raze-gles/polymer/eduke32/source/lunatic/dynsymlist
helixhorned b79fa42903 Lunatic: add engine.saveLookupDat() and document, related tweaks.
- Mapster32: before loading LOOKUP.DAT, set palookup[0][239]=239 to
  make an identity map of the base shade table's shade 0
- Rewrite color index remapping case of makepalookup() for clarity

BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4336 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-16 19:16:06 +00:00

240 lines
2.9 KiB
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{
engine_main_arrays_are_static;
engine_v8;
saveboard_maptext;
loadboard_maptext;
sector;
wall;
sprite;
tsprite;
spriteext;
numsectors;
numwalls;
numyaxbunches;
spritesortcnt;
guniqhudid;
rendmode;
totalclock;
randomseed;
xdim;
ydim;
windowx1;
windowy1;
windowx2;
windowy2;
yxaspect;
viewingrange;
sectorofwall_noquick;
getceilzofslopeptr;
getflorzofslopeptr;
getzsofslopeptr;
spriteheightofsptr;
changespritesect;
changespritestat;
headspritesect;
headspritestat;
prevspritesect;
prevspritestat;
nextspritesect;
nextspritestat;
tilesizx;
tilesizy;
show2dsector;
headsectbunch;
nextsectbunch;
krand;
ksqrt;
inside;
getangle;
Mulscale;
cansee;
hitscan;
dragpoint;
neartag;
getzrange;
clipmovex;
rotatesprite_;
setaspect;
getclosestcol_lim;
palookup;
palette;
getblendtab;
setblendtab;
setpalookup;
kopen4load;
kfilelength;
kclose;
kread;
klseek;
pathsearchmode;
klistfree;
klistpath;
dist;
ldist;
updatesector;
updatesectorz;
updatesectorbreadth;
getticks;
gethiticks;
OSD_Printf;
crc32once;
luaJIT_BC_defs_common;
luaJIT_BC_engine_maptext;
luaJIT_BC_engine;
g_argv;
g_elCONSize;
g_elCON;
El_SetCON;
El_OnError;
basepaltable;
g_elSavecode;
El_FreeSaveCode;
El_SerializeGamevars;
El_RestoreGamevars;
s_buildRev;
g_sizes_of_what;
g_sizes_of;
g_elFirstTime;
g_elCallDepth;
block_deletesprite;
myconnectindex;
g_RETURN;
g_elModules;
g_modDir;
g_elSessionVar;
MapInfo;
EpisodeNames;
kopen4loadfrommod;
g_scriptModules;
g_scriptModulesNum;
G_ConFile;
G_DoGameStartup;
C_DefineSound;
C_DefineMusic;
C_DefineQuote;
C_DefineVolumeName;
C_DefineSkillName;
C_DefineLevelName;
C_DefineProjectile;
C_DefineGameFuncName;
C_DefineGameType;
C_SetDefName;
C_SetCfgName;
SCRIPT_GetNumber;
SCRIPT_PutNumber;
actor;
g_camera;
ud;
g_player;
g_player_ps;
g_playerWeapon;
g_weaponOverridden;
WeaponPickupSprites;
g_tile;
ProjectileData;
SpriteProjectile;
g_noResetVars;
A_ResetVars;
g_dynTileList;
g_dynSoundList;
ScriptQuotes;
screenpeek;
hudweap;
playerswhenstarted;
g_spriteDeleteQueueSize;
BlimpSpawnSprites;
g_scriptVersion;
g_currentFrameRate;
g_currentMenu;
g_earthquakeTime;
g_moveThingsCount;
CheatKeys;
g_logoFlags;
luaJIT_BC_lunacon;
luaJIT_BC_con_lang;
luaJIT_BC_randgen;
luaJIT_BC_stat;
luaJIT_BC_bitar;
luaJIT_BC_control;
luaJIT_BC_bcarray;
luaJIT_BC_bcheck;
luaJIT_BC_xmath;
luaJIT_BC_defs;
luaJIT_BC_v;
luaJIT_BC_dump;
luaJIT_BC_dis_x86;
luaJIT_BC_dis_x64;
luaJIT_BC_savegame;
luaJIT_BC_fs;
rand_jkiss_u32;
rand_jkiss_dbl;
A_IncurDamage;
G_CheckActivatorMotion;
A_Dodge;
A_MoveSprite;
P_DoQuote;
P_SetGamePalette;
G_AddUserQuote;
G_ClearCameraView;
G_DrawTileGeneric;
G_InitTimer;
G_GetTimeDate;
G_ToggleWallInterpolation;
G_StartTrack;
VM_CheckSquished2;
M_ChangeMenu;
KB_ScanCodeToString;
A_CheckAnySoundPlaying;
S_CheckSoundPlaying;
S_StopEnvSound;
FX_StopAllSounds;
S_ChangeSoundPitch;
minitext_;
G_DrawTXDigiNumZ;
G_PrintGameText;
G_ScreenText;
G_ScreenTextSize;
G_SaveMapState;
G_RestoreMapState;
};