raze-gles/polymer/eduke32/source/menus.h
2012-10-14 22:16:07 +00:00

78 lines
2.3 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
#ifndef __menus_h__
#define __menus_h__
#include "savegame.h"
#define MENU_MARGIN_REGULAR 40
#define MENU_MARGIN_CENTER 160
enum MenuIndex_t {
MENU_MAIN = 0,
MENU_MAIN_INGAME = 50,
MENU_EPISODE = 100,
MENU_USERMAP = 101,
MENU_SELECTMAP = 102,
MENU_SKILL = 110,
MENU_SETUP = 200,
MENU_GAMESETUP = 201,
MENU_OPTIONS = 202,
MENU_VIDEOSETUP = 203,
MENU_KEYBOARDSETUP = 204,
MENU_KEYBOARDASSIGN = 210,
MENU_LOAD = 300,
MENU_STORY = 400,
MENU_F1HELP = 401,
MENU_QUIT = 500,
MENU_QUITTOTITLE = 501,
MENU_QUIT2 = 502,
MENU_SOUND = 700,
MENU_SOUND_INGAME = 701,
MENU_CREDITS = 990,
MENU_CREDITS2 = 991,
MENU_CREDITS3 = 992,
MENU_CREDITS4 = 993,
MENU_CREDITS5 = 994,
MENU_CREDITS6 = 995,
MENU_CREDITS7 = 996,
MENU_CREDITS8 = 997,
MENU_CREDITS9 = 998,
MENU_CREDITS10 = 999,
MENU_ADULTMODE = 10000,
MENU_ADULTPASSWORD = 10001,
MENU_BUYDUKE = 20000,
};
extern char inputloc;
extern int16_t g_skillSoundID;
extern int32_t g_lastSaveSlot;
extern int32_t g_quitDeadline;
extern int32_t probey;
extern int32_t voting;
int32_t menutext_(int32_t x,int32_t y,int32_t s,int32_t p,char *t,int32_t bits);
void M_ChangeMenu(int32_t cm);
void G_CheckPlayerColor(int32_t *color,int32_t prev_color);
void M_DisplayMenus(void);
#endif