raze-gles/source/common/rendering
Christoph Oelckers b2f7eb5b4f - fixed: Raze did not have gl_lights yet, but recent additions need this CVAR.
Put it in v_video.cpp so that it is in a common backend file.
2021-08-11 12:02:56 +02:00
..
gl - backend update from GZDoom. 2021-01-29 13:20:00 +01:00
gl_load - syncing these files over from GZDoom 2020-12-12 09:20:02 -05:00
hwrenderer - fixed: Raze did not have gl_lights yet, but recent additions need this CVAR. 2021-08-11 12:02:56 +02:00
polyrenderer - backend update from GZDoom. 2021-04-05 17:59:54 +02:00
vulkan - Backend update from GZDoom. 2021-07-11 09:50:36 +02:00
i_modelvertexbuffer.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
i_video.h - updated common code. 2020-05-30 22:28:24 +02:00
r_thread.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
r_thread.h - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
r_videoscale.cpp - backend update. 2020-10-03 17:04:45 +02:00
r_videoscale.h - updated common code. 2020-05-30 22:28:24 +02:00
v_framebuffer.cpp - ported Doom's type-on text screens as a screen job overlay. 2021-05-22 12:08:08 +02:00
v_video.cpp - fixed: Raze did not have gl_lights yet, but recent additions need this CVAR. 2021-08-11 12:02:56 +02:00
v_video.h - fixed: Raze did not have gl_lights yet, but recent additions need this CVAR. 2021-08-11 12:02:56 +02:00