
|
|
mStreamData.uDesaturationFactor = 0.0f;
|
|
}
|
|
|
|
void SetTextureMode(int mode)
|
|
{
|
|
mTextureMode = mode;
|
|
}
|
|
|
|
void SetTextureMode(FRenderStyle style)
|
|
{
|
|
if (style.Flags & STYLEF_RedIsAlpha)
|
|
{
|
|
SetTextureMode(TM_ALPHATEXTURE);
|
|
}
|
|
else if (style.Flags & STYLEF_ColorIsFixed)
|
|
{
|
|
SetTextureMode(TM_STENCIL);
|
|
}
|
|
else if (style.Flags & STYLEF_InvertSource)
|
|
{
|
|
SetTextureMode(TM_INVERSE);
|
|
}
|
|
}
|
|
|
|
int GetTextureMode()
|
|
{
|
|
return mTextureMode;
|
|
}
|
|
|
|
void EnableTexture(bool on)
|
|
{
|
|
mTextureEnabled = on;
|
|
}
|
|
|
|
void EnableFog(uint8_t on)
|
|
{
|
|
mFogEnabled = on;
|
|
}
|
|
|
|
void SetEffect(int eff)
|
|
{
|
|
mSpecialEffect = eff;
|
|
}
|
|
|
|
void EnableGlow(bool on)
|
|
{
|
|
if (mGlowEnabled && !on)
|
|
{
|
|
mStreamData.uGlowTopColor = { 0.0f, 0.0f, 0.0f, 0.0f };
|
|
mStreamData.uGlowBottomColor = { 0.0f, 0.0f, 0.0f, 0.0f };
|
|
}
|
|
mGlowEnabled = on;
|
|
}
|
|
|
|
void EnableGradient(bool on)
|
|
{
|
|
mGradientEnabled = on;
|
|
}
|
|
|
|
void EnableBrightmap(bool on)
|
|
{
|
|
mBrightmapEnabled = on;
|
|
}
|
|
|
|
void EnableSplit(bool on)
|
|
{
|
|
if (mSplitEnabled && !on)
|
|
{
|
|
mStreamData.uSplitTopPlane = { 0.0f, 0.0f, 0.0f, 0.0f };
|
|
mStreamData.uSplitBottomPlane = { 0.0f, 0.0f, 0.0f, 0.0f };
|
|
}
|
|
mSplitEnabled = on;
|
|
}
|
|
|
|
void EnableModelMatrix(bool on)
|
|
{
|
|
mModelMatrixEnabled = on;
|
|
}
|
|
|
|
void EnableTextureMatrix(bool on)
|
|
{
|
|
mTextureMatrixEnabled = on;
|
|
}
|
|
|
|
void SetGlowParams(float *t, float *b)
|
|
{
|
|
mStreamData.uGlowTopColor = { t[0], t[1], t[2], t[3] };
|
|
mStreamData.uGlowBottomColor = { b[0], b[1], b[2], b[3] };
|
|
}
|
|
|
|
void SetSoftLightLevel(int llevel, int blendfactor = 0)
|
|
{
|
|
if (blendfactor == 0) mLightParms[3] = llevel / 255.f;
|
|
else mLightParms[3] = -1.f;
|
|
}
|
|
|
|
void SetNoSoftLightLevel()
|
|
{
|
|
mLightParms[3] = -1.f;
|
|
}
|
|
|
|
void SetGlowPlanes(const FVector4 &tp, const FVector4& bp)
|
|
{
|
|
mStreamData.uGlowTopPlane = tp;
|
|
mStreamData.uGlowBottomPlane = bp;
|
|
}
|
|
|
|
void SetGradientPlanes(const FVector4& tp, const FVector4& bp)
|
|
{
|
|
mStreamData.uGradientTopPlane = tp;
|
|
mStreamData.uGradientBottomPlane = bp;
|
|
}
|
|
|
|
void SetSplitPlanes(const FVector4& tp, const FVector4& bp)
|
|
{
|
|
mStreamData.uSplitTopPlane = tp;
|
|
mStreamData.uSplitBottomPlane = bp;
|
|
}
|
|
|
|
void SetDetailParms(float xscale, float yscale, float bias)
|
|
{
|
|
mStreamData.uDetailParms = { xscale, yscale, bias, 0 };
|
|
}
|
|
|
|
void SetDynLight(float r, float g, float b)
|
|
{
|
|
mStreamData.uDynLightColor = { r, g, b, 0.0f };
|
|
}
|
|
|
|
void SetObjectColor(PalEntry pe)
|
|
{
|
|
mStreamData.uObjectColor = pe;
|
|
}
|
|
|
|
void SetObjectColor2(PalEntry pe)
|
|
{
|
|
mStreamData.uObjectColor2 = pe;
|
|
}
