mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-26 03:30:46 +00:00
cf339e8105
git-svn-id: https://svn.eduke32.com/eduke32@4748 1a8010ca-5511-0410-912e-c29ae57300e0
587 lines
18 KiB
C
587 lines
18 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2013 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#define DYNSOUNDREMAP_ENABLE
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#define KICK_HIT__STATIC 0
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#define PISTOL_RICOCHET__STATIC 1
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#define PISTOL_BODYHIT__STATIC 2
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#define PISTOL_FIRE__STATIC 3
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#define EJECT_CLIP__STATIC 4
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#define INSERT_CLIP__STATIC 5
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#define CHAINGUN_FIRE__STATIC 6
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#define RPG_SHOOT__STATIC 7
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#define POOLBALLHIT__STATIC 8
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#define RPG_EXPLODE__STATIC 9
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#define CAT_FIRE__STATIC 10
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#define SHRINKER_FIRE__STATIC 11
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#define ACTOR_SHRINKING__STATIC 12
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#define PIPEBOMB_BOUNCE__STATIC 13
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#define PIPEBOMB_EXPLODE__STATIC 14
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#define LASERTRIP_ONWALL__STATIC 15
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#define LASERTRIP_ARMING__STATIC 16
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#define LASERTRIP_EXPLODE__STATIC 17
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#define VENT_BUST__STATIC 18
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#define GLASS_BREAKING__STATIC 19
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#define GLASS_HEAVYBREAK__STATIC 20
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#define SHORT_CIRCUIT__STATIC 21
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#define ITEM_SPLASH__STATIC 22
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#define DUKE_BREATHING__STATIC 23
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#define DUKE_EXHALING__STATIC 24
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#define DUKE_GASP__STATIC 25
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#define SLIM_RECOG__STATIC 26
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// #define ENDSEQVOL3SND1__STATIC 27
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#define DUKE_URINATE__STATIC 28
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#define ENDSEQVOL3SND2__STATIC 29
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#define ENDSEQVOL3SND3__STATIC 30
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#define DUKE_PASSWIND__STATIC 32
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#define DUKE_CRACK__STATIC 33
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#define SLIM_ATTACK__STATIC 34
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#define SOMETHINGHITFORCE__STATIC 35
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#define DUKE_DRINKING__STATIC 36
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#define DUKE_KILLED1__STATIC 37
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#define DUKE_GRUNT__STATIC 38
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#define DUKE_HARTBEAT__STATIC 39
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#define DUKE_ONWATER__STATIC 40
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#define DUKE_DEAD__STATIC 41
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#define DUKE_LAND__STATIC 42
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#define DUKE_WALKINDUCTS__STATIC 43
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#define DUKE_GLAD__STATIC 44
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#define DUKE_YES__STATIC 45
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#define DUKE_HEHE__STATIC 46
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#define DUKE_SHUCKS__STATIC 47
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#define DUKE_UNDERWATER__STATIC 48
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#define DUKE_JETPACK_ON__STATIC 49
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#define DUKE_JETPACK_IDLE__STATIC 50
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#define DUKE_JETPACK_OFF__STATIC 51
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#define LIZTROOP_GROWL__STATIC 52
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#define LIZTROOP_TALK1__STATIC 53
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#define LIZTROOP_TALK2__STATIC 54
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#define LIZTROOP_TALK3__STATIC 55
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#define DUKETALKTOBOSS__STATIC 56
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#define LIZCAPT_GROWL__STATIC 57
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#define LIZCAPT_TALK1__STATIC 58
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#define LIZCAPT_TALK2__STATIC 59
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#define LIZCAPT_TALK3__STATIC 60
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#define LIZARD_BEG__STATIC 61
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#define LIZARD_PAIN__STATIC 62
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#define LIZARD_DEATH__STATIC 63
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#define LIZARD_SPIT__STATIC 64
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#define DRONE1_HISSRATTLE__STATIC 65
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#define DRONE1_HISSSCREECH__STATIC 66
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#define DUKE_TIP2__STATIC 67
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#define FLESH_BURNING__STATIC 68
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#define SQUISHED__STATIC 69
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#define TELEPORTER__STATIC 70
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#define ELEVATOR_ON__STATIC 71
