mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-13 16:08:01 +00:00
e745f3abf9
First, there's a new script for the generation of highpalookup images. Python 2.6, NumPy and PIL are required. Next, the map corruption checker has been ported to C. This is so that Mapster32 will be able to take decisions more cleverly based on the corruptness of the map. It also catches a few more issues like inconsistent nextwall/nextsector tags now. Finally, link the executables with --large-address-aware on Windows. This gives a gig more private virtual memory on XP when booting with /3GB. YMMV, but I can play IW2 with Polymer now. git-svn-id: https://svn.eduke32.com/eduke32@1751 1a8010ca-5511-0410-912e-c29ae57300e0
1239 lines
32 KiB
Text
1239 lines
32 KiB
Text
// m32 script editor extensions.
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// to load, enter "include samples/a" (without quotes) in the console
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// or into a file named m32_autoexec.cfg for automatic loading on startup.
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// to enable all events, "enableevent all"
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////////// USER SETTINGS //////////
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// settings for the tweaking of Polymer pr_override*-variables with the keypad keys
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define MINPARALLAXSCALE -10 // minimum pr_parallaxscale value
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define MAXPARALLAXSCALE 10
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define MINPARALLAXBIAS -10
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define MAXPARALLAXBIAS 10
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define PSCALESTEPS 1000 // 0..1 is mapped to 0..PSCALESTEPS
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define PBIASSTEPS 1000
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define MINSPECULARPOWER -10
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define MAXSPECULARPOWER 1000
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define MINSPECULARFACTOR -10
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define MAXSPECULARFACTOR 1000
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define SPOWERSTEPS 100
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define SFACTORSTEPS 100
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// color of various drawing enhancements
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define PREVIEW_DRAW_COLOR 11
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gamevar showpal 0 0
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// 2d mode corruption checker interval, 120 = 1 second
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gamevar checkinterval 1200 0
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// whether to use overridden aspect/range values when entering 3d mode (software/Polymost).
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// tweak with keys 7,8,9,0 on the top row
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gamevar use_custom_aspect 0 0 // this is now the same as r_usenewaspect
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gamevar davr 65536 0
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gamevar dayx 65536 0
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// see end of file for user key defs
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////////// END USER SETTINGS //////////
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include names.h
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// flag 1: per-block (top-level, event, or state) variable
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gamevar i 0 1
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gamevar j 0 1
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gamevar k 0 1
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gamevar p 0 1
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gamevar r 0 1
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gamevar x 0 0
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gamevar y 0 0
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gamevar z 0 0
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gamevar dx 0 0
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gamevar dy 0 0
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gamevar dz 0 0
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gamevar dang 0 0
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gamevar tmp 0 0
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gamevar cnt 0 0
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gamevar drawcol 9 0
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define TQUOTE 0
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definequote TQUOTE >>> write on me! <<<
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//light
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define LIGHTQUOTE 1
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// x y z r g b mins maxs
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definequote LIGHTQUOTE light %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d
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// sec range radius fade ang horiz prio tile
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// Corruption checker
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definequote 19 PANIC!!! SECTOR OR WALL LIMIT EXCEEDED!!!
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definequote 20 SECTOR[%d].WALLPTR=%d out of range: numwalls=%d
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definequote 21 SECTOR[%d].WALLPTR=%d inconsistent, expected %d
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definequote 22 SECTOR[%d]: wallptr+wallnum=%d out of range: numwalls=%d
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definequote 23 WALL[%d].POINT2=%d out of range [%d, %d]
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definequote 24 WALL[%d].NEXTWALL=%d out of range: numwalls=%d
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definequote 25 WALL[%d].NEXTSECTOR=%d out of range: numsectors=%d
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definequote 26 SPRITE[%d].SECTNUM=%d. Expect problems!
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definequote 27 SPRITE[%d].PICNUM=%d out of range, resetting to 0
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definequote 28 WALL[%d] has nextsector but no nextwall or vice versa!
