mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 04:00:42 +00:00
064461a06f
git-svn-id: https://svn.eduke32.com/eduke32@5349 1a8010ca-5511-0410-912e-c29ae57300e0
381 lines
8.9 KiB
C
381 lines
8.9 KiB
C
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 1997, 2005 - 3D Realms Entertainment
|
|
|
|
This file is part of Shadow Warrior version 1.2
|
|
|
|
Shadow Warrior is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
|
|
Original Source: 1997 - Frank Maddin and Jim Norwood
|
|
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
#include "build.h"
|
|
#include "cache1d.h"
|
|
|
|
#include "keys.h"
|
|
#include "mytypes.h"
|
|
#include "fx_man.h"
|
|
#include "music.h"
|
|
#include "scriplib.h"
|
|
#include "file_lib.h"
|
|
#include "gamedefs.h"
|
|
#include "keyboard.h"
|
|
|
|
#include "control.h"
|
|
#include "config.h"
|
|
#include "sounds.h"
|
|
#include "function.h"
|
|
|
|
#include "game.h"
|
|
#include "colormap.h"
|
|
#include "net.h"
|
|
|
|
#include "animlib.h"
|
|
#include "anim.h"
|
|
|
|
#define MAX_ANMS 10
|
|
anim_t *anm_ptr[MAX_ANMS];
|
|
|
|
int ANIMnumframes;
|
|
unsigned char ANIMpal[3*256];
|
|
unsigned char ANIMnum = 0;
|
|
short SoundState;
|
|
|
|
char *ANIMname[] =
|
|
{
|
|
"sw.anm",
|
|
"swend.anm",
|
|
"sumocinm.anm",
|
|
"zfcin.anm",
|
|
};
|
|
|
|
#define ANIM_TILE(num) (MAXTILES-11 + (num))
|
|
|
|
void AnimShareIntro(int frame, int numframes)
|
|
{
|
|
int zero=0;
|
|
|
|
if (frame == numframes-1)
|
|
ototalclock += 120;
|
|
else if (frame == 1)
|
|
{
|
|
PlaySound(DIGI_NOMESSWITHWANG,&zero,&zero,&zero,v3df_none);
|
|
ototalclock += 120*3;
|
|
}
|
|
else
|
|
ototalclock += 8;
|
|
|
|
if (frame == 5)
|
|
{
|
|
PlaySound(DIGI_INTRO_SLASH,&zero,&zero,&zero,v3df_none);
|
|
}
|
|
else if (frame == 15)
|
|
{
|
|
PlaySound(DIGI_INTRO_WHIRL,&zero,&zero,&zero,v3df_none);
|
|
}
|
|
}
|
|
|
|
void AnimSerp(int frame, int numframes)
|
|
{
|
|
int zero=0;
|
|
ototalclock += 16;
|
|
|
|
if (frame == numframes-1)
|
|
ototalclock += 1*120;
|
|
|
|
if (frame == 1)
|
|
{
|
|
PlaySound(DIGI_SERPTAUNTWANG,&zero,&zero,&zero,v3df_none);
|
|
}
|
|
else if (frame == 16)
|
|
{
|
|
PlaySound(DIGI_SHAREND_TELEPORT,&zero,&zero,&zero,v3df_none);
|
|
}
|
|
else if (frame == 35)
|
|
{
|
|
SoundState++;
|
|
PlaySound(DIGI_WANGTAUNTSERP1,&zero,&zero,&zero,v3df_none);
|
|
}
|
|
else if (frame == 51)
|
|
{
|
|
SoundState++;
|
|
PlaySound(DIGI_SHAREND_UGLY1,&zero,&zero,&zero,v3df_none);
|
|
}
|
|
else if (frame == 64)
|
|
{
|
|
SoundState++;
|
|
PlaySound(DIGI_SHAREND_UGLY2,&zero,&zero,&zero,v3df_none);
|
|
}
|
|
}
|
|
|
|
void AnimSumo(int frame, int numframes)
|
|
{
|
|
int zero=0;
|
|
ototalclock += 10;
|
|
|
|
if (frame == numframes-1)
|
|
ototalclock += 1*120;
|
|
|
|
if (frame == 1)
|
|
ototalclock += 30;
|
|
|
|
if (frame == 2)
|
|
{
|
|
// hungry
