raze-gles/source/build
Christoph Oelckers ab6e87b5f8 - workaround for Ion Fury display glitches on the first map.
I have no idea why this needs to be different than in EDuke32, but without always clearing the depth buffer before rendering a scene viewpoint the game will glitch like crazy.
2020-05-23 22:43:06 +02:00
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include - move brightmap handling to the common code. 2020-05-23 22:43:05 +02:00
src - workaround for Ion Fury display glitches on the first map. 2020-05-23 22:43:06 +02:00