mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-05 20:41:06 +00:00
887 lines
21 KiB
Text
887 lines
21 KiB
Text
// m32 script test & show-off file
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// do "include a" in the console
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include names.h
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// flag 1: per-block (top-level, event, or state) variable
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gamevar i 0 1
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gamevar j 0 1
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gamevar k 0 1
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gamevar l 0 1
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gamevar m 0 1
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gamevar p 0 1
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gamevar q 0 1
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gamevar r 0 1
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gamevar x 0 0
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gamevar y 0 0
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gamevar z 0 0
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gamevar gi 0 0
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gamevar gj 0 0
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gamevar gk 0 0
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gamevar dx 0 0
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gamevar dy 0 0
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gamevar dz 0 0
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gamevar dang 0 0
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gamevar tmp 0 0
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gamevar cnt 0 0
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gamevar davr 65536 0
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gamevar dayx 65536 0
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gamevar drawcol 9 0
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define TQUOTE 3
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definequote 0 OK
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definequote 1 DAMN
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definequote 2 BU:%d ABS:%d
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definequote TQUOTE write on me!
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definequote 4 ASPECT: VR=%d, YX=%d
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definequote 5 ALPHA KEY: %d (SCANCODE: %d)
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definequote 6 time: %d ms
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definequote 7 door sector not an island sector!
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definequote 8 door sector has no SE sprite!
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//light sector x y z range r g b radi fade angle horiz mins maxs prio tile
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definequote 9 light %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d
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definequote 10 --PRLIGHTS--
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definequote 11 --ENDPRLIGHTS--
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definequote 12 RED:
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definequote 13 GREEN:
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definequote 14 BLUE:
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definequote 15 x/yoffset: %d %d
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definequote 16 (r/g/b)color: %d %d %d
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definequote 17 PICNUM:
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definequote 18 NUMBER KEY: %d (SCANCODE: %d)
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// Corruption checker
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definequote 19 PANIC!!! SECTOR OR WALL LIMIT EXCEEDED!!!
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definequote 20 SECTOR[%d].WALLPTR=%d out of range: numwalls=%d!!!
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definequote 21 SECTOR[%d].WALLPTR=%d inconsistent, expected %d!!!
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definequote 22 SECTOR[%d]: wallptr+wallnum=%d out of range: numwalls=%d!!!
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definequote 23 WALL[%d].POINT2=%d out of range: sector[%d].wallptr=%d, endwall=%d!!!
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definequote 24 WALL[%d].NEXTWALL=%d out of range: numwalls=%d!!!
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definequote 25 WALL[%d].NEXTSECTOR=%d out of range: numsectors=%d!!!
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definequote 26 FLOAT ACCESS TEST
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definequote 27 OVERRIDE POLYMER PARALLAX & SPECULAR: OFF
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definequote 28 OVERRIDE POLYMER PARALLAX & SPECULAR: ON
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definequote 29 PARALLAX SCALE: %f
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definequote 30 PARALLAX BIAS: %f
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definequote 31 SPECULAR FACTOR: %f
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definequote 32 SPECULAR POWER: %f
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define PRSCALE 1000
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// NOTE: inline constants >=32768 are sometimes broken ATM (when loading a second time?).
