mirror of
https://github.com/ZDoom/raze-gles.git
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70b5e67e6f
# Conflicts: # source/blood/src/actor.cpp
617 lines
17 KiB
C++
617 lines
17 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include <string.h>
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#include "build.h"
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#include "common_game.h"
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#include "blood.h"
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#include "db.h"
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#include "eventq.h"
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#include "globals.h"
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#include "levels.h"
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#include "loadsave.h"
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#include "sfx.h"
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#include "sound.h"
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#include "seq.h"
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#include "gameutil.h"
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#include "actor.h"
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#include "tile.h"
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#include "view.h"
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BEGIN_BLD_NS
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#define kMaxClients 256
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#define kMaxSequences 1024
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static ACTIVE activeList[kMaxSequences];
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static int activeCount = 0;
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static int nClients = 0;
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static void(*clientCallback[kMaxClients])(int, int);
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int seqRegisterClient(void(*pClient)(int, int))
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{
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dassert(nClients < kMaxClients);
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clientCallback[nClients] = pClient;
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return nClients++;
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}
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void Seq::Preload(void)
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{
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if (memcmp(signature, "SEQ\x1a", 4) != 0)
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ThrowError("Invalid sequence");
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if ((version & 0xff00) != 0x300)
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ThrowError("Obsolete sequence version");
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for (int i = 0; i < nFrames; i++)
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tilePreloadTile(seqGetTile(&frames[i]));
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}
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void Seq::Precache(void)
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{
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if (memcmp(signature, "SEQ\x1a", 4) != 0)
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ThrowError("Invalid sequence");
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if ((version & 0xff00) != 0x300)
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ThrowError("Obsolete sequence version");
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for (int i = 0; i < nFrames; i++)
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tilePrecacheTile(seqGetTile(&frames[i]));
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}
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void seqPrecacheId(int id)
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{
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DICTNODE *hSeq = gSysRes.Lookup(id, "SEQ");
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if (!hSeq)
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return;
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Seq *pSeq = (Seq*)gSysRes.Lock(hSeq);
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pSeq->Precache();
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gSysRes.Unlock(hSeq);
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}
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SEQINST siWall[kMaxXWalls];
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SEQINST siCeiling[kMaxXSectors];
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SEQINST siFloor[kMaxXSectors];
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SEQINST siSprite[kMaxXSprites];
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SEQINST siMasked[kMaxXWalls];
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void UpdateSprite(int nXSprite, SEQFRAME *pFrame)
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{
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dassert(nXSprite > 0 && nXSprite < kMaxXSprites);
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int nSprite = xsprite[nXSprite].reference;
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dassert(nSprite >= 0 && nSprite < kMaxSprites);
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spritetype *pSprite = &sprite[nSprite];
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dassert(pSprite->extra == nXSprite);
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if (pSprite->flags & 2)
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{
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if (tilesiz[pSprite->picnum].y != tilesiz[seqGetTile(pFrame)].y || picanm[pSprite->picnum].yofs != picanm[seqGetTile(pFrame)].yofs
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|| (pFrame->at3_0 && pFrame->at3_0 != pSprite->yrepeat))
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pSprite->flags |= 4;
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}
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pSprite->picnum = seqGetTile(pFrame);
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if (pFrame->at5_0)
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pSprite->pal = pFrame->at5_0;
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pSprite->shade = pFrame->at4_0;
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int scale = xsprite[nXSprite].scale; // SEQ size scaling
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if (pFrame->at2_0) {
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if (scale) pSprite->xrepeat = mulscale8(pFrame->at2_0, scale);
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else pSprite->xrepeat = pFrame->at2_0;
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}
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if (pFrame->at3_0) {
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if (scale) pSprite->yrepeat = mulscale8(pFrame->at3_0, scale);
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else pSprite->yrepeat = pFrame->at3_0;
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}
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if (pFrame->at1_4)
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pSprite->cstat |= 2;
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else