|
|
PlaySound(DIGI_JG41012,&zero,&zero,&zero,v3df_none);
|
|
}
|
|
else if (frame == 30)
|
|
{
|
|
PlaySound(DIGI_HOTHEADSWITCH,&zero,&zero,&zero,v3df_none);
|
|
}
|
|
else if (frame == 42)
|
|
{
|
|
PlaySound(DIGI_HOTHEADSWITCH,&zero,&zero,&zero,v3df_none);
|
|
}
|
|
else if (frame == 59)
|
|
{
|
|
PlaySound(DIGI_JG41028,&zero,&zero,&zero,v3df_none);
|
|
}
|
|
}
|
|
|
|
void AnimZilla(int frame, int numframes)
|
|
{
|
|
int zero=0;
|
|
ototalclock += 16;
|
|
|
|
if (frame == numframes-1)
|
|
ototalclock += 1*120;
|
|
|
|
if (frame == 1)
|
|
{
|
|
PlaySound(DIGI_ZC1,&zero,&zero,&zero,v3df_none);
|
|
}
|
|
else if (frame == 5)
|
|
{
|
|
PlaySound(DIGI_JG94024,&zero,&zero,&zero,v3df_none);
|
|
}
|
|
else if (frame == 14)
|
|
{
|
|
PlaySound(DIGI_ZC2,&zero,&zero,&zero,v3df_none);
|
|
}
|
|
else if (frame == 30)
|
|
{
|
|
PlaySound(DIGI_ZC3,&zero,&zero,&zero,v3df_none);
|
|
}
|
|
else if (frame == 32)
|
|
{
|
|
PlaySound(DIGI_ZC4,&zero,&zero,&zero,v3df_none);
|
|
}
|
|
else if (frame == 37)
|
|
{
|
|
PlaySound(DIGI_ZC5,&zero,&zero,&zero,v3df_none);
|
|
}
|
|
else if (frame == 63)
|
|
{
|
|
PlaySound(DIGI_Z16043,&zero,&zero,&zero,v3df_none);
|
|
PlaySound(DIGI_ZC6,&zero,&zero,&zero,v3df_none);
|
|
PlaySound(DIGI_ZC7,&zero,&zero,&zero,v3df_none);
|
|
}
|
|
else if (frame == 72)
|
|
{
|
|
PlaySound(DIGI_ZC7,&zero,&zero,&zero,v3df_none);
|
|
}
|
|
else if (frame == 73)
|
|
{
|
|
PlaySound(DIGI_ZC4,&zero,&zero,&zero,v3df_none);
|
|
}
|
|
else if (frame == 77)
|
|
{
|
|
PlaySound(DIGI_ZC5,&zero,&zero,&zero,v3df_none);
|
|
}
|
|
else if (frame == 87)
|
|
{
|
|
PlaySound(DIGI_ZC8,&zero,&zero,&zero,v3df_none);
|
|
}
|
|
else if (frame == 103)
|
|
{
|
|
PlaySound(DIGI_ZC7,&zero,&zero,&zero,v3df_none);
|
|
}
|
|
else if (frame == 108)
|
|
{
|
|
PlaySound(DIGI_ZC9,&zero,&zero,&zero,v3df_none);
|
|
}
|
|
else if (frame == 120)
|
|
{
|
|
PlaySound(DIGI_JG94039,&zero,&zero,&zero,v3df_none);
|
|
}
|
|
}
|
|
|
|
unsigned char *LoadAnm(short anim_num)
|
|
{
|
|
int handle;
|
|
int length;
|
|
unsigned char *animbuf, *palptr;
|
|
int i,j,k;
|
|
|
|
DSPRINTF(ds,"LoadAnm");
|
|
MONO_PRINT(ds);
|
|
|
|
// this seperate allows the anim to be precached easily
|
|
|
|
ANIMnum = anim_num;
|
|
|
|
// lock it
|
|
walock[ANIM_TILE(ANIMnum)] = 219;
|
|
|
|
if (anm_ptr[anim_num] == 0)
|
|
{
|
|
handle = kopen4load(ANIMname[ANIMnum], 0);
|
|
if (handle == -1)
|
|
return NULL;
|
|
length = kfilelength(handle);
|
|
|
|
allocache((void **) &anm_ptr[anim_num], length + sizeof(anim_t), &walock[ANIM_TILE(ANIMnum)]);
|
|
animbuf = (unsigned char *)((intptr_t)anm_ptr[anim_num] + sizeof(anim_t));
|
|
|
|
kread(handle, animbuf, length);
|
|
kclose(handle);
|
|
}
|
|
else
|
|
{
|
|
animbuf = (unsigned char *)((intptr_t)anm_ptr[anim_num] + sizeof(anim_t));
|
|
}
|
|
|
|
return animbuf;
|
|
}
|
|
|
|
void
|
|