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// This should always work
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define MAXSPECULAR 100000
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gamearray ar 128
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gamearray parm 8
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// various tests of m32-script features
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defstate tests
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// array test
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getarraysize ar tmp
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resizearray ar 65536
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getticks parm[2]
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for j range 65536
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set ar[j] j
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set i 0
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for j range 65536
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add i ar[j]
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getticks parm[3]
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resizearray ar tmp
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ife i 2147450880 quote 0 else quote 1
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sub parm[3] parm[2]
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qsprintf TQUOTE 6 parm[3]
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quote TQUOTE
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// iteration and break test
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for i range 10
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{
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addlogvar i
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ife i 5 break
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}
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ife i 5 quote 0 else quote 1
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quote 26
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set tmp pr_parallaxscale
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set gi tmp set gj tmp set gk tmp
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al gi al gj al gk
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ftoi gi 20 ftoi gj 200 ftoi gk 2000
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al gi al gj al gk
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mul gk 2
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itof gk 2000
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ends
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// prints out maphack light definitions based on SE lights in map
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defstate printlights
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print 10
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for i allsprites, ifactor SECTOREFFECTOR, ifge .lotag 49, ifle .lotag 50
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{
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ife .lotag 50
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{
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set j 128, sub j .shade, shiftl j 1
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set k j, mul k 3, div k 4
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}
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else
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{
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set j 0, set k 0
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}
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set l 0
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ifand .cstat 2
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{
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ifand .cstat 512
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set l 4
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else
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set l 2
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}
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qsprintf TQUOTE 9 .sectnum .x .y .z .hitag .xvel .yvel .zvel
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j k .ang .extra .xoffset .yoffset l .owner
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print TQUOTE
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}
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print 11
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ends
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// convenient polymer SE light manipulation with keypad keys
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// when aiming at light SE (49 or 50):
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// KP 4,5,6,8: angle/horiz
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// KP 7,9: range
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// KP+/-: radius
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// KP 1,2,3: RGB color (Shift inverts)
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//
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// when aiming at wall or sector:
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// KP/ enable/disable overrides
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// when overrides are on:
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// KP 4,7: parallaxscale
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// KP 8,9: parallaxbias
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// KP 1,2: specularfactor
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// KP 3,6: specularpower
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//
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// Also try Shift and/or Ctrl modifiers for different increments
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defstate fiddlewithlights
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ife searchstat 3 nullop else
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{
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ifhitkey KEY_gSLASH
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{
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ife pr_overrideparallax 0
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{