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#define DUKE_KILLED3__STATIC 72
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#define ELEVATOR_OFF__STATIC 73
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#define DOOR_OPERATE1__STATIC 74
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#define SUBWAY__STATIC 75
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#define SWITCH_ON__STATIC 76
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#define FAN__STATIC 77
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#define DUKE_GETWEAPON3__STATIC 78
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#define FLUSH_TOILET__STATIC 79
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#define HOVER_CRAFT__STATIC 80
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#define EARTHQUAKE__STATIC 81
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#define INTRUDER_ALERT__STATIC 82
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#define END_OF_LEVEL_WARN__STATIC 83
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#define ENGINE_OPERATING__STATIC 84
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#define REACTOR_ON__STATIC 85
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#define COMPUTER_AMBIENCE__STATIC 86
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#define GEARS_GRINDING__STATIC 87
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#define BUBBLE_AMBIENCE__STATIC 88
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#define MACHINE_AMBIENCE__STATIC 89
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#define SEWER_AMBIENCE__STATIC 90
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#define WIND_AMBIENCE__STATIC 91
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#define SOMETHING_DRIPPING__STATIC 92
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#define STEAM_HISSING__STATIC 93
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#define THEATER_BREATH__STATIC 94
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#define BAR_MUSIC__STATIC 95
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#define BOS1_ROAM__STATIC 96
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#define BOS1_RECOG__STATIC 97
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#define BOS1_ATTACK1__STATIC 98
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#define BOS1_PAIN__STATIC 99
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#define BOS1_DYING__STATIC 100
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#define BOS2_ROAM__STATIC 101
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#define BOS2_RECOG__STATIC 102
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#define BOS2_ATTACK__STATIC 103
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#define BOS2_PAIN__STATIC 104
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#define BOS2_DYING__STATIC 105
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#define GETATOMICHEALTH__STATIC 106
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#define DUKE_GETWEAPON2__STATIC 107
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#define BOS3_DYING__STATIC 108
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#define SHOTGUN_FIRE__STATIC 109
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#define PRED_ROAM__STATIC 110
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#define PRED_RECOG__STATIC 111
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#define PRED_ATTACK__STATIC 112
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#define PRED_PAIN__STATIC 113
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#define PRED_DYING__STATIC 114
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#define CAPT_ROAM__STATIC 115
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#define CAPT_ATTACK__STATIC 116
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#define CAPT_RECOG__STATIC 117
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#define CAPT_PAIN__STATIC 118
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#define CAPT_DYING__STATIC 119
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#define PIG_ROAM__STATIC 120
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#define PIG_RECOG__STATIC 121
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#define PIG_ATTACK__STATIC 122
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#define PIG_PAIN__STATIC 123
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#define PIG_DYING__STATIC 124
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#define RECO_ROAM__STATIC 125
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#define RECO_RECOG__STATIC 126
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#define RECO_ATTACK__STATIC 127
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#define RECO_PAIN__STATIC 128
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#define RECO_DYING__STATIC 129
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#define DRON_ROAM__STATIC 130
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#define DRON_RECOG__STATIC 131
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#define DRON_ATTACK1__STATIC 132
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#define DRON_PAIN__STATIC 133
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#define DRON_DYING__STATIC 134
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#define COMM_ROAM__STATIC 135
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#define COMM_RECOG__STATIC 136
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#define COMM_ATTACK__STATIC 137
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#define COMM_PAIN__STATIC 138
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#define COMM_DYING__STATIC 139
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#define OCTA_ROAM__STATIC 140
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#define OCTA_RECOG__STATIC 141
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#define OCTA_ATTACK1__STATIC 142
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#define OCTA_PAIN__STATIC 143
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#define OCTA_DYING__STATIC 144
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#define TURR_ROAM__STATIC 145
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#define TURR_RECOG__STATIC 146
