raze-gles/source/common/quotes.cpp
Christoph Oelckers 985e441d80 - transitioned all JSON-based savegame code to FSerializer and removed sjson.
Now everything is in place to transition the rest of the savegame code as well.
2020-02-23 14:03:03 +01:00

106 lines
3.5 KiB
C++

/*
**
** quotes.cpp
** Duke-Nukem-style quote buffer
**
**---------------------------------------------------------------------------
** Copyright 2019 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
** This is actually a VERY inefficient way to manage strings
** but needs to be preserved because the CON VM depends on it.
*/
#include "quotemgr.h"
#include "savegamehelp.h"
#include "serializer.h"
#include "printf.h"
void Quotes::MakeStringLabel(FString &quote)
{
// Only prepend a quote if the string is localizable.
if (quote.Len() > 0 && quote[0] != '$' && GStrings[quote]) quote.Insert(0, "$");
}
void Quotes::InitializeQuote(int num, const char *text, bool fromscript)
{
quotes[num] = text;
if (fromscript) // means this is the initial setup from the source data.
{
MakeStringLabel(quotes[num]);
}
}
void Quotes::InitializeExQuote(int num, const char *text, bool fromscript)
{
exquotes[num] = text;
if (fromscript) // means this is the initial setup from the source data.
{
MakeStringLabel(quotes[num]);
}
}
void Quotes::AppendQuote(int dst, int src, int len)
{
// This needs to apply the localization because the combined string is not localizable anymore.
if (quotes[dst][0] == '$') quotes[dst] = GStrings.localize(quotes[dst]);
if (len < 0) quotes[dst] << GStrings.localize(quotes[src]);
else quotes[dst] += FString(GStrings.localize(quotes[src]), len);
}
void Quotes::FormatQuote(int dst, const char* fmt, ...)
{
va_list ap;
va_start(ap, fmt);
quotes[dst].VFormat(fmt, ap);
}
void Quotes::Substitute(int dst, const char* text, const char* replc)
{
if (quotes[dst][0] == '$') quotes[dst] = GStrings.localize(quotes[dst]);
quotes[dst].Substitute(text, replc);
}
void Quotes::Serialize(FSerializer &arc)
{
// This only saves the regular quotes. The ExQuotes array is immutable once initialized.
if (arc.BeginObject("quotes"))
{
for (int i = 0; i < MAXQUOTES; i++)
{
char buf[10];
mysnprintf(buf, 10, "%d", i);
FString nulstr;
arc(buf, quotes[i], nulstr);
}
arc.EndObject();
}
}
Quotes quoteMgr;