mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-29 13:00:43 +00:00
f046c5eb6b
* Can't have a - operator on unsigned int in the binangle class. * Changed fixed horiz class from unsigned to signed as in-game horizon is a signed integer.
188 lines
4.8 KiB
C++
188 lines
4.8 KiB
C++
#pragma once
|
|
|
|
#include <math.h>
|
|
#include "m_fixed.h"
|
|
#include "xs_Float.h" // needed for reliably overflowing float->int conversions.
|
|
#include "build.h"
|
|
|
|
// type safe representations of high precision angle and horizon values. Angle uses natural 32 bit overflow to clamp to one rotation.
|
|
|
|
class binangle
|
|
{
|
|
unsigned int value;
|
|
|
|
inline static constexpr double pi() { return 3.14159265358979323846; }
|
|
|
|
constexpr binangle(unsigned int v) : value(v) {}
|
|
|
|
friend constexpr binangle bamang(unsigned int v);
|
|
friend constexpr binangle q16ang(unsigned int v);
|
|
friend constexpr binangle buildang(unsigned int v);
|
|
friend binangle radang(double v);
|
|
friend binangle degang(double v);
|
|
|
|
public:
|
|
binangle() = default;
|
|
binangle(const binangle &other) = default;
|
|
// This class intentionally makes no allowances for implicit type conversions because those would render it ineffective.
|
|
constexpr short asbuild() const { return value >> 21; }
|
|
constexpr fixed_t asq16() const { return value >> 5; }
|
|
constexpr double asrad() const { return value * (pi::pi() / 0x80000000u); }
|
|
constexpr double asdeg() const { return value * (90. / 0x40000000); }
|
|
constexpr unsigned asbam() const { return value; }
|
|
|
|
double fsin() const { return sin(asrad()); }
|
|
double fcos() const { return cos(asrad()); }
|
|
double ftan() const { return tan(asrad()); }
|
|
int bsin() const { return sintable[asbuild()]; }
|
|
int bcos() const { return sintable[(asbuild() + 512) & 2047]; }
|
|
|
|
#if 0 // This makes no sense
|
|
bool operator< (binangle other) const
|
|
{
|
|
return value < other.value;
|
|
}
|
|
|
|
bool operator> (binangle other) const
|
|
{
|
|
return value > other.value;
|
|
}
|
|
|
|
bool operator<= (binangle other) const
|
|
{
|
|
return value <= other.value;
|
|
}
|
|
|
|
bool operator>= (binangle other) const
|
|
{
|
|
return value >= other.value;
|
|
}
|
|
#endif
|
|
constexpr bool operator== (binangle other) const
|
|
{
|
|
return value == other.value;
|
|
}
|
|
|
|
constexpr bool operator!= (binangle other) const
|
|
{
|
|
return value != other.value;
|
|
}
|
|
|
|
constexpr binangle &operator+= (binangle other)
|
|
{
|
|
value += other.value;
|
|
return *this;
|
|
}
|
|
|
|
constexpr binangle &operator-= (binangle other)
|
|
{
|
|
value -= other.value;
|
|
return *this;
|
|
}
|
|
|
|
constexpr binangle operator+ (binangle other) const
|
|
{
|
|
return binangle(value + other.value);
|
|
}
|
|
|
|
constexpr binangle operator- (binangle other) const
|
|
{
|
|
return binangle(value - other.value);
|
|
}
|
|
|
|
void interpolate(binangle a1, binangle a2, fix16_t smoothratio)
|
|
{
|
|
// Calculate in floating point to reduce the error caused by overflows which are to be expected here and then downconvert using a method that is safe to overflow.
|
|
// We do not want fixed point multiplications here to trash the result.
|
|
double smooth = smoothratio / 65536.f;
|
|
value = xs_CRoundToUInt(double(a1.asbam()) + smooth * (double(a2.asbam()) - double(a1.asbam())));
|
|
}
|
|
|
|
|
|
};
|
|
|
|
class fixedhoriz
|
|
{
|
|
int value;
|
|
|
|
constexpr fixedhoriz(int v) : value(v) {}
|
|
|
|
friend constexpr fixedhoriz q16horiz(int v);
|
|
friend constexpr fixedhoriz buildhoriz(int v);
|
|
|
|
public:
|
|
fixedhoriz() = default;
|
|
fixedhoriz(const fixedhoriz &other) = default;
|
|
|
|
// This class intentionally makes no allowances for implicit type conversions because those would render it ineffective.
|
|
short asbuild() const { return value >> 16; }
|
|
constexpr fixed_t asq16() const { return value; }
|
|
|
|
bool operator< (fixedhoriz other) const
|
|
{
|
|
return value < other.value;
|
|
}
|
|
|
|
bool operator> (fixedhoriz other) const
|
|
{
|
|
return value > other.value;
|
|
}
|
|
|
|
bool operator<= (fixedhoriz other) const
|
|
{
|
|
return value <= other.value;
|
|
}
|
|
|
|
bool operator>= (fixedhoriz other) const
|
|
{
|
|
return value >= other.value;
|
|
}
|
|
constexpr bool operator== (fixedhoriz other) const
|
|
{
|
|
return value == other.value;
|
|
}
|
|
|
|
constexpr bool operator!= (fixedhoriz other) const
|
|
{
|
|
return value != other.value;
|
|
}
|
|
|
|
constexpr fixedhoriz &operator+= (fixedhoriz other)
|
|
{
|
|
value += other.value;
|
|
return *this;
|
|
}
|
|
|
|
constexpr fixedhoriz &operator-= (fixedhoriz other)
|
|
{
|
|
value -= other.value;
|
|
return *this;
|
|
}
|
|
|
|
constexpr fixedhoriz operator- () const
|
|
{
|
|
return fixedhoriz(-value);
|
|
}
|
|
|
|
constexpr fixedhoriz operator+ (fixedhoriz other) const
|
|
{
|
|
return fixedhoriz(value + other.value);
|
|
}
|
|
|
|
constexpr fixedhoriz operator- (fixedhoriz other) const
|
|
{
|
|
return fixedhoriz(value - other.value);
|
|
}
|
|
|
|
};
|
|
|
|
|
|
inline constexpr binangle bamang(unsigned int v) { return binangle(v); }
|
|
inline constexpr binangle q16ang(unsigned int v) { return binangle(v << 5); }
|
|
inline constexpr binangle buildang(unsigned int v) { return binangle(v << 21); }
|
|
inline binangle radang(double v) { return binangle(xs_CRoundToUInt(v * (0x80000000u / binangle::pi()))); }
|
|
inline binangle degang(double v) { return binangle(xs_CRoundToUInt(v * (0x40000000 / 90.))); }
|
|
|
|
inline constexpr fixedhoriz q16horiz(int v) { return fixedhoriz(v); }
|
|
inline constexpr fixedhoriz buildhoriz(int v) { return fixedhoriz(v << 16); }
|
|
|