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define PRSCALE 1000
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define MAXSPECULAR 100000
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define TMPARLEN 128
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gamearray ar TMPARLEN
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gamearray xx TMPARLEN
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gamearray yy TMPARLEN
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gamearray parm 8
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// prints out maphack light definitions based on SE lights in map
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defstate printlights
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var flags
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print "--PRLIGHTS--"
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for i allsprites, ifactor SECTOREFFECTOR, ifge .lotag 49, ifle .lotag 50
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{
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ife .lotag 50
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{
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set j 128, sub j .shade, shiftl j 1
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set k j, mul k 3, div k 4
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}
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else
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{
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set j 0, set k 0
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}
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set flags 0
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ifand .cstat 2
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{
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ifand .cstat 512
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set flags 4
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else
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set flags 2
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}
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// range r g b
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qsprintf TQUOTE LIGHTQUOTE .sectnum .x .y .z .hitag .xvel .yvel .zvel
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j k .ang .extra .xoffset .yoffset flags .owner
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// radius fade horiz minshade maxshade prio tile
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print TQUOTE
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}
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print "--ENDPRLIGHTS--"
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ends
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// convenient polymer SE light manipulation with keypad keys
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// when aiming at light SE (49 or 50):
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// KP 4,5,6,8: angle/horiz
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// KP 7,9: range
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// KP+/-: radius
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// KP 1,2,3: RGB color (Shift inverts)
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//
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// when aiming at wall or sector:
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// ----Alt-KP/ enable/disable parallax override /// none, toggle them manually in the OSD
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// ----Alt-KP* enable/disable bias override /// none, toggle them manually in the OSD
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// when the respective overrides are on:
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// KP 5,8: parallaxscale
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// KP 4,6: parallaxbias
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// KP /,*: specularfactor
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// KP 7,9: specularpower
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//
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// Also try Shift and/or Ctrl modifiers for different increments
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defstate fiddlewithlights
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var minval maxval
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/*
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ifaimingsprite nullop else
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{
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ifeithershift ifhitkey KEY_gSLASH
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{
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xor pr_overrideparallax 1, and pr_overrideparallax 1
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ife pr_overrideparallax 1
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quote "OVERRIDE POLYMER PARALLAX: ON"
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else
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quote "OVERRIDE POLYMER PARALLAX: OFF"
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}
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else ifeithershift ifhitkey KEY_gSTAR
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{
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xor pr_overridespecular 1, and pr_overridespecular 1
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ife pr_overridespecular 1
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quote "OVERRIDE POLYMER SPECULAR: ON"
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else
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quote "OVERRIDE POLYMER SPECULAR: OFF"
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}
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}
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*/
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// if aiming at sector or wall
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ifaimingsprite nullop
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else ifn pr_overrideparallax 0
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{
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set j 0 set k 0
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ifhitkey KEY_KP5 set j -1, ifhitkey KEY_KP8 set j 1
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ifn j 0 set k 1
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ifhitkey KEY_KP4 set j -1, ifhitkey KEY_KP6 set j 1
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ife k 0 ifn j 0 set k 2
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ifeitheralt mul j 10
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ifeitherctrl mul j 10
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switch k
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// "break" breaks too far or there's something wrong with the switch -- needs to be looked at
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// case 0: break;
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case 1:
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{
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set k pr_parallaxscale
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ftoi k PSCALESTEPS // must convert to scaled integer, maps 0..1 to 0..PARALLAXSTEPS
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set minval MINPARALLAXSCALE, mul minval PSCALESTEPS
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set maxval MAXPARALLAXSCALE, mul maxval PSCALESTEPS
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add k j, clamp k minval maxval
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itof k PSCALESTEPS // convert back
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qsprintf TQUOTE "PARALLAX SCALE: %f" k, quote TQUOTE
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set pr_parallaxscale k
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break;
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}
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case 2:
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{
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set k pr_parallaxbias
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ftoi k PBIASSTEPS
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set minval MINPARALLAXBIAS, mul minval PBIASSTEPS
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set maxval MAXPARALLAXBIAS, mul maxval PBIASSTEPS
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add k j, clamp k minval maxval
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itof k PBIASSTEPS
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qsprintf TQUOTE "PARALLAX BIAS: %f" k, quote TQUOTE
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set pr_parallaxbias k
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break;
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}
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endswitch
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//quote "zxczxc"
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}
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//quote "asdasd"
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// if aiming at sector or wall
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ifaimingsprite nullop
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else ifn pr_overridespecular 0
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{
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set j 0 set k 0
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ifhitkey KEY_gSLASH set j -1, ifhitkey KEY_gSTAR set j 1
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ifn j 0 set k 3
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ifhitkey KEY_KP7 set j -1, ifhitkey KEY_KP9 set j 1
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ife k 0 ifn j 0 set k 4
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ifeitheralt mul j 10
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ifeitherctrl mul j 10
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switch k
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// case 0: break;
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case 3:
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{
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set k pr_specularfactor
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ftoi k SFACTORSTEPS
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set minval MINSPECULARFACTOR, mul minval SFACTORSTEPS
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set maxval MAXSPECULARFACTOR, mul maxval SFACTORSTEPS
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add k j, clamp k minval maxval
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itof k SFACTORSTEPS
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qsprintf TQUOTE "SPECULAR FACTOR: %f" k, quote TQUOTE
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set pr_specularfactor k
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break;
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}
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case 4:
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{
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set k pr_specularpower
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ftoi k SPOWERSTEPS
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set minval MINSPECULARPOWER, mul minval SPOWERSTEPS
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set maxval MAXSPECULARPOWER, mul maxval SPOWERSTEPS
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add k j, clamp k minval maxval
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itof k SPOWERSTEPS
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qsprintf TQUOTE "SPECULAR POWER: %f" k, quote TQUOTE