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pSprite->cstat &= ~2;
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if (pFrame->at1_5)
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pSprite->cstat |= 512;
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else
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pSprite->cstat &= ~512;
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if (pFrame->at1_6)
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pSprite->cstat |= 1;
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else
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pSprite->cstat &= ~1;
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if (pFrame->at1_7)
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pSprite->cstat |= 256;
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else
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pSprite->cstat &= ~256;
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if (pFrame->at6_2)
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pSprite->cstat |= 32768;
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else
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pSprite->cstat &= (unsigned short)~32768;
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if (pFrame->at6_0)
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pSprite->cstat |= 4096;
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else
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pSprite->cstat &= ~4096;
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if (pFrame->at5_6)
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pSprite->flags |= 256;
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else
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pSprite->flags &= ~256;
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if (pFrame->at5_7)
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pSprite->flags |= 8;
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else
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pSprite->flags &= ~8;
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if (pFrame->at6_3)
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pSprite->flags |= 1024;
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else
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pSprite->flags &= ~1024;
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if (pFrame->at6_4)
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pSprite->flags |= 2048;
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else
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pSprite->flags &= ~2048;
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}
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void UpdateWall(int nXWall, SEQFRAME *pFrame)
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{
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dassert(nXWall > 0 && nXWall < kMaxXWalls);
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int nWall = xwall[nXWall].reference;
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dassert(nWall >= 0 && nWall < kMaxWalls);
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walltype *pWall = &wall[nWall];
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dassert(pWall->extra == nXWall);
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pWall->picnum = seqGetTile(pFrame);
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if (pFrame->at5_0)
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pWall->pal = pFrame->at5_0;
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if (pFrame->at1_4)
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pWall->cstat |= 128;
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else
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pWall->cstat &= ~128;
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if (pFrame->at1_5)
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pWall->cstat |= 512;
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else
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pWall->cstat &= ~512;
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if (pFrame->at1_6)
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pWall->cstat |= 1;
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else
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pWall->cstat &= ~1;
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if (pFrame->at1_7)
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pWall->cstat |= 64;
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else
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pWall->cstat &= ~64;
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}
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void UpdateMasked(int nXWall, SEQFRAME *pFrame)
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{
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dassert(nXWall > 0 && nXWall < kMaxXWalls);
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int nWall = xwall[nXWall].reference;
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dassert(nWall >= 0 && nWall < kMaxWalls);
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walltype *pWall = &wall[nWall];
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dassert(pWall->extra == nXWall);
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dassert(pWall->nextwall >= 0);
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walltype *pWallNext = &wall[pWall->nextwall];
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pWall->overpicnum = pWallNext->overpicnum = seqGetTile(pFrame);
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if (pFrame->at5_0)
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pWall->pal = pWallNext->pal = pFrame->at5_0;
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if (pFrame->at1_4)
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{
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pWall->cstat |= 128;
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pWallNext->cstat |= 128;
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}
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else
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{
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pWall->cstat &= ~128;
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pWallNext->cstat &= ~128;
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}
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if (pFrame->at1_5)
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{
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pWall->cstat |= 512;
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pWallNext->cstat |= 512;
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}
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else
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{
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pWall->cstat &= ~512;
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pWallNext->cstat &= ~512;
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}
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if (pFrame->at1_6)
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{
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pWall->cstat |= 1;
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pWallNext->cstat |= 1;