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set pr_overrideparallax 1
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set pr_overridespecular 1
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quote 28
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}
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else
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{
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set pr_overrideparallax 0
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set pr_overridespecular 0
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quote 27
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}
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}
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}
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// if aiming at sector or wall
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ife searchstat 3 nullop
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else ifn pr_overrideparallax 0
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{
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// polymer override parallaxscale
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set j 0 set k 0
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ifhitkey KEY_KP4 set j -1
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ifhitkey KEY_KP7 set j 1
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ifn j 0 set k 1
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ifhitkey KEY_KP8 set j -1
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ifhitkey KEY_KP9 set j 1
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ife k 0 ifn j 0 set k 2
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ifhitkey KEY_KP1 set j -1
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ifhitkey KEY_KP2 set j 1
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ife k 0 ifn j 0 set k 3
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ifhitkey KEY_KP3 set j -1
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ifhitkey KEY_KP6 set j 1
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ife k 0 ifn j 0 set k 4
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ifeithershift mul j 2 else mul j 10
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ifeitherctrl mul j 10
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switch k
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case 0: break;
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case 1:
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{
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set k pr_parallaxscale
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ftoi k PRSCALE // must convert to scaled integer, scale is 1:PRSCALE
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add k j, clamp k -10000 10000
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itof k PRSCALE // convert back
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qsprintf TQUOTE 29 k, quote TQUOTE
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set pr_parallaxscale k
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break;
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}
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case 2:
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{
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set k pr_parallaxbias
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ftoi k PRSCALE, add k j, clamp k -10000 10000, itof k PRSCALE
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qsprintf TQUOTE 30 k, quote TQUOTE
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set pr_parallaxbias k
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break;
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}
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case 3:
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{
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set k pr_specularfactor
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ftoi k PRSCALE, add k j, clamp k -10000 MAXSPECULAR, itof k PRSCALE
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qsprintf TQUOTE 31 k, quote TQUOTE
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set pr_specularfactor k
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break;
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}
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case 4:
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{
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set k pr_specularpower
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ftoi k PRSCALE, add k j, clamp k -10000 MAXSPECULAR, itof k PRSCALE
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qsprintf TQUOTE 32 k, quote TQUOTE
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set pr_specularpower k
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break;
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}
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endswitch
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}
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// if aiming at an SE with lotag 49 or 50
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ife searchstat 3 ife sprite[searchwall].picnum SECTOREFFECTOR
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ifge sprite[searchwall].lotag 49 ifle sprite[searchwall].lotag 50
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{
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set i searchwall, seti i // set current sprite = targeted sprite
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// horiz
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ifeithershift set j 1 else set j 10
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ifhitkey KEY_gUP add .extra j
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else ifhitkey KEY_gKP5 sub .extra j
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clamp .extra -500 500
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// angle
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set j 128
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ifeitherctrl set j 4
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ifeithershift { ifeitherctrl set j 1 else set j 32 }
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ifhitkey KEY_gLEFT sub .ang j