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set pr_specularpower k
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break;
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}
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endswitch
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}
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//quote "qweqwe"
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// if aiming at a sprite that's not a Polymer light
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ifaimingsprite set k 1 else set k 0
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ife k 1 ife sprite[searchwall].picnum SECTOREFFECTOR
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ifge sprite[searchwall].lotag 49 ifle sprite[searchwall].lotag 50
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set k 0
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ife k 1
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{
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seti searchwall
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// [xyz]vel / owner
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ifeitheralt
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{
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ifhitkey KEY_KP1
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{
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getnumber256 .xvel "XVEL: " 0
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getnumber256 .yvel "YVEL: " 0
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getnumber256 .zvel "ZVEL: " 0
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}
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else ifhitkey KEY_KP2
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{
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getnumber256 .owner "OWNER: " 0
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ifl .owner 0 set .owner -1
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}
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}
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}
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// if aiming at an SE with lotag 49 or 50 (Polymer light)
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ifaimingsprite ife sprite[searchwall].picnum SECTOREFFECTOR
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ifge sprite[searchwall].lotag 49 ifle sprite[searchwall].lotag 50
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{
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set i searchwall, seti i // set current sprite = targeted sprite
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ife .lotag 50
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{
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// horiz
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ifeithershift set j 1 else set j 10
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ifhitkey KEY_gUP add .extra j
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else ifhitkey KEY_gKP5 sub .extra j
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clamp .extra -500 500
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// angle
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set j 128
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ifeitherctrl set j 4
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ifeithershift { ifeitherctrl set j 1 else set j 32 }
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ifhitkey KEY_gLEFT sub .ang j
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else ifhitkey KEY_gRIGHT add .ang j
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// radius
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ifeitherctrl
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{
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ifholdkey KEY_gMINUS add .shade 9
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else ifholdkey KEY_gPLUS sub .shade 9
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clamp .shade -118 117
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}
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}
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// range
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ifeithershift set j 10
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else ifeitherctrl set j 1000
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else set j 100
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ifhitkey KEY_KP9 add .hitag j
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else ifhitkey KEY_KP7 sub .hitag j
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clamp .hitag 0 16000
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// min/max shade
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ifeithershift set j -1 else set j 1
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ifeitherctrl
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{
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ifhitkey KEY_gSLASH
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{
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set .xoffset 0
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set .yoffset 0
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quote "Reset X and Y OFFSET (min/max shade) to 0"
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}
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}
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else
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{
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set k 0
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ifhitkey KEY_gSLASH { add .xoffset j, set k 1 }
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else ifhitkey KEY_gSTAR { add .yoffset j, set k 1 }
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ife k 1
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{
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qsprintf TQUOTE "XY OFFSET (min/max shade): %d %d" .xoffset .yoffset
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quote TQUOTE
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}
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}
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// color/picnum
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ifeitheralt
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{
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ifhitkey KEY_KP1
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{
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getnumber256 .xvel "XVEL (red): " 255
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getnumber256 .yvel "YVEL (green): " 255
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getnumber256 .zvel "ZVEL (blue): " 255
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}
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else ifhitkey KEY_KP2
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{
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getnumber256 .owner "OWNER (projection picnum): " -MAXTILES
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ifl .owner 0 set .owner -1
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}
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}
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else
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{
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ifeitherctrl set j 1 else set j 10
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ifeithershift inv j
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set k 0
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ifhitkey KEY_KP1 { add .xvel j, set k 1 }
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ifhitkey KEY_KP2 { add .yvel j, set k 1 }
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ifhitkey KEY_KP3 { add .zvel j, set k 1 }
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ife k 1
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{
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clamp .xvel 1 255
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clamp .yvel 1 255
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clamp .zvel 1 255
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qsprintf TQUOTE "XYZ VEL (RGB color): %d %d %d" .xvel .yvel .zvel
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quote TQUOTE
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}
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}
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}
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ends
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defstate userkeys_3d ends // forward-ref
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onevent EVENT_PREKEYS3D
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// state testkeyavail
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state fiddlewithlights
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state userkeys_3d
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endevent
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// rotate highlighted sprites around selected (closest to mouse) sprite
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// global parameter: dang
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defstate rotselspr
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ifg highlightcnt 0
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ifge pointhighlight 16384, ifl pointhighlight 32768
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{
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ife dang 0 return
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set p pointhighlight, and p 16383
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add sprite[p].ang dang
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for i selsprites, ifn i p
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{
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rotatepoint sprite[p].x sprite[p].y .x .y dang (x y)
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add .ang dang
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bsetsprite I x y .z
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}
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}
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ends
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onevent EVENT_PREKEYS2D
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// state testkeyavail
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set j 0
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ifeitherctrl
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{
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ifhitkey KEY_COMMA set j -1
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ifhitkey KEY_PERIOD set j 1
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}
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ifn j 0
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{
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mul j 512
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set dang j
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state rotselspr
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}
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endevent
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gamevar fyx 0 0
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gamevar fvr 0 0
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defstate setas
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set fyx dayx
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mul fyx 4 mul fyx 100 // the correction factor 100/107 has been found
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div fyx 3 div fyx 107 // out experimentally. squares ftw!
