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https://github.com/ZDoom/raze-gles.git
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91250f081c
* sectsetinterpolation <sector> * sectclearinterpolation <sector> * clipmove <<ret>> <<x>> <<y>> <z> <<sectnum>> <xvect> <yvect> <walldist> <floordist> <ceildist> <clipmask> * lineintersect <x1> <y1> <z1> <x2> <y2> <z2> <x3> <y3> <x4> <y4> <<intx>> <<inty>> <<intz>> <<ret>> * rayintersect <x1> <y1> <z1> <xv> <yv> <zv> <x3> <y3> <x4> <y4> <<intx>> <<inty>> <<intz>> <<ret>> * calchypotenuse <<ret>> <x> <y> (all except *interpolation also in m32script). Also fixes Sect_ClearInterpolation to be symmetrical to its Set counterpart (shouldnt change anything since it was unused). Added "-conversion YYYYMMDD" switch for keyword-compatibility with old mods. Mapster32: invisible sprite preview with Quote-i. git-svn-id: https://svn.eduke32.com/eduke32@1708 1a8010ca-5511-0410-912e-c29ae57300e0
192 lines
5.5 KiB
C
192 lines
5.5 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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#define __global_c__
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#include "global.h"
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#include "duke3d.h"
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const char *s_buildDate = "20100727";
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char *MusicPtr = NULL;
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int32_t g_musicSize;
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int16_t g_globalRandom;
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int16_t neartagsector, neartagwall, neartagsprite;
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int32_t neartaghitdist,lockclock,g_startArmorAmount;
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// JBF: g_spriteGravity modified to default to Atomic ed. default when using 1.3d CONs
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int32_t g_spriteGravity=176;
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// int32_t temp_data[MAXSPRITES][6];
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actor_t actor[MAXSPRITES];
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int16_t SpriteDeletionQueue[1024],g_spriteDeleteQueuePos,g_spriteDeleteQueueSize=64;
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animwalltype animwall[MAXANIMWALLS];
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int16_t g_numAnimWalls;
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int32_t *animateptr[MAXANIMATES];
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int32_t animategoal[MAXANIMATES], animatevel[MAXANIMATES], g_animateCount;
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// int32_t oanimateval[MAXANIMATES];
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int16_t animatesect[MAXANIMATES];
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int32_t msx[2048],msy[2048];
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int16_t cyclers[MAXCYCLERS][6],g_numCyclers;
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char *ScriptQuotes[MAXQUOTES], *ScriptQuoteRedefinitions[MAXQUOTES];
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char tempbuf[2048], packbuf[PACKBUF_SIZE], menutextbuf[128], buf[1024];
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int16_t camsprite;
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int16_t g_mirrorWall[64], g_mirrorSector[64], g_mirrorCount;
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int32_t g_currentMenu;
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map_t MapInfo[(MAXVOLUMES+1)*MAXLEVELS]; // +1 volume for "intro", "briefing" music
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sound_t g_sounds[ MAXSOUNDS ];
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volatile char g_soundlocks[MAXSOUNDS];
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char EpisodeNames[MAXVOLUMES][33] = { "L.A. MELTDOWN", "LUNAR APOCALYPSE", "SHRAPNEL CITY" };
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char SkillNames[5][33] = { "PIECE OF CAKE", "LET'S ROCK", "COME GET SOME", "DAMN I'M GOOD" };
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char GametypeNames[MAXGAMETYPES][33] = { "DUKEMATCH (SPAWN)","COOPERATIVE PLAY","DUKEMATCH (NO SPAWN)","TEAM DM (SPAWN)","TEAM DM (NO SPAWN)"};
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int32_t GametypeFlags[MAXGAMETYPES] =
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{
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/*4+*/8+16+1024+2048+16384,
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1+2+32+64+128+256+512+4096+8192+32768,
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2+/*4+*/8+16+16384,
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/*4+*/8+16+1024+2048+16384+65536+131072,
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2+/*4+*/8+16+16384+65536+131072
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};
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char g_numGametypes = 5;
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int32_t g_currentFrameRate;
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char g_numVolumes = 3;
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int32_t g_timerTicsPerSecond=TICRATE;
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//fx_device device;
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char g_numPlayerSprites,g_loadFromGroupOnly=0,g_earthquakeTime;
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int32_t playerswhenstarted;
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int32_t fricxv,fricyv;
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#pragma pack(push,1)
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playerdata_t g_player[MAXPLAYERS];
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input_t inputfifo[MOVEFIFOSIZ][MAXPLAYERS];
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playerspawn_t g_playerSpawnPoints[MAXPLAYERS];
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#pragma pack(pop)
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user_defs ud;
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char pus, pub;