playanm(short anim_num)
|
|
{
|
|
unsigned char *animbuf, *palptr;
|
|
int i, j, k, length = 0, numframes = 0;
|
|
int32_t handle = -1;
|
|
unsigned char ANIMvesapal[4*256];
|
|
unsigned char tempbuf[256];
|
|
unsigned char *palook_bak = palookup[0];
|
|
UserInput uinfo = { FALSE, FALSE, dir_None };
|
|
|
|
ANIMnum = anim_num;
|
|
|
|
KB_FlushKeyboardQueue();
|
|
KB_ClearKeysDown();
|
|
|
|
DSPRINTF(ds,"PlayAnm");
|
|
MONO_PRINT(ds);
|
|
|
|
DSPRINTF(ds,"PlayAnm");
|
|
MONO_PRINT(ds);
|
|
|
|
animbuf = LoadAnm(anim_num);
|
|
if (!animbuf)
|
|
return;
|
|
|
|
DSPRINTF(ds,"PlayAnm - Palette Stuff");
|
|
MONO_PRINT(ds);
|
|
|
|
for (i = 0; i < 256; i++)
|
|
tempbuf[i] = i;
|
|
palookup[0] = tempbuf;
|
|
|
|
ANIM_LoadAnim(animbuf);
|
|
ANIMnumframes = ANIM_NumFrames();
|
|
numframes = ANIMnumframes;
|
|
|
|
palptr = ANIM_GetPalette();
|
|
|
|
tilesiz[ANIM_TILE(ANIMnum)].x = 200;
|
|
tilesiz[ANIM_TILE(ANIMnum)].y = 320;
|
|
|
|
clearview(0);
|
|
|
|
setbrightness(gs.Brightness,ANIMvesapal,2);
|
|
if (ANIMnum == 1)
|
|
{
|
|
// draw the first frame
|
|
waloff[ANIM_TILE(ANIMnum)] = (intptr_t)ANIM_DrawFrame(1);
|
|
invalidatetile(ANIM_TILE(ANIMnum), 0, 1<<4);
|
|
rotatesprite(0 << 16, 0 << 16, 65536L, 512, ANIM_TILE(ANIMnum), 0, 0, 2 + 4 + 8 + 16 + 64, 0, 0, xdim - 1, ydim - 1);
|
|
}
|
|
|
|
SoundState = 0;
|
|
//ototalclock = totalclock + 120*2;
|
|
ototalclock = totalclock;
|
|
|
|
for (i = 1; i < numframes; i++)
|
|
{
|
|
while (totalclock < ototalclock)
|
|
{
|
|
handleevents();
|
|
CONTROL_GetUserInput(&uinfo);
|
|
CONTROL_ClearUserInput(&uinfo);
|
|
switch (ANIMnum)
|
|
{
|
|
case ANIM_INTRO:
|
|
if (KB_KeyWaiting() || uinfo.button0 || uinfo.button1 || quitevent)
|
|
goto ENDOFANIMLOOP;
|
|
break;
|
|
case ANIM_SERP:
|
|
if (KEY_PRESSED(KEYSC_ESC) || uinfo.button1 || quitevent)
|
|
goto ENDOFANIMLOOP;
|
|
break;
|
|
}
|
|
|
|
getpackets();
|
|
}
|
|
|
|
switch (ANIMnum)
|
|
{
|
|
case ANIM_INTRO:
|
|
AnimShareIntro(i,numframes);
|
|
break;
|
|
case ANIM_SERP:
|
|
AnimSerp(i,numframes);
|
|
break;
|
|
case ANIM_SUMO:
|
|
AnimSumo(i,numframes);
|
|
break;
|
|
case ANIM_ZILLA:
|
|
AnimZilla(i,numframes);
|
|
break;
|
|
}
|
|
|
|
waloff[ANIM_TILE(ANIMnum)] = (intptr_t)ANIM_DrawFrame(i);
|
|
invalidatetile(ANIM_TILE(ANIMnum), 0, 1<<4);
|
|
|
|
rotatesprite(0 << 16, 0 << 16, 65536L, 512, ANIM_TILE(ANIMnum), 0, 0, 2 + 4 + 8 + 16 + 64, 0, 0, xdim - 1, ydim - 1);
|
|
nextpage();
|
|
}
|
|
|
|
// pause on final frame
|
|
while (totalclock < ototalclock)
|
|
{
|
|
handleevents();
|
|
getpackets();
|
|
}
|
|
|
|
ENDOFANIMLOOP:
|
|
|
|
clearview(0);
|
|
nextpage();
|
|
palookup[0] = palook_bak;
|
|
setbrightness(gs.Brightness, (unsigned char *)palette_data, 2);
|
|
|
|
KB_FlushKeyboardQueue();
|
|
KB_ClearKeysDown();
|
|
ANIM_FreeAnim();
|
|
walock[ANIM_TILE(ANIMnum)] = 1;
|
|
}
|