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set fvr davr
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mul fvr xdim mul fvr 3
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div fvr ydim div fvr 4
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setaspect fvr fyx //davr dayx
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ends
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onevent EVENT_ENTER3DMODE
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ifn use_custom_aspect 0
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state setas
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endevent
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defstate cmp_by_lotag // comparator subroutine for sorting
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set RETURN sprite[SV2].lotag
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sub RETURN sprite[SV1].lotag
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ends
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defstate connectlocators
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// connect LOCATORS in a sector with lines
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getarraysize ar tmp
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set j 0
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for i spritesofsector cursectnum
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{
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ifge j tmp nullop else
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ifactor LOCATORS
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{
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set ar[j] i
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add j 1
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}
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}
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set tmp j
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sort ar tmp cmp_by_lotag
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sub tmp 1
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for i range tmp
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{
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set j ar[i]
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set k i, add k 1, set k ar[k]
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drawline16z sprite[j].x sprite[j].y sprite[j].z sprite[k].x sprite[k].y sprite[k].z drawcol
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}
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ends
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defstate draw_prlightprojections
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////////// polymer light 2d projections //////////
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var c d h r x2 y2 oldpat
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array xx 2
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array yy 2
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set oldpat drawlinepat
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set drawlinepat 0x11111111
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for i spritesofsector cursectnum
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{
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ifactor SECTOREFFECTOR
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{
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ife .lotag 49 // point light
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{
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set d .hitag // light distance
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mul d d, mul d 2, sqrt d d, div d 2
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getclosestcol .xvel .yvel .zvel c // light color
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inv c
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set x .x, set x2 .x, set y .y, set y2 .y
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add x d, add y d, sub x2 d, sub y2 d
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drawline16z x y .z x2 y2 .z c
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set x .x, set x2 .x, set y .y, set y2 .y
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add x d, sub y d, sub x2 d, add y2 d
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drawline16z x y .z x2 y2 .z c
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drawcircle16z .x .y .z .hitag c
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}