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input_t loc;
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input_t recsync[RECSYNCBUFSIZ];
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input_t avg;
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int32_t movefifosendplc;
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//Multiplayer syncing variables
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int32_t screenpeek;
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//Game recording variables
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char ready2send;
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int32_t vel, svel, angvel, horiz, ototalclock, g_actorRespawnTime=768, g_itemRespawnTime=768, g_groupFileHandle;
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intptr_t *g_scriptPtr,*insptr,*labelcode,*labeltype;
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int32_t g_numLabels,g_numDefaultLabels;
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intptr_t *actorscrptr[MAXTILES],*g_parsingActorPtr;
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char *label;
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char ActorType[MAXTILES];
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intptr_t *script = NULL;
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int32_t g_scriptSize = 1048576;
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char typebuflen,typebuf[141];
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char g_musicIndex;
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char EnvMusicFilename[MAXVOLUMES+1][BMAX_PATH];
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char g_RTSPlaying;
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int16_t BlimpSpawnSprites[15] =
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{
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RPGSPRITE__STATIC,
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CHAINGUNSPRITE__STATIC,
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DEVISTATORAMMO__STATIC,
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RPGAMMO__STATIC,
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RPGAMMO__STATIC,
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JETPACK__STATIC,
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SHIELD__STATIC,
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FIRSTAID__STATIC,
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STEROIDS__STATIC,
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RPGAMMO__STATIC,
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RPGAMMO__STATIC,
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RPGSPRITE__STATIC,
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RPGAMMO__STATIC,
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FREEZESPRITE__STATIC,
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FREEZEAMMO__STATIC
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};
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int32_t g_impactDamage, g_maxPlayerHealth;
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int32_t g_scriptDebug;
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//GLOBAL.C - replace the end "my's" with this
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vec3_t my, omy, myvel;
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int16_t myhoriz, omyhoriz, myhorizoff, omyhorizoff;
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int16_t myang, omyang, mycursectnum, myjumpingcounter;
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char myjumpingtoggle, myonground, myhardlanding, myreturntocenter;
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int8_t multiwho, multipos, multiwhat, multiflag;
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int32_t g_playerFriction = 0xcc00, g_showShareware;
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int16_t myangbak[MOVEFIFOSIZ];
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char szPlayerName[32];
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int32_t g_damageCameras,g_freezerSelfDamage=0,g_tripbombLaserMode=0;
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int32_t g_gameQuit = 0;
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uint32_t everyothertime;
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int32_t g_numFreezeBounces=3,g_rpgBlastRadius,g_pipebombBlastRadius,g_tripbombBlastRadius,
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g_shrinkerBlastRadius,g_morterBlastRadius,g_bouncemineBlastRadius,g_seenineBlastRadius;
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DukeStatus_t sbar;
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int16_t g_numClouds,clouds[128],cloudx[128],cloudy[128];
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int32_t cloudtotalclock = 0;
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int32_t g_numInterpolations = 0, startofdynamicinterpolations = 0;
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int32_t g_interpolationLock = 0;
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int32_t oldipos[MAXINTERPOLATIONS];
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int32_t bakipos[MAXINTERPOLATIONS];
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int32_t *curipos[MAXINTERPOLATIONS];
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int32_t nextvoxid = 0;
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int32_t SpriteFlags[MAXTILES];
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projectile_t ProjectileData[MAXTILES], DefaultProjectileData[MAXTILES], SpriteProjectile[MAXSPRITES];
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char CheatKeys[2] = { sc_D, sc_N };
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char setupfilename[BMAX_PATH]= SETUPFILENAME;
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int32_t g_doQuickSave = 0;
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uint32_t g_moveThingsCount = 0;
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int32_t g_restorePalette = 0, g_screenCapture = 0, g_noEnemies = 0;
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