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else ifhitkey KEY_gRIGHT add .ang j
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// range
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ifeithershift set j 10
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else ifeitherctrl set j 1000
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else set j 100
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ifhitkey KEY_gPGUP add .hitag j
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else ifhitkey KEY_gHOME sub .hitag j
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clamp .hitag 0 16000
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// radius
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ifeitherctrl
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{
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ifholdkey KEY_gMINUS add .shade 9
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else ifholdkey KEY_gPLUS sub .shade 9
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clamp .shade -118 117
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}
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// min/max shade
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ifeithershift set j -1 else set j 1
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ifeitherctrl
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{
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ifhitkey KEY_gSLASH
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{
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set .xoffset 0
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set .yoffset 0
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}
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}
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else
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{
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set k 0
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ifhitkey KEY_gSLASH { add .xoffset j, set k 1 }
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else ifhitkey KEY_gSTAR { add .yoffset j, set k 1 }
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ife k 1
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{
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qsprintf TQUOTE 15 .xoffset .yoffset
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quote TQUOTE
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}
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}
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// color/picnum
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ifeitheralt
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{
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ifhitkey KEY_gEND
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{
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getnumber256 .xvel 12 255
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getnumber256 .yvel 13 255
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getnumber256 .zvel 14 255
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}
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else ifhitkey KEY_gDOWN
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{
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getnumber256 .owner 17 -MAXTILES
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}
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}
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else
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{
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ifeitherctrl set j 1 else set j 10
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ifeithershift inv j
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set k 0
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ifhitkey KEY_gEND { add .xvel j, set k 1 }
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ifhitkey KEY_gDOWN { add .yvel j, set k 1 }
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ifhitkey KEY_gPGDN { add .zvel j, set k 1 }
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ife k 1
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{
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clamp .xvel 1 255
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clamp .yvel 1 255
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clamp .zvel 1 255
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qsprintf TQUOTE 16 .xvel .yvel .zvel
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quote TQUOTE
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}
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}
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}
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ends
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/*
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defstate testkeyavail
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for i range 27
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{
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ifholdkey alphakeys[i]
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{
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qsprintf TQUOTE 5 i alphakeys[i]
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quote TQUOTE
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}
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}
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for i range 10
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{
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ifholdkey numberkeys[i]
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{
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qsprintf TQUOTE 18 i numberkeys[i]
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quote TQUOTE
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}
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}
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ends
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*/
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// rotate highlighted sprites around selected (closest to mouse) sprite
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// global parameter: dang
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defstate rotselspr
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ifg highlightcnt 0