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}
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else
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{
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pWall->cstat &= ~1;
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pWallNext->cstat &= ~1;
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}
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if (pFrame->at1_7)
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{
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pWall->cstat |= 64;
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pWallNext->cstat |= 64;
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}
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else
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{
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pWall->cstat &= ~64;
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pWallNext->cstat &= ~64;
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}
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}
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void UpdateFloor(int nXSector, SEQFRAME *pFrame)
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{
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dassert(nXSector > 0 && nXSector < kMaxXSectors);
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int nSector = xsector[nXSector].reference;
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dassert(nSector >= 0 && nSector < kMaxSectors);
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sectortype *pSector = §or[nSector];
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dassert(pSector->extra == nXSector);
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pSector->floorpicnum = seqGetTile(pFrame);
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pSector->floorshade = pFrame->at4_0;
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if (pFrame->at5_0)
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pSector->floorpal = pFrame->at5_0;
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}
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void UpdateCeiling(int nXSector, SEQFRAME *pFrame)
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{
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dassert(nXSector > 0 && nXSector < kMaxXSectors);
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int nSector = xsector[nXSector].reference;
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dassert(nSector >= 0 && nSector < kMaxSectors);
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sectortype *pSector = §or[nSector];
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dassert(pSector->extra == nXSector);
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pSector->ceilingpicnum = seqGetTile(pFrame);
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pSector->ceilingshade = pFrame->at4_0;
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if (pFrame->at5_0)
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pSector->ceilingpal = pFrame->at5_0;
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}
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void SEQINST::Update(ACTIVE *pActive)
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{
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dassert(frameIndex < pSequence->nFrames);
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switch (pActive->type)
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{
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case 0:
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UpdateWall(pActive->xindex, &pSequence->frames[frameIndex]);
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break;
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case 1:
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UpdateCeiling(pActive->xindex , &pSequence->frames[frameIndex]);
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break;
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case 2:
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UpdateFloor(pActive->xindex, &pSequence->frames[frameIndex]);
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break;
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case 3:
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{
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UpdateSprite(pActive->xindex, &pSequence->frames[frameIndex]);
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if (pSequence->frames[frameIndex].at6_1) {
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int sound = pSequence->ata;
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// by NoOne: add random sound range feature
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if (!VanillaMode() && pSequence->frames[frameIndex].soundRange > 0)
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sound += Random(((pSequence->frames[frameIndex].soundRange == 1) ? 2 : pSequence->frames[frameIndex].soundRange));
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sfxPlay3DSound(&sprite[xsprite[pActive->xindex].reference], sound, -1, 0);
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}
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spritetype* pSprite = &sprite[xsprite[pActive->xindex].reference];
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if (!VanillaMode() && pSequence->frames[frameIndex].surfaceSound && zvel[pSprite->xvel] == 0 && xvel[pSprite->xvel] != 0) {
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// by NoOne: add surfaceSound trigger feature
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if (gUpperLink[pSprite->sectnum] >= 0) break; // don't play surface sound for stacked sectors
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int surf = tileGetSurfType(pSprite->sectnum + 0x4000); if (!surf) break;
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static int surfSfxMove[15][4] = {
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/* {snd1, snd2, gameVolume, myVolume} */
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{800,801,80,25},
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{802,803,80,25},
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{804,805,80,25},
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{806,807,80,25},
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{808,809,80,25},
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{810,811,80,25},
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{812,813,80,25},
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{814,815,80,25},
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{816,817,80,25},
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{818,819,80,25},
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{820,821,80,25},
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{822,823,80,25},
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{824,825,80,25},
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{826,827,80,25},
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{828,829,80,25},
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};
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int sndId = surfSfxMove[surf][Random(2)];
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DICTNODE * hRes = gSoundRes.Lookup(sndId, "SFX"); SFX * pEffect = (SFX*)gSoundRes.Load(hRes);