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#define TURR_ATTACK__STATIC 147
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#define DUMPSTER_MOVE__STATIC 148
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#define SLIM_DYING__STATIC 149
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#define BOS3_ROAM__STATIC 150
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#define BOS3_RECOG__STATIC 151
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#define BOS3_ATTACK1__STATIC 152
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#define BOS3_PAIN__STATIC 153
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#define BOS1_ATTACK2__STATIC 154
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#define COMM_SPIN__STATIC 155
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#define BOS1_WALK__STATIC 156
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#define DRON_ATTACK2__STATIC 157
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#define THUD__STATIC 158
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#define OCTA_ATTACK2__STATIC 159
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#define WIERDSHOT_FLY__STATIC 160
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#define TURR_PAIN__STATIC 161
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#define TURR_DYING__STATIC 162
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#define SLIM_ROAM__STATIC 163
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#define LADY_SCREAM__STATIC 164
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#define DOOR_OPERATE2__STATIC 165
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#define DOOR_OPERATE3__STATIC 166
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#define DOOR_OPERATE4__STATIC 167
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#define BORNTOBEWILDSND__STATIC 168
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#define SHOTGUN_COCK__STATIC 169
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#define GENERIC_AMBIENCE1__STATIC 170
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#define GENERIC_AMBIENCE2__STATIC 171
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#define GENERIC_AMBIENCE3__STATIC 172
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#define GENERIC_AMBIENCE4__STATIC 173
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#define GENERIC_AMBIENCE5__STATIC 174
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#define GENERIC_AMBIENCE6__STATIC 175
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#define BOS3_ATTACK2__STATIC 176
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#define GENERIC_AMBIENCE17__STATIC 177
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#define GENERIC_AMBIENCE18__STATIC 178
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#define GENERIC_AMBIENCE19__STATIC 179
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#define GENERIC_AMBIENCE20__STATIC 180
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#define GENERIC_AMBIENCE21__STATIC 181
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#define GENERIC_AMBIENCE22__STATIC 182
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#define SECRETLEVELSND__STATIC 183
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#define GENERIC_AMBIENCE8__STATIC 184
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#define GENERIC_AMBIENCE9__STATIC 185
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#define GENERIC_AMBIENCE10__STATIC 186
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#define GENERIC_AMBIENCE11__STATIC 187
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#define GENERIC_AMBIENCE12__STATIC 188
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#define GENERIC_AMBIENCE13__STATIC 189
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#define GENERIC_AMBIENCE14__STATIC 190
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#define GENERIC_AMBIENCE15__STATIC 192
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#define GENERIC_AMBIENCE16__STATIC 193
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#define FIRE_CRACKLE__STATIC 194
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#define BONUS_SPEECH1__STATIC 195
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#define BONUS_SPEECH2__STATIC 196
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#define BONUS_SPEECH3__STATIC 197
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#define PIG_CAPTURE_DUKE__STATIC 198
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#define BONUS_SPEECH4__STATIC 199
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#define DUKE_LAND_HURT__STATIC 200
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#define DUKE_HIT_STRIPPER1__STATIC 201
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#define DUKE_TIP1__STATIC 202
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#define DUKE_KILLED2__STATIC 203
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#define PRED_ROAM2__STATIC 204
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#define PIG_ROAM2__STATIC 205
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#define DUKE_GETWEAPON1__STATIC 206
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#define DUKE_SEARCH2__STATIC 207
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#define DUKE_CRACK2__STATIC 208
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#define DUKE_SEARCH__STATIC 209
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#define DUKE_GET__STATIC 210
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#define DUKE_LONGTERM_PAIN__STATIC 211
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#define MONITOR_ACTIVE__STATIC 212
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#define NITEVISION_ONOFF__STATIC 213
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#define DUKE_HIT_STRIPPER2__STATIC 214
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#define DUKE_CRACK_FIRST__STATIC 215
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#define DUKE_USEMEDKIT__STATIC 216
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#define DUKE_TAKEPILLS__STATIC 217
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#define DUKE_PISSRELIEF__STATIC 218
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#define SELECT_WEAPON__STATIC 219
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#define WATER_GURGLE__STATIC 220