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else ife .lotag 50 // spot light
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{
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set d .hitag // light distance
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and d 65535
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set r 128, sub r .shade, shiftl r 1 // light cone radius (BUILD angles)
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getclosestcol .xvel .yvel .zvel c // light color
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inv c
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set x .x, set y .y, add x d
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rotatepoint .x .y x y .ang x y
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set h .extra // horiz
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sub h 100
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set tmp h, mul tmp tmp, add tmp 40000
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sqrt tmp tmp
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divscale h 200 tmp 15 // h: horizontal distance fraction
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set dx .x, sub dx x
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set dy .y, sub dy y
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set tmp 32768, sub tmp h
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mulscale dx dx tmp 15
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mulscale dy dy tmp 15
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|
|
set tmp 0, sub tmp r
|
|
rotatepoint .x .y x y tmp xx[0] yy[0]
|
|
set tmp 0, add tmp r
|
|
rotatepoint .x .y x y tmp xx[1] yy[1]
|
|
|
|
add xx[0] dx, add yy[0] dy
|
|
add xx[1] dx, add yy[1] dy
|
|
|
|
drawline16z .x .y .z xx[0] yy[0] .z c
|
|
drawline16z .x .y .z xx[1] yy[1] .z c
|
|
}
|
|
}
|
|
}
|
|
set drawlinepat oldpat
|
|
ends
|
|
|
|
defstate previewdoors2d
|
|
// preview swinging and sliding doors in 2d mode
|
|
var valid sect lo
|
|
var i j w numw ang trange dx dy
|
|
|
|
set valid 0
|
|
set sect searchsector
|
|
|
|
ifge sect 0 ifl sect numsectors
|
|
{
|
|
set lo sector[sect].lotag
|
|
ife lo 23 set valid 1
|
|
else ife lo 25 set valid 1
|
|
}
|
|
|
|
ife valid 1
|
|
{
|
|
set valid 0
|
|
for i spritesofsector sect
|
|
ifactor SECTOREFFECTOR
|
|
{
|
|
ife .lotag 11 ife lo 23 set valid 1 // swinging door
|
|
ife .lotag 15 ife lo 25 set valid 1 // slide door
|
|
ife valid 1 { set j i, break }
|
|
}
|
|
|
|
ife valid 1
|
|
seti j
|
|
else return
|
|
|
|
ife .lotag 15
|
|
{
|
|
set trange 256
|
|
for i spritesofsector sect
|
|
ifactor GPSPEED { set trange .lotag, break }
|
|
mul trange 2 // now equals distance of sliding door to travel
|
|
}
|
|
|
|
set i 0
|
|
for w loopofwall sector[sect].wallptr
|
|
{
|
|
ifge i TMPARLEN break
|
|
set xx[i] wall[w].x
|
|
set yy[i] wall[w].y
|
|
add i 1
|
|
}
|
|
ifl i TMPARLEN
|
|
{
|
|
set xx[i] xx[0]
|
|
set yy[i] yy[0]
|
|
add i 1
|
|
}
|
|
set numw i
|
|
|
|
ife .lotag 11
|
|
{
|
|
ifg .ang 1024 set ang -512 else set ang 512
|
|
for i range numw
|
|
rotatepoint .x .y xx[i] yy[i] ang xx[i] yy[i]
|
|
}
|
|
else // if .lotag 15
|
|
{
|
|
set ang .ang, add ang 1024
|
|
a2xy ang dx dy
|
|
mulscale dx trange dx 14
|
|
mulscale dy trange dy 14
|
|
|
|
for i range numw
|
|
{
|
|
add xx[i] dx
|
|
add yy[i] dy
|
|
}
|
|
}
|
|
|
|
set drawlinepat 0x33333333
|
|
sub numw 1
|
|
for i range numw
|
|
{
|
|
set j i, add j 1
|
|
drawline16z xx[i] yy[i] sector[sect].floorz xx[j] yy[j] sector[sect].floorz PREVIEW_DRAW_COLOR
|
|
}
|
|
set drawlinepat 0xffffffff
|
|
}
|
|
ends
|
|
|
|
|
|
// LOCATORS auto-incrementer
|
|
onevent EVENT_INSERTSPRITE2D
|
|
set k I
|
|
set j -1
|
|
for i spritesofsector .sectnum
|
|
{
|
|
ifn i k, ifactor LOCATORS, ifg .lotag j
|
|
set j .lotag
|
|
}
|
|
ifg j -1
|
|
{
|
|
add j 1
|
|
set .lotag j
|
|
}
|
|
endevent
|
|
|
|
|
|
//////////////////// SPRITE DUPLICATORS ////////////////////
|
|
|
|
defstate transcnt
|
|
ifle cnt 0 { inv cnt, add cnt 128 }
|
|
ends
|
|
|
|
define DUP_ROT_MAGIC 123
|
|
|
|
// duplicates and rotates selected sprites around
|
|
// pivot sprite with fields
|
|
// .extra=123 (magic)
|
|
// .ang: angle delta
|
|
// .yrepeat*32: z delta (positive if pal!=0, i.e. going down)
|
|
// .shade: count (-128 to 0 -> 255 to 128)
|
|
defstate duprot
|
|
ifaimingsprite nullop else return
|
|
ifn sprite[searchwall].extra DUP_ROT_MAGIC return
|
|
|
|
set p searchwall // pivot sprite
|
|
set cnt sprite[p].shade, state transcnt
|
|
|
|
set sprite[p].extra -1
|
|
|
|
for i range cnt
|
|
{