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ifge pointhighlight 16384, ifl pointhighlight 32768
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{
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ife dang 0 return
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set p pointhighlight, and p 16383
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add sprite[p].ang dang
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for i selsprites, ifn i p
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{
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rotatepoint sprite[p].x sprite[p].y .x .y dang (x y)
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add .ang dang
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bsetsprite I x y .z
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}
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}
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ends
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onevent EVENT_PREKEYS2D
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// state testkeyavail
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set j 0
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ifeitherctrl
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{
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ifhitkey KEY_COMMA set j -1
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ifhitkey KEY_PERIOD set j 1
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}
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ifn j 0
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{
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mul j 512
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set dang j
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state rotselspr
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}
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endevent
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onevent EVENT_PREKEYS3D
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// state testkeyavail
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state fiddlewithlights
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endevent
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defstate setas
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set j dayx
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mul j ydim mul j 8
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div j xdim div j 5
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setaspect davr j
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ends
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onevent EVENT_ENTER3DMODE
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state setas
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endevent
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defstate cmp_by_lotag // comparator subroutine for sorting
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set RETURN sprite[SV2].lotag
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sub RETURN sprite[SV1].lotag
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ends
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onevent EVENT_DRAW2DSCREEN
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ifl cursectnum 0 return
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// connect LOCATORS in a sector by lines
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getarraysize ar tmp
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set j 0
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for i spritesofsector cursectnum
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{
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ifge j tmp nullop else
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ifactor LOCATORS
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{
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set ar[j] i
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add j 1
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}
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}
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set tmp j
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sort ar tmp cmp_by_lotag
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sub tmp 1
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for i range tmp
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{
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set j ar[i]
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set k i, add k 1, set k ar[k]
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drawline16b sprite[j].x sprite[j].y sprite[k].x sprite[k].y drawcol
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}
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/*
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set drawlinepat -1
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for i allsprites
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ifactor LIZTROOP
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drawcircle16b sprite[i].x sprite[i].y 256 drawcol
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*/
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endevent
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// LOCATORS auto-incrementer
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onevent EVENT_INSERTSPRITE2D
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set k I
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set j -1
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for i spritesofsector .sectnum
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{
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ifn i k, ifactor LOCATORS, ifg .lotag j
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set j .lotag
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}
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ifg j -1
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{
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add j 1
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set .lotag j
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}
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endevent
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//////////////////// SPRITE DUPLICATORS ////////////////////
