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A double is already used in CalcSmoothRatio. Further to this, displays that use TV standard frequencies do not use perfect 60Hz frequencies, but frequencies such as 59.94Hz, 23.976Hz (precisely, 24*(1000/1001) = 23.9760239760239760...) etc. Reference: 'https://www.ghacks.net/2010/04/28/59-hertz-refresh-rate/', 'http://www.paradiso-design.net/videostandards_en.html'. # Conflicts: # source/build/include/baselayer.h # source/platform/posix/cocoa/i_main.mm |
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.. | ||
cocoa | ||
osx | ||
sdl | ||
unix | ||
dikeys.h | ||
game.xpm | ||
hardware.h | ||
i_steam.cpp | ||
i_system.h | ||
readme.md |
This directory contains files required to support POSIX-compatible OSes, like GNU/Linux, OS X or BSD.
Common files are placed in this directory directly.
SDL backend files are in sdl
subdirectory.
Native OS X backend files are in cocoa
subdirectory.
Shared files for both OS X backends are in osx
subdirectory.