|
|
for j selsprites, ifn j p
|
|
{
|
|
dupsprite j // duplicate sprite j, I becomes index of newly created sprite
|
|
|
|
set dang i, add dang 1, mul dang sprite[p].ang
|
|
rotatepoint sprite[p].x sprite[p].y .x .y dang (x y)
|
|
add .ang dang
|
|
|
|
set z i, add z 1, mul z sprite[p].yrepeat, shiftl z 5
|
|
ife sprite[p].pal 0, inv z
|
|
add z .z
|
|
|
|
bsetsprite I x y z
|
|
}
|
|
}
|
|
ends
|
|
|
|
// same as above but with tsprite[], as a kind of preview
|
|
defstate tduprot
|
|
ifaimingsprite nullop else return
|
|
ifl searchwall 0 return
|
|
ifn sprite[searchwall].extra DUP_ROT_MAGIC return
|
|
|
|
set p searchwall // pivot sprite
|
|
set cnt sprite[p].shade, state transcnt
|
|
|
|
for i range cnt
|
|
{
|
|
for j selsprites, ifn j p
|
|
{
|
|
set k spritesortcnt
|
|
tdupsprite j
|
|
|
|
set dang i, add dang 1, mul dang sprite[p].ang
|
|
rotatepoint sprite[p].x sprite[p].y tsprite[k].x tsprite[k].y dang (x y)
|
|
add tsprite[k].ang dang
|
|
|
|
set z i, add z 1, mul z sprite[p].yrepeat, shiftl z 5
|
|
ife sprite[p].pal 0 inv z
|
|
add z tsprite[k].z
|
|
|
|
set tsprite[k].x x
|
|
set tsprite[k].y y
|
|
set tsprite[k].z z
|
|
|
|
or tsprite[k].cstat 514
|
|
}
|
|
}
|
|
ends
|
|
|
|
define DUP_LIN_MAGIC 234
|
|
define DUP_LIN_MAGIC2 345
|
|
|
|
// duplicates and translates selected sprites in the direction between two
|
|
// reference sprites with fields
|
|
// .extra=234 (1st sprite), =345 (2nd, aimed at sprite)
|
|
// .shade: count (-128 to 0 -> 255 to 128)
|
|
defstate duplin
|
|
ifaimingsprite nullop else return
|
|
ifn sprite[searchwall].extra DUP_LIN_MAGIC2 return
|
|
|
|
set r searchwall // 2nd reference point
|
|
|
|
set cnt sprite[r].shade, state transcnt
|
|
|
|
set p -1 // 1st reference point
|
|
for i selsprites, ifn i r
|
|
{
|
|
ife .extra DUP_LIN_MAGIC { set p i, break }
|
|
}
|
|
ifl p 0 return
|
|
|
|
set sprite[p].extra -1
|
|
set sprite[r].extra -1
|
|
|
|
set dx sprite[r].x, sub dx sprite[p].x
|
|
set dy sprite[r].y, sub dy sprite[p].y
|
|
set dz sprite[r].z, sub dz sprite[p].z
|
|
|
|
for i range cnt
|
|
{
|
|
for j selsprites, ifn j r
|
|
{
|
|
dupsprite j
|
|
|
|
set x i, add x 1, mul x dx, add x .x
|
|
set y i, add y 1, mul y dy, add y .y
|
|
set z i, add z 1, mul z dz, add z .z
|
|
bsetsprite I x y z
|
|
}
|
|
}
|
|
ends
|
|
|
|
defstate tduplin
|
|
ifaimingsprite nullop else return
|
|
ifn sprite[searchwall].extra DUP_LIN_MAGIC2 return
|
|
|
|
set r searchwall // 2nd reference point
|
|
|
|
set cnt sprite[r].shade, state transcnt
|
|
|
|
set p -1 // 1st reference point
|
|
for i selsprites, ifn i r
|
|
{
|
|
ife .extra DUP_LIN_MAGIC { set p i, break }
|
|
}
|
|
ifl p 0 return
|
|
|
|
set dx sprite[r].x, sub dx sprite[p].x
|
|
set dy sprite[r].y, sub dy sprite[p].y
|
|
set dz sprite[r].z, sub dz sprite[p].z
|
|
|
|
for i range cnt
|
|
{
|
|
for j selsprites, ifn j r
|
|
{
|
|
set k spritesortcnt
|
|
tdupsprite j
|
|
|
|
set tmp i, add tmp 1, mul tmp dx
|
|
add tsprite[k].x tmp
|
|
set tmp i, add tmp 1, mul tmp dy
|
|
add tsprite[k].y tmp
|
|
set tmp i, add tmp 1, mul tmp dz
|
|
add tsprite[k].z tmp
|
|
|
|
or tsprite[k].cstat 514
|
|
// bsetsprite I x y z
|
|
}
|
|
}
|
|
ends
|
|
|
|
onevent EVENT_ANALYZESPRITES
|
|
state tduprot
|
|
state tduplin
|
|
endevent
|
|
|
|
onevent EVENT_KEYS3D
|
|
var l m
|
|
|
|
// door sound tester
|
|
ifaimingwall
|
|
ifholdkey KEY_SPACE
|
|
{
|
|
set k wall[searchwall].nextsector
|
|
ifl k 0 set k searchsector
|
|
|
|
ife sector[k].lotag 0 return
|
|
|
|
for i spritesofsector k
|
|
{
|
|
ifactor MUSICANDSFX
|
|
ifge .lotag 0 ifl .lotag MAXSOUNDS
|
|
{
|
|
getsoundflags .lotag m
|
|
ifand m 1 nullop else soundonce .lotag
|
|
}
|
|
}
|
|
}
|
|
|
|
// swinging doors tester -- hit space on a door wall
|
|
ifaimingwall
|
|
ifhitkey KEY_SPACE // SE11 ST23 up:ccw
|
|
{
|
|
set k wall[searchwall].nextsector
|
|
ifl k 0 return
|
|
ifn sector[k].lotag 23 return
|
|
set tmp 0
|
|
for i loopofwall searchwall
|
|
{
|
|
ifl wall[i].nextsector 0 set tmp 1 else
|
|
ifn wall[i].nextsector k set tmp 1
|
|
}
|
|
// a weaker condition
|
|
// for i loopofwall wall[searchwall].nextwall
|
|
// {
|
|
// ifl wall[i].nextsector 0 set tmp 1 else
|
|
// ifn wall[i].nextsector searchsector set tmp 1
|
|
// }
|
|
ifn tmp 0
|
|
{
|
|
quote "door sector not an island sector!"
|
|
return
|
|
}
|
|
|
|
set l -1
|
|
for i spritesofsector k
|
|
{
|
|
ifactor SECTOREFFECTOR ife sprite[i].lotag 11
|
|
{
|
|
set l i
|
|
ifn sprite[i].ang 512 ifn sprite[i].ang 1024 ifn sprite[i].ang 1536 set l -1
|
|
}
|
|
}
|
|
ifl l 0
|
|
{
|
|
quote "door sector has no SE sprite!"
