mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-26 03:30:46 +00:00
430 lines
17 KiB
C++
430 lines
17 KiB
C++
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
|
Copyright (C) 2019 Nuke.YKT
|
|
|
|
This file is part of NBlood.
|
|
|
|
NBlood is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License version 2
|
|
as published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
|
|
#include "ns.h" // Must come before everything else!
|
|
|
|
#include "compat.h"
|
|
#include "build.h"
|
|
#include "pragmas.h"
|
|
#include "mmulti.h"
|
|
#include "common_game.h"
|
|
|
|
#include "actor.h"
|
|
#include "ai.h"
|
|
#include "aicaleb.h"
|
|
#include "blood.h"
|
|
#include "db.h"
|
|
#include "dude.h"
|
|
#include "levels.h"
|
|
#include "player.h"
|
|
#include "seq.h"
|
|
#include "sfx.h"
|
|
#include "trig.h"
|
|
|
|
BEGIN_BLD_NS
|
|
|
|
static void SeqAttackCallback(int, int);
|
|
static void thinkSearch(spritetype *, XSPRITE *);
|
|
static void thinkGoto(spritetype *, XSPRITE *);
|
|
static void thinkChase(spritetype *, XSPRITE *);
|
|
static void thinkSwimGoto(spritetype *, XSPRITE *);
|
|
static void thinkSwimChase(spritetype *, XSPRITE *);
|
|
static void sub_65D04(spritetype *, XSPRITE *);
|
|
static void sub_65F44(spritetype *, XSPRITE *);
|
|
static void sub_661E0(spritetype *, XSPRITE *);
|
|
|
|
static int nAttackClient = seqRegisterClient(SeqAttackCallback);
|
|
|
|
AISTATE tinycalebIdle = { kAiStateIdle, 0, -1, 0, NULL, NULL, aiThinkTarget, NULL };
|
|
AISTATE tinycalebChase = { kAiStateChase, 6, -1, 0, NULL, aiMoveForward, thinkChase, NULL };
|
|
AISTATE tinycalebDodge = { kAiStateMove, 6, -1, 90, NULL, aiMoveDodge, NULL, &tinycalebChase };
|
|
AISTATE tinycalebGoto = { kAiStateMove, 6, -1, 600, NULL, aiMoveForward, thinkGoto, &tinycalebIdle };
|
|
AISTATE tinycalebAttack = { kAiStateChase, 0, nAttackClient, 120, NULL, NULL, NULL, &tinycalebChase };
|
|
AISTATE tinycalebSearch = { kAiStateSearch, 6, -1, 120, NULL, aiMoveForward, thinkSearch, &tinycalebIdle };
|
|
AISTATE tinycalebRecoil = { kAiStateRecoil, 5, -1, 0, NULL, NULL, NULL, &tinycalebDodge };
|
|
AISTATE tinycalebTeslaRecoil = { kAiStateRecoil, 4, -1, 0, NULL, NULL, NULL, &tinycalebDodge };
|
|
AISTATE tinycalebSwimIdle = { kAiStateIdle, 10, -1, 0, NULL, NULL, aiThinkTarget, NULL };
|
|
AISTATE tinycalebSwimChase = { kAiStateChase, 8, -1, 0, NULL, sub_65D04, thinkSwimChase, NULL };
|
|
AISTATE tinycalebSwimDodge = { kAiStateMove, 8, -1, 90, NULL, aiMoveDodge, NULL, &tinycalebSwimChase };
|
|
AISTATE tinycalebSwimGoto = { kAiStateMove, 8, -1, 600, NULL, aiMoveForward, thinkSwimGoto, &tinycalebSwimIdle };
|
|
AISTATE tinycalebSwimSearch = { kAiStateSearch, 8, -1, 120, NULL, aiMoveForward, thinkSearch, &tinycalebSwimIdle };
|
|
AISTATE tinycalebSwimAttack = { kAiStateChase, 10, nAttackClient, 0, NULL, NULL, NULL, &tinycalebSwimChase };
|
|
AISTATE tinycalebSwimRecoil = { kAiStateRecoil, 5, -1, 0, NULL, NULL, NULL, &tinycalebSwimDodge };
|
|
AISTATE tinycaleb139660 = { kAiStateOther, 8, -1, 120, NULL, sub_65F44, thinkSwimChase, &tinycalebSwimChase };
|
|