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#define DUKE_GETWEAPON4__STATIC 221
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#define JIBBED_ACTOR1__STATIC 222
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#define JIBBED_ACTOR2__STATIC 223
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#define JIBBED_ACTOR3__STATIC 224
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#define JIBBED_ACTOR4__STATIC 225
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#define JIBBED_ACTOR5__STATIC 226
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#define JIBBED_ACTOR6__STATIC 227
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#define JIBBED_ACTOR7__STATIC 228
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#define DUKE_GOTHEALTHATLOW__STATIC 229
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#define BOSSTALKTODUKE__STATIC 230
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#define WAR_AMBIENCE1__STATIC 231
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#define WAR_AMBIENCE2__STATIC 232
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#define WAR_AMBIENCE3__STATIC 233
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#define WAR_AMBIENCE4__STATIC 234
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#define WAR_AMBIENCE5__STATIC 235
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#define WAR_AMBIENCE6__STATIC 236
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#define WAR_AMBIENCE7__STATIC 237
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#define WAR_AMBIENCE8__STATIC 238
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#define WAR_AMBIENCE9__STATIC 239
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#define WAR_AMBIENCE10__STATIC 240
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#define ALIEN_TALK1__STATIC 241
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#define ALIEN_TALK2__STATIC 242
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#define EXITMENUSOUND__STATIC 243
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#define FLY_BY__STATIC 244
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#define DUKE_SCREAM__STATIC 245
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#define SHRINKER_HIT__STATIC 246
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#define RATTY__STATIC 247
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#define INTO_MENU__STATIC 248
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#define BONUSMUSIC__STATIC 249
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#define DUKE_BOOBY__STATIC 250
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#define DUKE_TALKTOBOSSFALL__STATIC 251
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#define DUKE_LOOKINTOMIRROR__STATIC 252
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#define PIG_ROAM3__STATIC 253
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#define KILLME__STATIC 254
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#define DRON_JETSND__STATIC 255
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#define SPACE_DOOR1__STATIC 256
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#define SPACE_DOOR2__STATIC 257
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#define SPACE_DOOR3__STATIC 258
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#define SPACE_DOOR4__STATIC 259
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#define SPACE_DOOR5__STATIC 260
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#define ALIEN_ELEVATOR1__STATIC 261
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#define VAULT_DOOR__STATIC 262
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#define JIBBED_ACTOR13__STATIC 263
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#define DUKE_GETWEAPON6__STATIC 264
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#define JIBBED_ACTOR8__STATIC 265
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#define JIBBED_ACTOR9__STATIC 266
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#define JIBBED_ACTOR10__STATIC 267
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#define JIBBED_ACTOR11__STATIC 268
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#define JIBBED_ACTOR12__STATIC 269
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#define DUKE_KILLED4__STATIC 270
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#define DUKE_KILLED5__STATIC 271
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#define ALIEN_SWITCH1__STATIC 272
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#define DUKE_STEPONFECES__STATIC 273
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#define DUKE_LONGTERM_PAIN2__STATIC 274
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#define DUKE_LONGTERM_PAIN3__STATIC 275
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#define DUKE_LONGTERM_PAIN4__STATIC 276
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#define COMPANB2__STATIC 277
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#define KTIT__STATIC 278
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#define HELICOP_IDLE__STATIC 279
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#define STEPNIT__STATIC 280
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#define SPACE_AMBIENCE1__STATIC 281
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#define SPACE_AMBIENCE2__STATIC 282
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#define SLIM_HATCH__STATIC 283
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#define RIPHEADNECK__STATIC 284
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#define FOUNDJONES__STATIC 285
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#define ALIEN_DOOR1__STATIC 286
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#define ALIEN_DOOR2__STATIC 287
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#define ENDSEQVOL3SND4__STATIC 288
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#define ENDSEQVOL3SND5__STATIC 289
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#define ENDSEQVOL3SND6__STATIC 290
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#define ENDSEQVOL3SND7__STATIC 291
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#define ENDSEQVOL3SND8__STATIC 292
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#define ENDSEQVOL3SND9__STATIC 293