|
|
return
|
|
}
|
|
|
|
for tmp wallsofsector k
|
|
{
|
|
rotatepoint (sprite[l].x sprite[l].y) (wall[tmp].x wall[tmp].y) sprite[l].ang (i j)
|
|
dragpoint tmp i j
|
|
}
|
|
for tmp spritesofsector k
|
|
{
|
|
ifn tmp l
|
|
{
|
|
rotatepoint (sprite[l].x sprite[l].y) (sprite[tmp].x sprite[tmp].y) sprite[l].ang (i j)
|
|
bsetsprite tmp i j sprite[tmp].z
|
|
}
|
|
}
|
|
inv sprite[l].ang
|
|
}
|
|
|
|
// teleporter -- works on SE7 and SE17 (elevator)
|
|
ifaimingsprite
|
|
ifhitkey KEY_SPACE
|
|
{
|
|
ife sprite[searchwall].picnum SECTOREFFECTOR
|
|
{
|
|
set tmp 0
|
|
ife sprite[searchwall].lotag 7 set tmp 1
|
|
ife sprite[searchwall].lotag 17 set tmp 1
|
|
ife tmp 0 return
|
|
|
|
for i allsprites
|
|
{
|
|
ifn i searchwall, ifactor SECTOREFFECTOR, ife sprite[i].lotag sprite[searchwall].lotag
|
|
ife sprite[i].hitag sprite[searchwall].hitag
|
|
{
|
|
add posx sprite[i].x, sub posx sprite[searchwall].x
|
|
add posy sprite[i].y, sub posy sprite[searchwall].y
|
|
add posz sprite[i].z, sub posz sprite[searchwall].z
|
|
|
|
updatecursectnum
|
|
|
|
return
|
|
}
|
|
}
|
|
}
|
|
else ife sprite[searchwall].extra DUP_ROT_MAGIC
|
|
{
|
|
state duprot
|
|
}
|
|
else ife sprite[searchwall].extra DUP_LIN_MAGIC2
|
|
{
|
|
state duplin
|
|
}
|
|
}
|
|
|
|
|
|
set j 0
|
|
|
|
set k 0
|
|
ifholdkey KEY_7 set k -1
|
|
ifholdkey KEY_0 set k 1
|
|
ifn k 0
|
|
{
|
|
set j 1
|
|
ifeithershift nullop else mul k 256
|
|
add davr k
|
|
ifl davr 32768 set davr 32768
|
|
ifg davr 256000 set davr 256000
|
|
}
|
|
|
|
set k 0
|
|
ifholdkey KEY_8 set k -1
|
|
ifholdkey KEY_9 set k 1
|
|
ifn k 0
|
|
{
|
|
set j 1
|
|
ifeithershift nullop else mul k 256
|
|
add dayx k
|
|
ifl dayx 32768 set dayx 32768
|
|
ifg dayx 256000 set dayx 256000
|
|
}
|
|
ife j 1
|
|
{
|
|
// setaspect davr dayx
|
|
state setas
|
|
qsprintf TQUOTE "ASPECT: davr=%d, dayx=%d | FVR=%d, FYX=%d" davr dayx fvr fyx
|
|
quote TQUOTE
|
|
}
|
|
endevent
|
|
|
|
defstate replacestuff
|
|
for i spritesofsector searchsector
|
|
// ife sprite[i].picnum AMMO set sprite[i].picnum BATTERYAMMO
|
|
ifactor parm[0] cactor parm[1]
|
|
ends
|
|
|
|
defstate convlights // convert (0,0,0) lights to (255,255,255)-ones
|
|
for i allsprites ifactor 1 ifge .lotag 49 ifle .lotag 50 ife .xvel 0 ife .yvel 0 ife .zvel 0
|
|
{ set .xvel 255 set .yvel 255 set .zvel 255 }
|
|
ends
|
|
|
|
defstate resetallws // reset all sprites and walls to default repeat/panning
|
|
for i allsprites
|
|
{
|
|
set .xrepeat 64
|
|
set .yrepeat 64
|
|
}
|
|
for i allwalls
|
|
{
|
|
set wall[i].cstat 0
|
|
set wall[i].xpanning 0
|
|
set wall[i].ypanning 0
|
|
set wall[i].yrepeat 8
|
|
fixrepeats i
|
|
}
|
|
ends
|
|
|
|
defstate js // jump to current sprite
|
|
set posx .x
|
|
set posy .y
|
|
set posz .z
|
|
updatecursectnum
|
|
ends
|
|
|
|
defstate jumptosec // (tmp)
|
|
ifge tmp 0 ifl tmp numsectors nullop else return
|
|
set j sector[tmp].wallptr
|
|
set posx wall[j].x
|
|
set posy wall[j].y
|
|
updatecursectnum
|
|
ends
|
|
|
|
// Map corruption checker
|
|
// now included in Mapster32 natively
|
|
|
|
/*
|
|
defstate corruptchk
|
|
var ewall
|
|
var endwall
|
|
var ok
|
|
|
|
ifle numsectors MAXSECTORS ifle numwalls MAXWALLS nullop else
|
|
{ quote 19 printmessage16 19 return }
|
|
|
|
set ok 1
|
|
|
|
set ewall 0 // expected wall index
|
|
for i allsectors
|
|
{
|
|
set k 1
|
|
ifge sector[i].wallptr 0 ifl sector[i].wallptr numwalls nullop else
|
|
{
|
|
qsprintf TQUOTE 20 i sector[i].wallptr numwalls
|
|
quote TQUOTE printmessage16 TQUOTE
|
|
set k 0
|
|
}
|
|
ifn ewall sector[i].wallptr
|
|
{
|
|
qsprintf TQUOTE 21 i sector[i].wallptr ewall
|
|
quote TQUOTE printmessage16 TQUOTE
|
|