AISTATE tinycaleb13967C = { kAiStateOther, 8, -1, 0, NULL, sub_661E0, thinkSwimChase, &tinycalebSwimChase };
|
|
AISTATE tinycaleb139698 = { kAiStateOther, 8, -1, 120, NULL, aiMoveTurn, NULL, &tinycalebSwimChase };
|
|
|
|
static void SeqAttackCallback(int, int nXSprite)
|
|
{
|
|
int nSprite = xsprite[nXSprite].reference;
|
|
spritetype *pSprite = &sprite[nSprite];
|
|
int dx = Cos(pSprite->ang)>>16;
|
|
int dy = Sin(pSprite->ang)>>16;
|
|
int dz = gDudeSlope[nXSprite];
|
|
dx += Random2(1500);
|
|
dy += Random2(1500);
|
|
dz += Random2(1500);
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
int r1 = Random3(500);
|
|
int r2 = Random3(1000);
|
|
int r3 = Random3(1000);
|
|
actFireVector(pSprite, 0, 0, dx+r3, dy+r2, dz+r1, VECTOR_TYPE_1);
|
|
}
|
|
if (Chance(0x8000))
|
|
sfxPlay3DSound(pSprite, 10000+Random(5), -1, 0);
|
|
if (Chance(0x8000))
|
|
sfxPlay3DSound(pSprite, 1001, -1, 0);
|
|
else
|
|
sfxPlay3DSound(pSprite, 1002, -1, 0);
|
|
}
|
|
|
|
static void thinkSearch(spritetype *pSprite, XSPRITE *pXSprite)
|
|
{
|
|
aiChooseDirection(pSprite, pXSprite, pXSprite->goalAng);
|
|
aiThinkTarget(pSprite, pXSprite);
|
|
}
|
|
|
|
static void thinkGoto(spritetype *pSprite, XSPRITE *pXSprite)
|
|
{
|
|
dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
|
|
DUDEINFO *pDudeInfo = &dudeInfo[pSprite->type - kDudeBase];
|
|
XSECTOR *pXSector;
|
|
int nXSector = sector[pSprite->sectnum].extra;
|
|
if (nXSector > 0)
|
|
pXSector = &xsector[nXSector];
|
|
else
|
|
pXSector = NULL;
|
|
int dx = pXSprite->targetX-pSprite->x;
|
|
int dy = pXSprite->targetY-pSprite->y;
|
|
int nAngle = getangle(dx, dy);
|
|
int nDist = approxDist(dx, dy);
|
|
aiChooseDirection(pSprite, pXSprite, nAngle);
|
|
if (nDist < 512 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery)
|
|
{
|
|
if (pXSector && pXSector->Underwater)
|
|
aiNewState(pSprite, pXSprite, &tinycalebSwimSearch);
|
|
else
|
|
aiNewState(pSprite, pXSprite, &tinycalebSearch);
|
|
}
|
|
aiThinkTarget(pSprite, pXSprite);
|
|
}
|
|
|
|
static void thinkChase(spritetype *pSprite, XSPRITE *pXSprite)
|
|
{
|
|
if (pXSprite->target == -1)
|
|
{
|
|
XSECTOR *pXSector;
|
|
int nXSector = sector[pSprite->sectnum].extra;
|
|
if (nXSector > 0)
|
|
pXSector = &xsector[nXSector];
|
|
else
|
|
pXSector = NULL;
|
|
if (pXSector && pXSector->Underwater)
|
|
aiNewState(pSprite, pXSprite, &tinycalebSwimSearch);
|
|
else
|
|
aiNewState(pSprite, pXSprite, &tinycalebSearch);
|
|
return;
|
|
}
|
|
dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
|
|
DUDEINFO *pDudeInfo = &dudeInfo[pSprite->type - kDudeBase];
|
|
dassert(pXSprite->target >= 0 && pXSprite->target < kMaxSprites);
|
|
spritetype *pTarget = &sprite[pXSprite->target];
|
|
XSPRITE *pXTarget = &xsprite[pTarget->extra];
|
|
int dx = pTarget->x-pSprite->x;
|
|
int dy = pTarget->y-pSprite->y;
|
|
aiChooseDirection(pSprite, pXSprite, getangle(dx, dy));
|
|
if (pXTarget->health == 0)
|
|
{
|
|
XSECTOR *pXSector;
|
|
int nXSector = sector[pSprite->sectnum].extra;
|
|
if (nXSector > 0)
|
|
pXSector = &xsector[nXSector];
|
|
else
|
|
pXSector = NULL;
|
|