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#define WHIPYOURASS__STATIC 294
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#define ENDSEQVOL2SND1__STATIC 295
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#define ENDSEQVOL2SND2__STATIC 296
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#define ENDSEQVOL2SND3__STATIC 297
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#define ENDSEQVOL2SND4__STATIC 298
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#define ENDSEQVOL2SND5__STATIC 299
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#define ENDSEQVOL2SND6__STATIC 300
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#define ENDSEQVOL2SND7__STATIC 301
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#define GENERIC_AMBIENCE23__STATIC 302
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#define SOMETHINGFROZE__STATIC 303
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#define DUKE_LONGTERM_PAIN5__STATIC 304
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#define DUKE_LONGTERM_PAIN6__STATIC 305
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#define DUKE_LONGTERM_PAIN7__STATIC 306
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#define DUKE_LONGTERM_PAIN8__STATIC 307
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#define WIND_REPEAT__STATIC 308
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#define MYENEMY_ROAM__STATIC 309
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#define MYENEMY_HURT__STATIC 310
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#define MYENEMY_DEAD__STATIC 311
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#define MYENEMY_SHOOT__STATIC 312
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#define STORE_MUSIC__STATIC 313
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#define STORE_MUSIC_BROKE__STATIC 314
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#define ACTOR_GROWING__STATIC 315
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#define NEWBEAST_ROAM__STATIC 316
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#define NEWBEAST_RECOG__STATIC 317
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#define NEWBEAST_ATTACK__STATIC 318
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#define NEWBEAST_PAIN__STATIC 319
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#define NEWBEAST_DYING__STATIC 320
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#define NEWBEAST_SPIT__STATIC 321
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#define VOL4_1__STATIC 322
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#define SUPERMARKET__STATIC 323
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#define MOUSEANNOY__STATIC 324
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#define BOOKEM__STATIC 325
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#define SUPERMARKETCRY__STATIC 326
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#define DESTRUCT__STATIC 327
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#define EATFOOD__STATIC 328
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#define MAKEMYDAY__STATIC 329
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#define WITNESSSTAND__STATIC 330
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#define VACATIONSPEECH__STATIC 331
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#define YIPPEE1__STATIC 332
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#define YOHOO1__STATIC 333
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#define YOHOO2__STATIC 334
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#define DOLPHINSND__STATIC 335
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#define TOUGHGALSND1__STATIC 336
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#define TOUGHGALSND2__STATIC 337
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#define TOUGHGALSND3__STATIC 338
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#define TOUGHGALSND4__STATIC 339
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#define TANK_ROAM__STATIC 340
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#define BOS4_ROAM__STATIC 341
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#define BOS4_RECOG__STATIC 342
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#define BOS4_ATTACK__STATIC 343
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#define BOS4_PAIN__STATIC 344
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#define BOS4_DYING__STATIC 345
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#define NEWBEAST_ATTACKMISS__STATIC 346
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#define VOL4_2__STATIC 347
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#define COOKINGDEEPFRIER__STATIC 348
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#define WHINING_DOG__STATIC 349
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#define DEAD_DOG__STATIC 350
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#define LIGHTNING_SLAP__STATIC 351
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#define THUNDER__STATIC 352
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#define HAPPYMOUSESND1__STATIC 353
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#define HAPPYMOUSESND2__STATIC 354
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#define HAPPYMOUSESND3__STATIC 355
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#define HAPPYMOUSESND4__STATIC 356
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#define ALARM__STATIC 357
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#define RAIN__STATIC 358
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#define DTAG_GREENRUN__STATIC 359
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#define DTAG_BROWNRUN__STATIC 360
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#define DTAG_GREENSCORE__STATIC 361
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#define DTAG_BROWNSCORE__STATIC 362
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#define INTRO4_1__STATIC 363
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#define INTRO4_2__STATIC 364
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#define INTRO4_3__STATIC 365
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#define INTRO4_4__STATIC 366
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#define INTRO4_5__STATIC 367
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#define INTRO4_6__STATIC 368