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sfxPlay3DSoundCP(pSprite, sndId, -1, 0, 0, (surfSfxMove[surf][2] != pEffect->relVol) ? pEffect->relVol : surfSfxMove[surf][3]);
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}
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break;
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}
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case 4:
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UpdateMasked(pActive->xindex, &pSequence->frames[frameIndex]);
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break;
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}
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if (pSequence->frames[frameIndex].at5_5 && atc != -1)
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clientCallback[atc](pActive->type, pActive->xindex);
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}
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SEQINST * GetInstance(int a1, int a2)
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{
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switch (a1)
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{
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case 0:
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if (a2 > 0 && a2 < kMaxXWalls) return &siWall[a2];
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break;
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case 1:
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if (a2 > 0 && a2 < kMaxXSectors) return &siCeiling[a2];
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break;
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case 2:
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if (a2 > 0 && a2 < kMaxXSectors) return &siFloor[a2];
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break;
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case 3:
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if (a2 > 0 && a2 < kMaxXSprites) return &siSprite[a2];
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break;
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case 4:
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if (a2 > 0 && a2 < kMaxWalls) return &siMasked[a2];
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break;
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}
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return NULL;
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}
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void UnlockInstance(SEQINST *pInst)
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{
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dassert(pInst != NULL);
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dassert(pInst->hSeq != NULL);
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dassert(pInst->pSequence != NULL);
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gSysRes.Unlock(pInst->hSeq);
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pInst->hSeq = NULL;
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pInst->pSequence = NULL;
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pInst->at13 = 0;
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}
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void seqSpawn(int a1, int a2, int a3, int a4)
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{
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SEQINST *pInst = GetInstance(a2, a3);
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if (!pInst) return;
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DICTNODE *hSeq = gSysRes.Lookup(a1, "SEQ");
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if (!hSeq) {
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viewSetSystemMessage("Missing sequence #%d", a1);
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return;
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}
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int i = activeCount;
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if (pInst->at13)
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{
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if (hSeq == pInst->hSeq)
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return;
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UnlockInstance(pInst);
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for (i = 0; i < activeCount; i++)
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{
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if (activeList[i].type == a2 && activeList[i].xindex == a3)
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break;
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}
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dassert(i < activeCount);
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}
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Seq *pSeq = (Seq*)gSysRes.Lock(hSeq);
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if (memcmp(pSeq->signature, "SEQ\x1a", 4) != 0)
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ThrowError("Invalid sequence %d", a1);
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if ((pSeq->version & 0xff00) != 0x300)
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ThrowError("Sequence %d is obsolete version", a1);
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if ((pSeq->version & 0xff) == 0x00)
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{
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for (int i = 0; i < pSeq->nFrames; i++)
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pSeq->frames[i].tile2 = 0;
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}
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pInst->at13 = 1;
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pInst->hSeq = hSeq;
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pInst->pSequence = pSeq;
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pInst->at8 = a1;
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pInst->atc = a4;
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pInst->at10 = pSeq->at8;
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pInst->frameIndex = 0;
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if (i == activeCount)
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{
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dassert(activeCount < kMaxSequences);
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activeList[activeCount].type = a2;
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activeList[activeCount].xindex = a3;
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activeCount++;
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}
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pInst->Update(&activeList[i]);
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}
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void seqKill(int a1, int a2)
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{
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SEQINST *pInst = GetInstance(a1, a2);
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if (!pInst || !pInst->at13)
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return;
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int i;
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for (i = 0; i < activeCount; i++)
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{