|
|
|
|
void SetAddColor(PalEntry pe)
|
|
{
|
|
mStreamData.uAddColor = pe;
|
|
}
|
|
|
|
void ApplyTextureManipulation(TextureManipulation* texfx)
|
|
{
|
|
if (!texfx || texfx->AddColor.a == 0)
|
|
{
|
|
mStreamData.uTextureAddColor.a = 0; // we only need to set the flags to 0
|
|
}
|
|
else
|
|
{
|
|
// set up the whole thing
|
|
mStreamData.uTextureAddColor.SetIA(texfx->AddColor);
|
|
auto pe = texfx->ModulateColor;
|
|
mStreamData.uTextureModulateColor.SetFlt(pe.r * pe.a / 255.f, pe.g * pe.a / 255.f, pe.b * pe.a / 255.f, texfx->DesaturationFactor);
|
|
mStreamData.uTextureBlendColor = texfx->BlendColor;
|
|
}
|
|
}
|
|
|
|
void SetFog(PalEntry c, float d)
|
|
{
|
|
const float LOG2E = 1.442692f; // = 1/log(2)
|
|
mFogColor = c;
|
|
mStreamData.uFogColor = mFogColor;
|
|
if (d >= 0.0f) mLightParms[2] = d * (-LOG2E / 64000.f);
|
|
}
|
|
|
|
void SetLightParms(float f, float d)
|
|
{
|
|
mLightParms[1] = f;
|
|
mLightParms[0] = d;
|
|
}
|
|
|
|
PalEntry GetFogColor() const
|
|
{
|
|
return mFogColor;
|
|
}
|
|
|
|
void AlphaFunc(int func, float thresh)
|
|
{
|
|
if (func == Alpha_Greater) mAlphaThreshold = thresh;
|
|
else mAlphaThreshold = thresh - 0.001f;
|
|
}
|
|
|
|
void SetLightIndex(int index)
|
|
{
|
|
mLightIndex = index;
|
|
}
|
|
|
|
void SetRenderStyle(FRenderStyle rs)
|
|
{
|
|
mRenderStyle = rs;
|
|
}
|
|
|
|
void SetRenderStyle(ERenderStyle rs)
|
|
{
|
|
mRenderStyle = rs;
|
|
}
|
|
|
|
void SetDepthBias(float a, float b)
|
|
{
|
|
mBias.mFactor = a;
|
|
mBias.mUnits = b;
|
|
mBias.mChanged = true;
|
|
}
|
|
|
|
void ClearDepthBias()
|
|
{
|
|
mBias.mFactor = 0;
|
|
mBias.mUnits = 0;
|
|
mBias.mChanged = true;
|
|
}
|
|
|
|
void SetMaterial(FMaterial *mat, int clampmode, int translation, int overrideshader)
|
|
{
|
|
mMaterial.mMaterial = mat;
|
|
mMaterial.mClampMode = clampmode;
|
|
mMaterial.mTranslation = translation;
|
|
mMaterial.mOverrideShader = overrideshader;
|
|
mMaterial.mChanged = true;
|
|
mTextureModeFlags = mat->GetLayerFlags();
|
|
}
|
|
|
|
void SetMaterial(FGameTexture* tex, EUpscaleFlags upscalemask, int scaleflags, int clampmode, int translation, int overrideshader)
|
|
{
|
|
if (shouldUpscale(tex, upscalemask)) scaleflags |= CTF_Upscale;
|
|
SetMaterial(FMaterial::ValidateTexture(tex, scaleflags), clampmode, translation, overrideshader);
|
|
}
|
|
|
|
void SetClipSplit(float bottom, float top)
|
|
{
|
|
mClipSplit[0] = bottom;
|
|
mClipSplit[1] = top;
|
|
}
|
|
|
|
void SetClipSplit(float *vals)
|
|
{
|
|
memcpy(mClipSplit, vals, 2 * sizeof(float));
|
|
}
|
|
|
|
void GetClipSplit(float *out)
|
|
{
|
|
memcpy(out, mClipSplit, 2 * sizeof(float));
|
|
}
|
|
|
|
void ClearClipSplit()
|
|
{
|
|
mClipSplit[0] = -1000000.f;
|
|
mClipSplit[1] = 1000000.f;
|
|
}
|
|
|
|
void SetVertexBuffer(IVertexBuffer *vb, int offset0, int offset1)
|
|
{
|
|
assert(vb);
|
|
mVertexBuffer = vb;
|
|