set ewall sector[i].wallptr
|
|
}
|
|
add ewall sector[i].wallnum
|
|
|
|
set endwall sector[i].wallptr add endwall sector[i].wallnum
|
|
ifg endwall numwalls
|
|
{
|
|
qsprintf TQUOTE 22 i endwall numwalls
|
|
quote TQUOTE printmessage16 TQUOTE
|
|
set k 0
|
|
}
|
|
|
|
and ok k
|
|
|
|
ifn k 0
|
|
{
|
|
sub endwall 1
|
|
for j wallsofsector i
|
|
{
|
|
ifge wall[j].point2 sector[i].wallptr ifle wall[i].point2 endwall nullop else
|
|
{
|
|
qsprintf TQUOTE 23 j wall[j].point2 sector[i].wallptr endwall
|
|
quote TQUOTE printmessage16 TQUOTE
|
|
set ok 0
|
|
}
|
|
|
|
ifge wall[j].nextwall numwalls
|
|
{
|
|
qsprintf TQUOTE 24 j wall[j].nextwall numwalls
|
|
quote TQUOTE printmessage16 TQUOTE
|
|
set ok 0
|
|
}
|
|
|
|
ifge wall[j].nextsector numsectors
|
|
{
|
|
qsprintf TQUOTE 25 j wall[j].nextsector numsectors
|
|
quote TQUOTE printmessage16 TQUOTE
|
|
set ok 0
|
|
}
|
|
|
|
set k 0
|
|
ifge wall[j].nextsector 0, xor k 1
|
|
ifge wall[j].nextwall 0, xor k 1
|
|
|
|
ife k 1
|
|
{
|
|
qsprintf TQUOTE 28 j
|
|
quote TQUOTE printmessage16 TQUOTE
|
|
set ok 0
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for i allsprites
|
|
{
|
|
ifl .sectnum 0
|
|
{
|
|
qsprintf TQUOTE 26 i .sectnum
|
|
quote TQUOTE printmessage16 TQUOTE
|
|
set ok 0
|
|
}
|
|
|
|
ifge .picnum 0 ifl .picnum MAXTILES nullop else
|
|
{
|
|
qsprintf TQUOTE 27 i .picnum
|
|
quote TQUOTE printmessage16 TQUOTE
|
|
set .picnum 0
|
|
set ok 0
|
|
}
|
|
}
|
|
|
|
ife ok 0
|
|
print "--"
|
|
ends
|
|
*/
|
|
|
|
gamevar d2d_lastcheck 0 0
|
|
onevent EVENT_DRAW2DSCREEN
|
|
var tmp
|
|
var xx
|
|
|
|
ifge cursectnum 0
|
|
{
|
|
state connectlocators
|
|
state draw_prlightprojections
|
|
}
|
|
|
|
state previewdoors2d
|
|
|
|
ifl checkinterval 120, set checkinterval 120
|
|
set tmp totalclock, sub tmp checkinterval
|
|
ifl d2d_lastcheck tmp
|
|
{
|
|
set d2d_lastcheck totalclock
|
|
// state corruptchk
|
|
}
|
|
|
|
ifn showpal 0
|
|
{
|
|
set xx 100
|
|
for tmp range 256
|
|
{
|
|
drawline16 xx 100 xx 200 -tmp
|
|
add xx 1
|
|
drawline16 xx 100 xx 200 -tmp
|
|
add xx 1
|
|
ifge tmp 240
|
|
{
|
|
drawline16 xx 100 xx 200 -tmp
|
|
add xx 1
|
|
drawline16 xx 100 xx 200 -tmp
|
|
add xx 1
|
|
}
|
|
}
|
|
}
|
|
endevent
|
|
|
|
|
|
defstate mkterrain
|
|
var w2 w3 idx bit tmp sec
|
|
var warned
|
|
|
|
set warned 0
|
|
|
|
for i selwalls
|
|
{
|
|
sectorofwall j i
|
|
set tmp 0, ifand sector[j].floorstat 2, set tmp 1 // already handled
|
|
ife tmp 0 ife sector[j].wallnum 3
|
|
{
|
|
set w2 wall[i].point2
|
|
set idx w2, shiftr idx 3
|
|
set tmp w2, and tmp 7, set bit 1, shiftl bit tmp
|
|
ifand show2dwall[idx] bit
|
|
{
|
|
setfirstwall j i
|
|
|
|
set z 0x7ffffff
|
|
ifin3dmode
|
|
{
|
|
ife searchstat 2 // floor
|
|
set z sector[searchsector].floorz
|
|
}
|
|
else
|
|
{
|
|
for k allsectors
|
|
{
|
|
ifinside mousxplc mousyplc k
|
|
{
|
|
set z sector[k].floorz
|
|
break
|
|
}
|
|
}
|
|
}
|
|
|
|
ife z 0x7ffffff
|
|
{
|
|
ife warned 0
|
|
{
|
|
quote "Mouse pointer must be aiming at sector floor."
|
|
set warned 1
|
|
}
|
|
}
|
|
else
|
|
{
|
|
set w3 wall[w2].point2
|
|
set sec wall[i].nextsector
|
|
ifge sec 0
|
|
set sector[j].floorz sector[sec].floorz
|
|
alignflorslope j wall[w3].x wall[w3].y z
|
|
}
|
|
}
|
|
}
|
|
}
|
|
ends
|
|
|
|
defstate chselshade
|
|
for i selsectors
|
|
{
|
|
set sector[i].floorshade tempshade
|
|
set sector[i].ceilingshade tempshade
|
|
|
|
for j spritesofsector i
|
|
set .shade tempshade
|
|
|
|
for j wallsofsector i
|
|
set wall[j].shade tempshade
|
|
}
|
|
ends
|
|
|
|
|
|
////////// USER KEY SETTINGS //////////
|
|
defstate userkeys_3d
|
|
ifholdkey KEY_SEMI ifhitkey KEY_C state chselshade
|
|
ends
|