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#define SCREECH__STATIC 369
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#define BOSS4_DEADSPEECH__STATIC 370
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#define BOSS4_FIRSTSEE__STATIC 371
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#define PARTY_SPEECH__STATIC 372
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#define POSTAL_SPEECH__STATIC 373
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#define TGSPEECH__STATIC 374
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#define DOGROOMSPEECH__STATIC 375
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#define SMACKED__STATIC 376
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#define MDEVSPEECH__STATIC 377
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#define AREA51SPEECH__STATIC 378
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#define JEEPSOUND__STATIC 379
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#define BIGDOORSLAM__STATIC 380
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#define BOS4_LAY__STATIC 381
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#define WAVESOUND__STATIC 382
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#define ILLBEBACK__STATIC 383
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#define VOL4ENDSND1__STATIC 384
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#define VOL4ENDSND2__STATIC 385
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#define EXPANDERHIT__STATIC 386
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#define SNAKESPEECH__STATIC 387
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#define EXPANDERSHOOT__STATIC 388
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#define GETBACKTOWORK__STATIC 389
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#define JIBBED_ACTOR14__STATIC 390
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#define JIBBED_ACTOR15__STATIC 391
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#define INTRO4_B__STATIC 392
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#define BIGBANG__STATIC 393
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#define HORNSND__STATIC 394
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#define BELLSND__STATIC 395
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#define GOAWAY__STATIC 396
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#define JOKE__STATIC 397
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extern int16_t DynamicSoundMap[MAXSOUNDS];
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void G_InitDynamicSounds(void);
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#ifdef DYNSOUNDREMAP_ENABLE
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void G_ProcessDynamicSoundMapping(const char *szLabel, int32_t lValue);
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#if !defined LUNATIC
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void initsoundhashnames(void);
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void freesoundhashnames(void);
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#endif
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extern int32_t KICK_HIT;
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extern int32_t PISTOL_RICOCHET;
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extern int32_t PISTOL_BODYHIT;
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extern int32_t PISTOL_FIRE;
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extern int32_t EJECT_CLIP;
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extern int32_t INSERT_CLIP;
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extern int32_t CHAINGUN_FIRE;
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extern int32_t RPG_SHOOT;
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extern int32_t POOLBALLHIT;
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extern int32_t RPG_EXPLODE;
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extern int32_t CAT_FIRE;
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extern int32_t SHRINKER_FIRE;
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extern int32_t PIPEBOMB_BOUNCE;
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extern int32_t PIPEBOMB_EXPLODE;
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extern int32_t LASERTRIP_ONWALL;
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extern int32_t LASERTRIP_ARMING;
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extern int32_t LASERTRIP_EXPLODE;
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extern int32_t VENT_BUST;
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extern int32_t GLASS_BREAKING;
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extern int32_t GLASS_HEAVYBREAK;
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extern int32_t SHORT_CIRCUIT;
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extern int32_t ITEM_SPLASH;
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extern int32_t DUKE_GASP;
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extern int32_t SLIM_RECOG;
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extern int32_t DUKE_URINATE;
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extern int32_t ENDSEQVOL3SND2;
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extern int32_t ENDSEQVOL3SND3;
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extern int32_t DUKE_CRACK;
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extern int32_t SLIM_ATTACK;
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extern int32_t SOMETHINGHITFORCE;
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extern int32_t DUKE_DRINKING;
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extern int32_t DUKE_GRUNT;
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extern int32_t DUKE_HARTBEAT;
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extern int32_t DUKE_ONWATER;
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extern int32_t DUKE_LAND;
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extern int32_t DUKE_WALKINDUCTS;
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extern int32_t DUKE_UNDERWATER;
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extern int32_t DUKE_JETPACK_ON;
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extern int32_t DUKE_JETPACK_IDLE;
