raze-gles/source/build/include/winlayer.h
terminx b72dec2940 Fix compilation with winlayer
There are still a bunch of warnings, but fixing warnings in deprecated code that only one guy uses anymore isn't an efficient use of time.

git-svn-id: https://svn.eduke32.com/eduke32@7387 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-04 23:48:50 +00:00

39 lines
767 B
C

// Windows DIB/DirectDraw interface layer for the Build Engine
// Originally by Jonathon Fowler (jf@jonof.id.au)
#ifndef build_interface_layer_
#define build_interface_layer_ WIN
#include "compat.h"
#include "windows_inc.h"
extern uint32_t maxrefreshfreq;
extern int32_t glusecds;
extern char di_disabled;
extern char forcegl;
HWND win_gethwnd(void);
HINSTANCE win_gethinstance(void);
extern void idle_waitevent_timeout(uint32_t timeout);
static inline void idle_waitevent(void)
{
idle_waitevent_timeout(100);
}
static inline void idle(void)
{
idle_waitevent();
}
#include "baselayer.h"
#else
#if (build_interface_layer_ != WIN)
#error "Already using the " build_interface_layer_ ". Can't now use Windows."
#endif
#endif // build_interface_layer_