mVertexOffsets[0] = offset0;
|
|
mVertexOffsets[1] = offset1;
|
|
}
|
|
|
|
void SetIndexBuffer(IIndexBuffer *ib)
|
|
{
|
|
mIndexBuffer = ib;
|
|
}
|
|
|
|
template <class T> void SetVertexBuffer(T *buffer)
|
|
{
|
|
auto ptrs = buffer->GetBufferObjects();
|
|
SetVertexBuffer(ptrs.first, 0, 0);
|
|
SetIndexBuffer(ptrs.second);
|
|
}
|
|
|
|
void SetInterpolationFactor(float fac)
|
|
{
|
|
mStreamData.uInterpolationFactor = fac;
|
|
}
|
|
|
|
float GetInterpolationFactor()
|
|
{
|
|
return mStreamData.uInterpolationFactor;
|
|
}
|
|
|
|
void EnableDrawBufferAttachments(bool on) // Used by fog boundary drawer
|
|
{
|
|
EnableDrawBuffers(on ? GetPassDrawBufferCount() : 1);
|
|
}
|
|
|
|
int GetPassDrawBufferCount()
|
|
{
|
|
return mPassType == GBUFFER_PASS ? 3 : 1;
|
|
}
|
|
|
|
void SetPassType(EPassType passType)
|
|
{
|
|
mPassType = passType;
|
|
}
|
|
|
|
EPassType GetPassType()
|
|
{
|
|
return mPassType;
|
|
}
|
|
|
|
// API-dependent render interface
|
|
|
|
// Draw commands
|
|
virtual void ClearScreen() = 0;
|
|
virtual void Draw(int dt, int index, int count, bool apply = true) = 0;
|
|
virtual void DrawIndexed(int dt, int index, int count, bool apply = true) = 0;
|
|
|
|
// Immediate render state change commands. These only change infrequently and should not clutter the render state.
|
|
virtual bool SetDepthClamp(bool on) = 0; // Deactivated only by skyboxes.
|
|
virtual void SetDepthMask(bool on) = 0; // Used by decals and indirectly by portal setup.
|
|
virtual void SetDepthFunc(int func) = 0; // Used by models, portals and mirror surfaces.
|
|
virtual void SetDepthRange(float min, float max) = 0; // Used by portal setup.
|
|
virtual void SetColorMask(bool r, bool g, bool b, bool a) = 0; // Used by portals.
|
|
virtual void SetStencil(int offs, int op, int flags=-1) = 0; // Used by portal setup and render hacks.
|
|
virtual void SetCulling(int mode) = 0; // Used by model drawer only.
|
|
virtual void EnableClipDistance(int num, bool state) = 0; // Use by sprite sorter for vertical splits.
|
|
virtual void Clear(int targets) = 0; // not used during normal rendering
|
|
virtual void EnableStencil(bool on) = 0; // always on for 3D, always off for 2D
|
|
virtual void SetScissor(int x, int y, int w, int h) = 0; // constant for 3D, changes for 2D
|
|
virtual void SetViewport(int x, int y, int w, int h) = 0; // constant for all 3D and all 2D
|
|
virtual void EnableDepthTest(bool on) = 0; // used by 2D, portals and render hacks.
|
|
virtual void EnableMultisampling(bool on) = 0; // only active for 2D
|
|
virtual void EnableLineSmooth(bool on) = 0; // constant setting for each 2D drawer operation
|
|
virtual void EnableDrawBuffers(int count, bool apply = false) = 0; // Used by SSAO and EnableDrawBufferAttachments
|
|
|
|
void SetColorMask(bool on)
|
|
{
|
|
SetColorMask(on, on, on, on);
|
|
}
|
|
|
|
};
|
|
|