..
2d.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
aistuff.h
- project cleanup
2021-01-10 20:31:32 +01:00
anims.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
anubis.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
bubbles.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
bullet.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
cd.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
cheats.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
d_menu.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
engine.h
- project cleanup
2021-01-10 20:31:32 +01:00
enginesubs.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
exhumed.cpp
- Exhumed: Make 3rd person camera properly interpolated.
2021-01-30 11:23:38 +11:00
exhumed.h
- project cleanup
2021-01-10 20:31:32 +01:00
fish.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
freelistarray.h
- project cleanup
2021-01-10 20:31:32 +01:00
gameloop.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
grenade.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
gun.cpp
- code updates from PCExhumed.
2021-01-19 09:44:16 +01:00
init.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
input.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
input.h
- project cleanup
2021-01-10 20:31:32 +01:00
items.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
lavadude.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
light.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
lighting.cpp
- Exhumed: fixed wall scrollers.
2021-01-14 23:55:45 +01:00
lion.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
map.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
menu.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
move.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
movie.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
mummy.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
namelist.h
- project cleanup
2021-01-10 20:31:32 +01:00
names.h
- project cleanup
2021-01-10 20:31:32 +01:00
object.cpp
- Exhumed: Refined sector movement code so that pickups get always moved even when not touching the floor.
2021-01-16 23:42:34 +01:00
osdcmds.cpp
- Exhumed: Ensure ox/oy/oz sprite positions are set when warping to coordinates.
2021-01-30 11:22:46 +11:00
player.cpp
- code updates from PCExhumed.
2021-01-19 09:44:16 +01:00
player.h
- project cleanup
2021-01-10 20:31:32 +01:00
queen.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
ra.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
ramses.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
random.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
rat.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
rex.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
roach.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
runlist.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
save.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
scorp.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
sequence.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
sequence.h
- project cleanup
2021-01-10 20:31:32 +01:00
set.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
snake.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
sound.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
sound.h
- project cleanup
2021-01-10 20:31:32 +01:00
spider.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
status.cpp
- Exhumed: Fixed key offsets.
2021-01-30 11:50:33 +02:00
status.h
- project cleanup
2021-01-10 20:31:32 +01:00
switch.cpp
- Exhumed: restored old static switch array.
2021-01-24 14:49:51 +01:00
trigdat.cpp
- project cleanup
2021-01-10 20:31:32 +01:00
view.cpp
- Exhumed: Make 3rd person camera properly interpolated.
2021-01-30 11:23:38 +11:00
view.h
- project cleanup
2021-01-10 20:31:32 +01:00
wasp.cpp
- project cleanup
2021-01-10 20:31:32 +01:00