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defstate transcnt
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ifle cnt 0 { inv cnt, add cnt 128 }
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ends
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define DUP_ROT_MAGIC 123
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// duplicates and rotates selected sprites around
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// pivot sprite with fields
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// .extra=123 (magic)
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// .ang: angle delta
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// .yrepeat*32: z delta (positive if pal!=0, i.e. going down)
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// .shade: count (-128 to 0 -> 255 to 128)
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defstate duprot
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ifn searchstat 3 return
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ifn sprite[searchwall].extra DUP_ROT_MAGIC return
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set p searchwall // pivot sprite
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set cnt sprite[p].shade, state transcnt
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set sprite[p].extra -1
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for i range cnt
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{
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for j selsprites, ifn j p
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{
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dupsprite j // duplicate sprite j, I becomes index of newly created sprite
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set dang i, add dang 1, mul dang sprite[p].ang
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rotatepoint sprite[p].x sprite[p].y .x .y dang (x y)
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add .ang dang
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set z i, add z 1, mul z sprite[p].yrepeat, shiftl z 5
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ife sprite[p].pal 0, inv z
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add z .z
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bsetsprite I x y z
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}
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}
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ends
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// same as above but with tsprite[], as a kind of preview
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defstate tduprot
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ifn searchstat 3 return
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ifn sprite[searchwall].extra DUP_ROT_MAGIC return
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set p searchwall // pivot sprite
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set cnt sprite[p].shade, state transcnt
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for i range cnt
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{
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for j selsprites, ifn j p
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{
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set k spritesortcnt
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tdupsprite j
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set dang i, add dang 1, mul dang sprite[p].ang
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rotatepoint sprite[p].x sprite[p].y tsprite[k].x tsprite[k].y dang (x y)
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add tsprite[k].ang dang
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set z i, add z 1, mul z sprite[p].yrepeat, shiftl z 5
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ife sprite[p].pal 0 inv z
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add z tsprite[k].z
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set tsprite[k].x x
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set tsprite[k].y y
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set tsprite[k].z z
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or tsprite[k].cstat 514
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}
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}
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ends
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define DUP_LIN_MAGIC 234
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define DUP_LIN_MAGIC2 345
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// duplicates and translates selected sprites in the direction between two
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// reference sprites with fields
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// .extra=234 (1st sprite), =345 (2nd, aimed at sprite)
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// .shade: count (-128 to 0 -> 255 to 128)
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defstate duplin
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ifn searchstat 3 return
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ifn sprite[searchwall].extra DUP_LIN_MAGIC2 return
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set r searchwall // 2nd reference point
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set cnt sprite[r].shade, state transcnt
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set p -1 // 1st reference point
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for i selsprites, ifn i r
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{
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ife .extra DUP_LIN_MAGIC { set p i, break }
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}
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ifl p 0 return
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set sprite[p].extra -1
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set sprite[r].extra -1
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set dx sprite[r].x, sub dx sprite[p].x
|
|
set dy sprite[r].y, sub dy sprite[p].y
|
|
set dz sprite[r].z, sub dz sprite[p].z
|
|
|
|
for i range cnt
|
|
{
|
|
for j selsprites, ifn j r
|
|
{
|
|
dupsprite j
|
|
|
|
set x i, add x 1, mul x dx, add x .x
|
|
set y i, add y 1, mul y dy, add y .y