if (pXSector && pXSector->Underwater)
|
|
aiNewState(pSprite, pXSprite, &tinycalebSwimSearch);
|
|
else
|
|
{
|
|
aiPlay3DSound(pSprite, 11000+Random(4), AI_SFX_PRIORITY_1, -1);
|
|
aiNewState(pSprite, pXSprite, &tinycalebSearch);
|
|
}
|
|
return;
|
|
}
|
|
if (IsPlayerSprite(pTarget) && powerupCheck(&gPlayer[pTarget->type-kDudePlayer1], 13) > 0)
|
|
{
|
|
XSECTOR *pXSector;
|
|
int nXSector = sector[pSprite->sectnum].extra;
|
|
if (nXSector > 0)
|
|
pXSector = &xsector[nXSector];
|
|
else
|
|
pXSector = NULL;
|
|
if (pXSector && pXSector->Underwater)
|
|
aiNewState(pSprite, pXSprite, &tinycalebSwimSearch);
|
|
else
|
|
aiNewState(pSprite, pXSprite, &tinycalebSearch);
|
|
return;
|
|
}
|
|
int nDist = approxDist(dx, dy);
|
|
if (nDist <= pDudeInfo->seeDist)
|
|
{
|
|
int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024;
|
|
int height = (pDudeInfo->eyeHeight*pSprite->yrepeat)<<2;
|
|
if (cansee(pTarget->x, pTarget->y, pTarget->z, pTarget->sectnum, pSprite->x, pSprite->y, pSprite->z - height, pSprite->sectnum))
|
|
{
|
|
if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery)
|
|
{
|
|
aiSetTarget(pXSprite, pXSprite->target);
|
|
int nXSprite = sprite[pXSprite->reference].extra;
|
|
gDudeSlope[nXSprite] = divscale(pTarget->z-pSprite->z, nDist, 10);
|
|
if (nDist < 0x599 && klabs(nDeltaAngle) < 28)
|
|
{
|
|
XSECTOR *pXSector;
|
|
int nXSector = sector[pSprite->sectnum].extra;
|
|
if (nXSector > 0)
|
|
pXSector = &xsector[nXSector];
|
|
else
|
|
pXSector = NULL;
|
|
int hit = HitScan(pSprite, pSprite->z, dx, dy, 0, CLIPMASK1, 0);
|
|
switch (hit)
|
|
{
|
|
case -1:
|
|
if (pXSector && pXSector->Underwater)
|
|
aiNewState(pSprite, pXSprite, &tinycalebSwimAttack);
|
|
else
|
|
aiNewState(pSprite, pXSprite, &tinycalebAttack);
|
|
break;
|
|
case 3:
|
|
if (pSprite->type != sprite[gHitInfo.hitsprite].type)
|
|
{
|
|
if (pXSector && pXSector->Underwater)
|
|
aiNewState(pSprite, pXSprite, &tinycalebSwimAttack);
|
|
else
|
|
aiNewState(pSprite, pXSprite, &tinycalebAttack);
|
|
}
|
|
else
|
|
{
|
|
if (pXSector && pXSector->Underwater)
|
|
aiNewState(pSprite, pXSprite, &tinycalebSwimDodge);
|
|
else
|
|
aiNewState(pSprite, pXSprite, &tinycalebDodge);
|
|
}
|
|
break;
|
|
default:
|
|
if (pXSector && pXSector->Underwater)
|
|
aiNewState(pSprite, pXSprite, &tinycalebSwimAttack);
|
|
else
|
|
aiNewState(pSprite, pXSprite, &tinycalebAttack);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
XSECTOR *pXSector;
|
|
int nXSector = sector[pSprite->sectnum].extra;
|
|
if (nXSector > 0)
|
|
pXSector = &xsector[nXSector];
|
|
else
|
|
pXSector = NULL;
|
|
if (pXSector && pXSector->Underwater)
|
|
aiNewState(pSprite, pXSprite, &tinycalebSwimGoto);
|
|
else
|
|
aiNewState(pSprite, pXSprite, &tinycalebGoto);
|
|
if (Chance(0x2000))
|
|
sfxPlay3DSound(pSprite, 10000 + Random(5), -1, 0);
|
|
pXSprite->target = -1;
|
|
}
|
|
|
|
static void thinkSwimGoto(spritetype *pSprite, XSPRITE *pXSprite)
|
|
{
|
|
dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
|
|
DUDEINFO *pDudeInfo = &dudeInfo[pSprite->type - kDudeBase];
|
|
int dx = pXSprite->targetX-pSprite->x;
