raze-gles/source/common/textures/skyboxtexture.h
Christoph Oelckers 1a5e64329f - added stripped down versions of GZDoom's texture classes
We need something more manageable to deal with the textures - and the hightile code in particular needs a better backend to read the images.
2019-10-05 19:38:25 +02:00

37 lines
692 B
C++

#pragma once
#include "textures.h"
//-----------------------------------------------------------------------------
//
// This is not a real texture but will be added to the texture manager
// so that it can be handled like any other sky.
//
//-----------------------------------------------------------------------------
class FSkyBox : public FTexture
{
public:
FTexture* faces[6] = {};
bool fliptop;
FSkyBox(const char *name);
FBitmap GetBgraBitmap(PalEntry *, int *trans) override;
FImageSource *GetImage() const override;
void SetSize()
{
CopySize(faces[0]);
}
bool Is3Face() const
{
return faces[5] == nullptr;
}
bool IsFlipped() const
{
return fliptop;
}
};