raze-gles/source/core/razefont.cpp
2021-06-20 16:34:26 +02:00

231 lines
7.2 KiB
C++

/*
** razefont.cpp
**
**---------------------------------------------------------------------------
** Copyright 2021 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
#include "razefont.h"
#include "gamecontrol.h"
#include "c_cvars.h"
#include "i_interface.h"
#include "vm.h"
#include "gstrings.h"
#include "texturemanager.h"
#include "buildtiles.h"
FGameTexture* GetBaseForChar(FGameTexture* t);
void FontCharCreated(FGameTexture* base, FGameTexture* glyph);
FFont* IndexFont;
FFont* DigiFont;
FFont* BigFont13, * BigFont15;
CUSTOM_CVAR(Int, duke_menufont, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
{
if (!(g_gameType & GAMEFLAG_DUKE) || !BigFont13 || !BigFont15) return;
if (self < -1 || self > 1) self = -1;
else
{
// Font info must be copied so that BigFont does not change its address.
if (self == 0 || (self == -1 && isPlutoPak())) OriginalBigFont->CopyFrom(*BigFont15);
else if (self == 1 || (self == -1 && !isPlutoPak())) OriginalBigFont->CopyFrom(*BigFont13);
}
}
#if 0
static void SetupHires(FFont *font)
{
if (!font) return;
auto altfont = font->AltFont();
if (!altfont) return;
// Set up hightile links for the font.
for (int i = 33; i < 127; i++)
{
auto mycode = font->GetCharCode(i, true);
if (mycode != i) continue;
auto mychar = font->GetChar(i, CR_UNDEFINED, nullptr);
if (mychar == nullptr) continue;
auto altcode = altfont->GetCharCode(i, true);
if (altcode != i) continue;
auto altchar = altfont->GetChar(i, CR_UNDEFINED, nullptr);
if (altchar == nullptr) continue;
auto base = GetBaseForChar(altchar);
if (base == nullptr) continue;
FontCharCreated(base, mychar);
}
}
#endif
void InitFont()
{
V_InitFonts();
BigFont = V_GetFont("BigFont");
SmallFont = V_GetFont("SmallFont");
SmallFont2 = V_GetFont("SmallFont2");
IndexFont = V_GetFont("IndexFont");
DigiFont = V_GetFont("DigiFont");
//SetupHires(BigFont);
//SetupHires(SmallFont);
if (g_gameType & GAMEFLAG_DUKE)
{
BigFont13 = V_GetFont("BigFont13");
BigFont15 = V_GetFont("BigFont15");
BigFont = new FFont(0, "BigFont");
BigFont->CopyFrom(*BigFont15);
}
OriginalSmallFont = SmallFont;
OriginalBigFont = BigFont;
}
static int compareChar(int code, FFont* gamefont, FFont* myfont)
{
auto c1 = gamefont->GetChar(code, CR_UNDEFINED, nullptr);
auto c2 = myfont->GetChar(code, CR_UNDEFINED, nullptr);
if (c1 == nullptr || c2 == nullptr) return 1; // this should never happen unless one of the fonts is broken.
if (c1->GetTexelHeight() != c2->GetTexelHeight()) return 0;
if (c1->GetTexelWidth() != c2->GetTexelWidth()) return 0;
// If there's a hires version attached to the base, treat this as the base being different.
TexturePick pick;
if (PickTexture(c1, 0, pick) && pick.texture != c1) return 0;
auto t1 = c1->GetTexture();
auto t2 = c2->GetTexture();
auto buf1 = t1->CreateTexBuffer(0);
auto buf2 = t2->CreateTexBuffer(0);
// at this point the palette has not yet been fully set up so the alpha channel is not consistent.
// We have to mask it out here to be able to compare the two buffers.
for (int i = 3; i < buf1.mWidth * buf1.mHeight * 4; i+=4)
{
buf1.mBuffer[i] = buf2.mBuffer[i] = 0;
}
int res = memcmp(buf1.mBuffer, buf2.mBuffer, buf1.mWidth * buf1.mHeight * 4);
return res == 0;
}
void SetupFontSubstitution()
{
auto tilesmallfont = V_GetFont("tilesmallfont");
auto tilebigfont = V_GetFont("tilebigfont");
// Check if the fonts have been altered by a mod.
// If that is the case we need to do a bit of remapping to ensure the proper font gets used at least for English text.
if (tilesmallfont)
{
int hits = 0;
hits += compareChar('0', tilesmallfont, SmallFont);
hits += compareChar('A', tilesmallfont, SmallFont);
hits += compareChar('a', tilesmallfont, SmallFont);
if (hits < 3)
{
tilesmallfont->SetName(SmallFont->GetName());
SmallFont->SetName("OriginalSmallFont");
SmallFont = tilesmallfont;
}
}
if (tilebigfont)
{
int hits = 0;
if (g_gameType & GAMEFLAG_DUKE)
{
hits += compareChar('0', tilebigfont, BigFont13);
hits += compareChar('A', tilebigfont, BigFont13);
hits += compareChar('0', tilebigfont, BigFont15);
hits += compareChar('A', tilebigfont, BigFont15);
}
else
{
hits += compareChar('0', tilebigfont, BigFont);
hits += compareChar('A', tilebigfont, BigFont);
}
if (hits < 2)
{
tilebigfont->SetName(BigFont->GetName());
BigFont->SetName("OriginalBigFont");
BigFont = tilebigfont;
}
}
}
FFont* PickBigFont(const char* txt)
{
if (generic_ui) return NewSmallFont; // Note: Support is incomplete. Translations do not exist anyway for most content.
if (!OriginalBigFont || OriginalBigFont == BigFont) return BigFont;
if (txt && *txt == '$') txt = GStrings[txt + 1];
if (!txt || !*txt) txt = GStrings["REQUIRED_CHARACTERS"];
if (!txt || !*txt || BigFont->CanPrint(txt)) return BigFont;
return OriginalBigFont;
}
static FFont* PickBigFont_(const FString& str)
{
return PickBigFont(str.GetChars());
}
DEFINE_ACTION_FUNCTION_NATIVE(_Raze, PickBigFont, PickBigFont_)
{
PARAM_PROLOGUE;
PARAM_STRING(text);
//PARAM_POINTER(cr, int);
ACTION_RETURN_POINTER(PickBigFont(text));
}
FFont* PickSmallFont(const char* txt)
{
if (generic_ui) return NewSmallFont; // Note: Support is incomplete. Translations do not exist anyway for most content.
if (!OriginalSmallFont || OriginalSmallFont == SmallFont) return SmallFont;
if (txt && *txt == '$') txt = GStrings[txt + 1];
if (!txt || !*txt) txt = GStrings["REQUIRED_CHARACTERS"];
if (!txt || !*txt || SmallFont->CanPrint(txt)) return SmallFont;
return OriginalSmallFont;
}
static FFont* PickSmallFont_(const FString& str)
{
return PickSmallFont(str.GetChars());
}
DEFINE_ACTION_FUNCTION_NATIVE(_Raze, PickSmallFont, PickSmallFont_)
{
PARAM_PROLOGUE;
PARAM_STRING(text);
//PARAM_POINTER(cr, int);
ACTION_RETURN_POINTER(PickSmallFont(text));
}