|
|
int dy = pXSprite->targetY-pSprite->y;
|
|
int nAngle = getangle(dx, dy);
|
|
int nDist = approxDist(dx, dy);
|
|
aiChooseDirection(pSprite, pXSprite, nAngle);
|
|
if (nDist < 512 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery)
|
|
aiNewState(pSprite, pXSprite, &tinycalebSwimSearch);
|
|
aiThinkTarget(pSprite, pXSprite);
|
|
}
|
|
|
|
static void thinkSwimChase(spritetype *pSprite, XSPRITE *pXSprite)
|
|
{
|
|
if (pXSprite->target == -1)
|
|
{
|
|
aiNewState(pSprite, pXSprite, &tinycalebSwimGoto);
|
|
return;
|
|
}
|
|
dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
|
|
DUDEINFO *pDudeInfo = &dudeInfo[pSprite->type - kDudeBase];
|
|
dassert(pXSprite->target >= 0 && pXSprite->target < kMaxSprites);
|
|
spritetype *pTarget = &sprite[pXSprite->target];
|
|
XSPRITE *pXTarget = &xsprite[pTarget->extra];
|
|
int dx = pTarget->x-pSprite->x;
|
|
int dy = pTarget->y-pSprite->y;
|
|
aiChooseDirection(pSprite, pXSprite, getangle(dx, dy));
|
|
if (pXTarget->health == 0)
|
|
{
|
|
aiNewState(pSprite, pXSprite, &tinycalebSwimSearch);
|
|
return;
|
|
}
|
|
if (IsPlayerSprite(pTarget) && powerupCheck(&gPlayer[pTarget->type-kDudePlayer1], 13) > 0)
|
|
{
|
|
aiNewState(pSprite, pXSprite, &tinycalebSwimSearch);
|
|
return;
|
|
}
|
|
int nDist = approxDist(dx, dy);
|
|
if (nDist <= pDudeInfo->seeDist)
|
|
{
|
|
int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024;
|
|
int height = pDudeInfo->eyeHeight+pSprite->z;
|
|
int top, bottom;
|
|
GetSpriteExtents(pSprite, &top, &bottom);
|
|
if (cansee(pTarget->x, pTarget->y, pTarget->z, pTarget->sectnum, pSprite->x, pSprite->y, pSprite->z - height, pSprite->sectnum))
|
|
{
|
|
if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery)
|
|
{
|
|
aiSetTarget(pXSprite, pXSprite->target);
|
|
int UNUSED(floorZ) = getflorzofslope(pSprite->sectnum, pSprite->x, pSprite->y);
|
|
if (nDist < 0x400 && klabs(nDeltaAngle) < 85)
|
|
aiNewState(pSprite, pXSprite, &tinycalebSwimAttack);
|
|
else
|
|
aiNewState(pSprite, pXSprite, &tinycaleb13967C);
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
aiNewState(pSprite, pXSprite, &tinycalebSwimGoto);
|
|
pXSprite->target = -1;
|
|
}
|
|
|
|
static void sub_65D04(spritetype *pSprite, XSPRITE *pXSprite)
|
|
{
|
|
int nSprite = pSprite->index;
|
|
dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
|
|
DUDEINFO *pDudeInfo = &dudeInfo[pSprite->type - kDudeBase];
|
|
int nAng = ((pXSprite->goalAng+1024-pSprite->ang)&2047)-1024;
|
|
int nTurnRange = (pDudeInfo->angSpeed<<2)>>4;
|
|
pSprite->ang = (pSprite->ang+ClipRange(nAng, -nTurnRange, nTurnRange))&2047;
|
|
int nAccel = pDudeInfo->frontSpeed<<2;
|
|
if (klabs(nAng) > 341)
|
|
return;
|
|
if (pXSprite->target == -1)
|
|
pSprite->ang = (pSprite->ang+256)&2047;
|
|
int dx = pXSprite->targetX-pSprite->x;
|
|
int dy = pXSprite->targetY-pSprite->y;
|
|
int UNUSED(nAngle) = getangle(dx, dy);
|
|
int nDist = approxDist(dx, dy);
|
|
if (Random(64) < 32 && nDist <= 0x400)
|
|
return;
|
|
int nCos = Cos(pSprite->ang);
|
|
int nSin = Sin(pSprite->ang);
|
|
int vx = xvel[nSprite];
|
|
int vy = yvel[nSprite];