|
|
set z i, add z 1, mul z dz, add z .z
|
|
bsetsprite I x y z
|
|
}
|
|
}
|
|
ends
|
|
|
|
defstate tduplin
|
|
ifn searchstat 3 return
|
|
ifn sprite[searchwall].extra DUP_LIN_MAGIC2 return
|
|
|
|
set r searchwall // 2nd reference point
|
|
|
|
set cnt sprite[r].shade, state transcnt
|
|
|
|
set p -1 // 1st reference point
|
|
for i selsprites, ifn i r
|
|
{
|
|
ife .extra DUP_LIN_MAGIC { set p i, break }
|
|
}
|
|
ifl p 0 return
|
|
|
|
set dx sprite[r].x, sub dx sprite[p].x
|
|
set dy sprite[r].y, sub dy sprite[p].y
|
|
set dz sprite[r].z, sub dz sprite[p].z
|
|
|
|
for i range cnt
|
|
{
|
|
for j selsprites, ifn j r
|
|
{
|
|
set k spritesortcnt
|
|
tdupsprite j
|
|
|
|
set tmp i, add tmp 1, mul tmp dx
|
|
add tsprite[k].x tmp
|
|
set tmp i, add tmp 1, mul tmp dy
|
|
add tsprite[k].y tmp
|
|
set tmp i, add tmp 1, mul tmp dz
|
|
add tsprite[k].z tmp
|
|
|
|
or tsprite[k].cstat 514
|
|
// bsetsprite I x y z
|
|
}
|
|
}
|
|
ends
|
|
|
|
onevent EVENT_ANALYZESPRITES
|
|
state tduprot
|
|
state tduplin
|
|
/*
|
|
for i drawnsprites
|
|
{
|
|
set j tsprite[i].owner
|
|
switch sprite[j].picnum
|
|
case LIZTROOP spritepal 1 break
|
|
case PIGCOP spritepal 2 break
|
|
case BOSS1 spritepal 6 break
|
|
endswitch
|
|
}
|
|
*/
|
|
endevent
|
|
|
|
onevent EVENT_KEYS3D
|
|
// door sound tester
|
|
ife searchstat 0
|
|
ifholdkey KEY_SPACE
|
|
{
|
|
set k wall[searchwall].nextsector
|
|
ifl k 0 set k searchsector
|
|
|
|
ife sector[k].lotag 0 return
|
|
|
|
for i spritesofsector k
|
|
{
|
|
ifactor MUSICANDSFX
|
|
ifge .lotag 0 ifl .lotag MAXSOUNDS
|
|
{
|
|
getsoundflags .lotag m
|
|
ifand m 1 nullop else soundonce .lotag
|
|
}
|
|
}
|
|
}
|
|
|
|
// swinging doors tester -- hit space on a door wall
|
|
ife searchstat 0
|
|
ifhitkey KEY_SPACE // SE11 ST23 up:ccw
|
|
{
|
|
set k wall[searchwall].nextsector
|
|
ifl k 0 return
|
|
ifn sector[k].lotag 23 return
|
|
set tmp 0
|
|
for i loopofwall searchwall
|
|
{
|
|
ifl wall[i].nextsector 0 set tmp 1 else
|
|
ifn wall[i].nextsector k set tmp 1
|
|
}
|
|
// a weaker condition
|
|
// for i loopofwall wall[searchwall].nextwall
|
|
// {
|
|
// ifl wall[i].nextsector 0 set tmp 1 else
|
|
// ifn wall[i].nextsector searchsector set tmp 1
|
|
// }
|
|
ifn tmp 0
|
|
{
|
|
quote 7
|
|
return
|
|
}
|
|
|
|
set l -1
|
|
for i spritesofsector k
|
|
{
|
|
ifactor SECTOREFFECTOR ife sprite[i].lotag 11
|
|
{
|
|
set l i
|
|
ifn sprite[i].ang 512 ifn sprite[i].ang 1024 ifn sprite[i].ang 1536 set l -1
|
|
}
|
|
}
|
|
ifl l 0
|
|
{
|
|
quote 8
|
|
return
|
|
}
|
|
|
|
for tmp wallsofsector k
|
|
{
|
|
rotatepoint (sprite[l].x sprite[l].y) (wall[tmp].x wall[tmp].y) sprite[l].ang (i j)
|
|
dragpoint tmp i j
|
|
}
|
|
for tmp spritesofsector k
|
|
{
|
|
ifn tmp l
|
|
{
|
|
rotatepoint (sprite[l].x sprite[l].y) (sprite[tmp].x sprite[tmp].y) sprite[l].ang (i j)
|
|
bsetsprite tmp i j sprite[tmp].z
|
|
}
|
|
}
|
|
inv sprite[l].ang
|
|
}
|
|
|
|
// teleporter -- works on SE7 and SE17 (elevator)
|
|
ife searchstat 3
|
|
ifhitkey KEY_SPACE
|
|
{
|
|
ife sprite[searchwall].picnum SECTOREFFECTOR
|
|
{
|
|
set tmp 0
|
|
ife sprite[searchwall].lotag 7 set tmp 1
|
|
ife sprite[searchwall].lotag 17 set tmp 1
|
|
ife tmp 0 return
|
|
|
|
for i allsprites
|
|
{
|
|
ifn i searchwall, ifactor SECTOREFFECTOR, ife sprite[i].lotag sprite[searchwall].lotag
|
|
ife sprite[i].hitag sprite[searchwall].hitag
|
|
{
|
|
add posx sprite[i].x, sub posx sprite[searchwall].x
|
|
add posy sprite[i].y, sub posy sprite[searchwall].y
|
|
add posz sprite[i].z, sub posz sprite[searchwall].z
|
|
|
|
updatecursectnum
|
|
|
|
return
|
|
}
|
|
}
|
|
}
|
|
else ife sprite[searchwall].extra DUP_ROT_MAGIC
|
|
{
|
|
state duprot
|
|
}
|
|
else ife sprite[searchwall].extra DUP_LIN_MAGIC2
|
|
{
|
|
state duplin
|
|
}
|
|
}
|
|
|
|
ifholdkey KEY_0
|
|
// ife 0 1
|
|
{
|
|
ifeithershift sub davr 512 else add davr 512
|
|
ifl davr 32768 set davr 32768
|
|
ifg davr 256000 set davr 256000
|
|
setaspect davr yxaspect
|
|
qsprintf TQUOTE 4 davr yxaspect
|
|
quote TQUOTE
|
|
}
|
|
endevent
|
|
|
|
defstate replacestuff
|
|
for i spritesofsector searchsector
|
|
// ife sprite[i].picnum AMMO set sprite[i].picnum BATTERYAMMO
|
|
ifactor parm[0] cactor parm[1]
|
|
ends
|
|
|
|
defstate convlights // convert (0,0,0) lights to (255,255,255)-ones
|
|
for i allsprites ifactor 1 ifge .lotag 49 ifle .lotag 50 ife .xvel 0 ife .yvel 0 ife .zvel 0
|
|
{ set .xvel 255 set .yvel 255 set .zvel 255 }
|
|
ends
|
|
|
|
defstate resetallws // reset all sprites and walls to default repeat/panning
|
|
for i allsprites
|
|
{
|
|
set .xrepeat 64
|
|
set .yrepeat 64
|
|
}
|
|
for i allwalls
|
|
{
|
|
set wall[i].cstat 0
|
|
set wall[i].xpanning 0
|
|
set wall[i].ypanning 0
|
|
set wall[i].yrepeat 8
|
|
fixrepeats i
|
|
}
|
|
ends
|
|
|
|
defstate jumptosec // (tmp)
|
|
for i allsectors
|
|
{
|
|
ife i tmp
|
|
{
|
|
set j sector[i].wallptr
|
|
set posx wall[j].x
|
|
set posy wall[j].y
|
|
}
|
|
}
|
|
ends
|
|
|
|
// Map corruption checker
|
|
|
|
gamevar ewall 0 0
|
|
gamevar endwall 0 0
|
|
|
|
defstate corruptchk
|
|
ifle numsectors MAXSECTORS ifle numwalls MAXWALLS nullop else
|
|
{ quote 19 printmessage16 19 return }
|
|
|
|
set ewall 0 // expected wall index
|
|
for i allsectors
|
|
{
|
|
set k 1
|
|
ifge sector[i].wallptr 0 ifl sector[i].wallptr numwalls nullop else
|
|
{
|
|
qsprintf TQUOTE 20 i sector[i].wallptr numwalls
|
|
quote TQUOTE printmessage16 TQUOTE
|
|
set k 0
|
|
}
|
|
ifn ewall sector[i].wallptr
|
|
{
|
|
qsprintf TQUOTE 21 i sector[i].wallptr ewall
|
|
quote TQUOTE printmessage16 TQUOTE
|
|
set ewall sector[i].wallptr
|
|
}
|
|
add ewall sector[i].wallnum
|
|
|
|
set endwall sector[i].wallptr add endwall sector[i].wallnum
|
|
ifg endwall numwalls
|
|
{
|
|
qsprintf TQUOTE 22 i endwall numwalls
|
|
quote TQUOTE printmessage16 TQUOTE
|
|
set k 0
|
|
}
|
|
|
|
ifn k 0
|
|
{
|
|
for j wallsofsector i
|
|
{
|
|
ifge wall[j].point2 sector[i].wallptr ifl wall[i].point2 endwall nullop else
|
|
{
|
|
qsprintf TQUOTE 23 j wall[j].point2 i sector[i].wallptr endwall
|
|
quote TQUOTE printmessage16 TQUOTE
|
|
}
|
|
|
|
ifge wall[i].nextwall numwalls
|
|
{
|
|
qsprintf TQUOTE 24 j wall[j].nextwall numwalls
|
|
quote TQUOTE printmessage16 TQUOTE
|
|
}
|
|
|
|
ifge wall[i].nextsector numsectors
|
|
{
|
|
qsprintf TQUOTE 25 j wall[j].nextsector numsectors
|
|
quote TQUOTE printmessage16 TQUOTE
|
|
}
|
|
}
|
|
}
|
|
}
|
|
ends
|