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if (activeList[i].type == a1 && activeList[i].xindex == a2)
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break;
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}
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dassert(i < activeCount);
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activeCount--;
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activeList[i] = activeList[activeCount];
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pInst->at13 = 0;
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UnlockInstance(pInst);
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}
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void seqKillAll(void)
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{
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for (int i = 0; i < kMaxXWalls; i++)
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{
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if (siWall[i].at13)
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UnlockInstance(&siWall[i]);
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if (siMasked[i].at13)
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UnlockInstance(&siMasked[i]);
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}
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for (int i = 0; i < kMaxXSectors; i++)
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{
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if (siCeiling[i].at13)
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UnlockInstance(&siCeiling[i]);
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if (siFloor[i].at13)
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UnlockInstance(&siFloor[i]);
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}
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for (int i = 0; i < kMaxXSprites; i++)
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{
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if (siSprite[i].at13)
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UnlockInstance(&siSprite[i]);
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}
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activeCount = 0;
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}
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int seqGetStatus(int a1, int a2)
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{
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SEQINST *pInst = GetInstance(a1, a2);
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if (pInst && pInst->at13)
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return pInst->frameIndex;
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return -1;
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}
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int seqGetID(int a1, int a2)
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{
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SEQINST *pInst = GetInstance(a1, a2);
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if (pInst)
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return pInst->at8;
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return -1;
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}
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void seqProcess(int a1)
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{
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for (int i = 0; i < activeCount; i++)
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{
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SEQINST *pInst = GetInstance(activeList[i].type, activeList[i].xindex);
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Seq *pSeq = pInst->pSequence;
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dassert(pInst->frameIndex < pSeq->nFrames);
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pInst->at10 -= a1;
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while (pInst->at10 < 0)
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{
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pInst->at10 += pSeq->at8;
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|
pInst->frameIndex++;
|
|
if (pInst->frameIndex == pSeq->nFrames)
|
|
{
|
|
if (pSeq->atc & 1)
|
|
pInst->frameIndex = 0;
|
|
else
|
|
{
|
|
UnlockInstance(pInst);
|
|
if (pSeq->atc & 2)
|
|
{
|
|
switch (activeList[i].type)
|
|
{
|
|
case 3:
|
|
{
|
|
int nXSprite = activeList[i].xindex;
|
|
int nSprite = xsprite[nXSprite].reference;
|
|
dassert(nSprite >= 0 && nSprite < kMaxSprites);
|
|
evKill(nSprite, 3);
|
|
if ((sprite[nSprite].flags & kHitagRespawn) && sprite[nSprite].inittype >= kDudeBase && sprite[nSprite].inittype < kDudeMax)
|
|
evPost(nSprite, 3, gGameOptions.nMonsterRespawnTime, kCallbackRespawn);
|
|
else
|
|
DeleteSprite(nSprite);
|
|
break;
|
|
}
|
|
case 4:
|
|
{
|
|
int nXWall = activeList[i].xindex;
|
|
int nWall = xwall[nXWall].reference;
|
|
dassert(nWall >= 0 && nWall < kMaxWalls);
|
|
wall[nWall].cstat &= ~(8 + 16 + 32);
|
|
if (wall[nWall].nextwall != -1)
|
|
wall[wall[nWall].nextwall].cstat &= ~(8 + 16 + 32);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
activeList[i--] = activeList[--activeCount];
|
|
break;
|
|
}
|
|
}
|
|
pInst->Update(&activeList[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
class SeqLoadSave : public LoadSave {
|
|
virtual void Load(void);
|
|
virtual void Save(void);
|
|
};
|
|
|
|
void SeqLoadSave::Load(void)
|
|
{
|
|
Read(&siWall, sizeof(siWall));
|
|
Read(&siMasked, sizeof(siMasked));
|
|
Read(&siCeiling, sizeof(siCeiling));
|
|
Read(&siFloor, sizeof(siFloor));
|
|
Read(&siSprite, sizeof(siSprite));
|
|
Read(&activeList, sizeof(activeList));
|
|
Read(&activeCount, sizeof(activeCount));
|
|
for (int i = 0; i < kMaxXWalls; i++)
|
|
{
|
|
siWall[i].hSeq = NULL;
|
|
siMasked[i].hSeq = NULL;
|
|
siWall[i].pSequence = NULL;
|
|
siMasked[i].pSequence = NULL;
|
|
}
|
|
for (int i = 0; i < kMaxXSectors; i++)
|
|
{
|
|
siCeiling[i].hSeq = NULL;
|
|
siFloor[i].hSeq = NULL;
|
|
siCeiling[i].pSequence = NULL;
|
|
siFloor[i].pSequence = NULL;
|
|
}
|
|
for (int i = 0; i < kMaxXSprites; i++)
|
|
{
|
|
siSprite[i].hSeq = NULL;
|
|
siSprite[i].pSequence = NULL;
|
|
}
|
|
for (int i = 0; i < activeCount; i++)
|
|
{
|
|
SEQINST *pInst = GetInstance(activeList[i].type, activeList[i].xindex);
|
|
if (pInst->at13)
|
|
{
|
|
int nSeq = pInst->at8;
|
|
DICTNODE *hSeq = gSysRes.Lookup(nSeq, "SEQ");
|
|
if (!hSeq) {
|
|
viewSetSystemMessage("Missing sequence #%d", nSeq);
|
|
continue;
|
|
}
|
|
Seq *pSeq = (Seq*)gSysRes.Lock(hSeq);
|
|
if (memcmp(pSeq->signature, "SEQ\x1a", 4) != 0)
|
|
ThrowError("Invalid sequence %d", nSeq);
|
|
if ((pSeq->version & 0xff00) != 0x300)
|
|
ThrowError("Sequence %d is obsolete version", nSeq);
|
|
pInst->hSeq = hSeq;
|
|
pInst->pSequence = pSeq;
|
|
}
|
|
}
|
|
}
|
|
|
|
void SeqLoadSave::Save(void)
|
|
{
|
|
Write(&siWall, sizeof(siWall));
|
|
Write(&siMasked, sizeof(siMasked));
|
|
Write(&siCeiling, sizeof(siCeiling));
|
|
Write(&siFloor, sizeof(siFloor));
|
|
Write(&siSprite, sizeof(siSprite));
|
|
Write(&activeList, sizeof(activeList));
|
|
Write(&activeCount, sizeof(activeCount));
|
|
}
|
|
|
|
static SeqLoadSave *myLoadSave;
|
|
|
|
void SeqLoadSaveConstruct(void)
|
|
{
|
|
myLoadSave = new SeqLoadSave();
|
|
}
|
|
|
|
END_BLD_NS
|