raze-gles/wadsrc/static
Christoph Oelckers 2152780806 - added some hackery to render voxels properly again.
Something about their data preparation is not right, their depth looks totally off and causes fog to become to dense.
One more reason to reconstruct the renderer in a sane fashion.
2019-10-19 18:14:13 +02:00
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demolition/shaders/glsl - added some hackery to render voxels properly again. 2019-10-19 18:14:13 +02:00
filter/game-blood - added an engine resource file. 2019-10-04 23:29:00 +02:00