mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-14 16:40:40 +00:00
29 lines
1 KiB
C++
29 lines
1 KiB
C++
#pragma once
|
|
#include "renderstyle.h"
|
|
#include "matrix.h"
|
|
#include "model.h"
|
|
|
|
class FModelRenderer
|
|
{
|
|
public:
|
|
virtual ~FModelRenderer() = default;
|
|
|
|
virtual ModelRendererType GetType() const = 0;
|
|
|
|
virtual void BeginDrawModel(FRenderStyle style, FSpriteModelFrame *smf, const VSMatrix &objectToWorldMatrix, bool mirrored) = 0;
|
|
virtual void EndDrawModel(FRenderStyle style, FSpriteModelFrame *smf) = 0;
|
|
|
|
virtual IModelVertexBuffer *CreateVertexBuffer(bool needindex, bool singleframe) = 0;
|
|
|
|
virtual VSMatrix GetViewToWorldMatrix() = 0;
|
|
|
|
virtual void BeginDrawHUDModel(FRenderStyle style, const VSMatrix &objectToWorldMatrix, bool mirrored) = 0;
|
|
virtual void EndDrawHUDModel(FRenderStyle style) = 0;
|
|
|
|
virtual void SetInterpolation(double interpolation) = 0;
|
|
virtual void SetMaterial(FGameTexture *skin, bool clampNoFilter, int translation) = 0;
|
|
virtual void DrawArrays(int start, int count) = 0;
|
|
virtual void DrawElements(int numIndices, size_t offset) = 0;
|
|
virtual void SetupFrame(FModel *model, unsigned int frame1, unsigned int frame2, unsigned int size) = 0;
|
|
};
|
|
|