|
|
int t1 = dmulscale30(vx, nCos, vy, nSin);
|
|
int t2 = dmulscale30(vx, nSin, -vy, nCos);
|
|
if (pXSprite->target == -1)
|
|
t1 += nAccel;
|
|
else
|
|
t1 += nAccel>>2;
|
|
xvel[nSprite] = dmulscale30(t1, nCos, t2, nSin);
|
|
yvel[nSprite] = dmulscale30(t1, nSin, -t2, nCos);
|
|
}
|
|
|
|
static void sub_65F44(spritetype *pSprite, XSPRITE *pXSprite)
|
|
{
|
|
int nSprite = pSprite->index;
|
|
dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
|
|
DUDEINFO *pDudeInfo = &dudeInfo[pSprite->type - kDudeBase];
|
|
spritetype *pTarget = &sprite[pXSprite->target];
|
|
int z = pSprite->z + dudeInfo[pSprite->type - kDudeBase].eyeHeight;
|
|
int z2 = pTarget->z + dudeInfo[pTarget->type - kDudeBase].eyeHeight;
|
|
int nAng = ((pXSprite->goalAng+1024-pSprite->ang)&2047)-1024;
|
|
int nTurnRange = (pDudeInfo->angSpeed<<2)>>4;
|
|
pSprite->ang = (pSprite->ang+ClipRange(nAng, -nTurnRange, nTurnRange))&2047;
|
|
int nAccel = pDudeInfo->frontSpeed<<2;
|
|
if (klabs(nAng) > 341)
|
|
{
|
|
pXSprite->goalAng = (pSprite->ang+512)&2047;
|
|
return;
|
|
}
|
|
int dx = pXSprite->targetX-pSprite->x;
|
|
int dy = pXSprite->targetY-pSprite->y;
|
|
int dz = z2 - z;
|
|
int UNUSED(nAngle) = getangle(dx, dy);
|
|
int nDist = approxDist(dx, dy);
|
|
if (Chance(0x600) && nDist <= 0x400)
|
|
return;
|
|
int nCos = Cos(pSprite->ang);
|
|
int nSin = Sin(pSprite->ang);
|
|
int vx = xvel[nSprite];
|
|
int vy = yvel[nSprite];
|
|
int t1 = dmulscale30(vx, nCos, vy, nSin);
|
|
int t2 = dmulscale30(vx, nSin, -vy, nCos);
|
|
t1 += nAccel;
|
|
xvel[nSprite] = dmulscale30(t1, nCos, t2, nSin);
|
|
yvel[nSprite] = dmulscale30(t1, nSin, -t2, nCos);
|
|
zvel[nSprite] = -dz;
|
|
}
|
|
|
|
static void sub_661E0(spritetype *pSprite, XSPRITE *pXSprite)
|
|
{
|
|
int nSprite = pSprite->index;
|
|
dassert(pSprite->type >= kDudeBase && pSprite->type < kDudeMax);
|
|
DUDEINFO *pDudeInfo = &dudeInfo[pSprite->type - kDudeBase];
|
|
spritetype *pTarget = &sprite[pXSprite->target];
|
|
int z = pSprite->z + dudeInfo[pSprite->type - kDudeBase].eyeHeight;
|
|
int z2 = pTarget->z + dudeInfo[pTarget->type - kDudeBase].eyeHeight;
|
|
int nAng = ((pXSprite->goalAng+1024-pSprite->ang)&2047)-1024;
|
|
int nTurnRange = (pDudeInfo->angSpeed<<2)>>4;
|
|
pSprite->ang = (pSprite->ang+ClipRange(nAng, -nTurnRange, nTurnRange))&2047;
|
|
int nAccel = pDudeInfo->frontSpeed<<2;
|
|
if (klabs(nAng) > 341)
|
|
{
|
|
pSprite->ang = (pSprite->ang+512)&2047;
|
|
return;
|
|
}
|
|
int dx = pXSprite->targetX-pSprite->x;
|
|
int dy = pXSprite->targetY-pSprite->y;
|
|
int dz = (z2 - z)<<3;
|
|
int UNUSED(nAngle) = getangle(dx, dy);
|
|
int nDist = approxDist(dx, dy);
|
|
if (Chance(0x4000) && nDist <= 0x400)
|
|
return;
|
|
int nCos = Cos(pSprite->ang);
|
|
int nSin = Sin(pSprite->ang);
|
|
int vx = xvel[nSprite];
|
|
int vy = yvel[nSprite];
|
|
int t1 = dmulscale30(vx, nCos, vy, nSin);
|
|
int t2 = dmulscale30(vx, nSin, -vy, nCos);
|
|
t1 += nAccel>>1;
|
|
xvel[nSprite] = dmulscale30(t1, nCos, t2, nSin);
|
|
yvel[nSprite] = dmulscale30(t1, nSin, -t2, nCos);
|
|
zvel[nSprite] = dz;
|
|
}
|
|
|
|
END_BLD_NS
|