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extern int32_t DUKE_JETPACK_OFF;
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extern int32_t DUKETALKTOBOSS;
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extern int32_t SQUISHED;
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extern int32_t TELEPORTER;
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extern int32_t ELEVATOR_ON;
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extern int32_t ELEVATOR_OFF;
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extern int32_t SUBWAY;
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extern int32_t SWITCH_ON;
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extern int32_t FLUSH_TOILET;
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extern int32_t EARTHQUAKE;
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extern int32_t END_OF_LEVEL_WARN;
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extern int32_t WIND_AMBIENCE;
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extern int32_t SOMETHING_DRIPPING;
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extern int32_t BOS1_RECOG;
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extern int32_t BOS2_RECOG;
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extern int32_t DUKE_GETWEAPON2;
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extern int32_t SHOTGUN_FIRE;
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extern int32_t PRED_RECOG;
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extern int32_t CAPT_RECOG;
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extern int32_t PIG_RECOG;
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extern int32_t RECO_ROAM;
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extern int32_t RECO_RECOG;
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extern int32_t RECO_ATTACK;
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extern int32_t RECO_PAIN;
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extern int32_t DRON_RECOG;
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extern int32_t COMM_RECOG;
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extern int32_t OCTA_RECOG;
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extern int32_t TURR_RECOG;
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extern int32_t SLIM_DYING;
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extern int32_t BOS3_RECOG;
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extern int32_t BOS1_WALK;
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extern int32_t THUD;
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extern int32_t WIERDSHOT_FLY;
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extern int32_t SLIM_ROAM;
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extern int32_t SHOTGUN_COCK;
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extern int32_t GENERIC_AMBIENCE17;
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extern int32_t BONUS_SPEECH1;
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extern int32_t BONUS_SPEECH2;
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extern int32_t BONUS_SPEECH3;
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extern int32_t BONUS_SPEECH4;
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extern int32_t DUKE_LAND_HURT;
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extern int32_t DUKE_SEARCH2;
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extern int32_t DUKE_CRACK2;
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extern int32_t DUKE_SEARCH;
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extern int32_t DUKE_GET;
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extern int32_t DUKE_LONGTERM_PAIN;
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extern int32_t MONITOR_ACTIVE;
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extern int32_t NITEVISION_ONOFF;
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extern int32_t DUKE_CRACK_FIRST;
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extern int32_t DUKE_USEMEDKIT;
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extern int32_t DUKE_TAKEPILLS;
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extern int32_t DUKE_PISSRELIEF;
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extern int32_t SELECT_WEAPON;
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extern int32_t JIBBED_ACTOR5;
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extern int32_t JIBBED_ACTOR6;
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extern int32_t DUKE_GOTHEALTHATLOW;
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extern int32_t BOSSTALKTODUKE;
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extern int32_t WAR_AMBIENCE2;
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extern int32_t EXITMENUSOUND;
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extern int32_t FLY_BY;
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extern int32_t DUKE_SCREAM;
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extern int32_t SHRINKER_HIT;
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extern int32_t RATTY;
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extern int32_t BONUSMUSIC;
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extern int32_t ALIEN_SWITCH1;
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extern int32_t RIPHEADNECK;
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extern int32_t ENDSEQVOL3SND4;
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extern int32_t ENDSEQVOL3SND5;
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extern int32_t ENDSEQVOL3SND6;
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extern int32_t ENDSEQVOL3SND7;
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extern int32_t ENDSEQVOL3SND8;
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extern int32_t ENDSEQVOL3SND9;
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extern int32_t WHIPYOURASS;
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extern int32_t ENDSEQVOL2SND1;
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extern int32_t ENDSEQVOL2SND2;
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extern int32_t ENDSEQVOL2SND3;
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extern int32_t ENDSEQVOL2SND4;
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extern int32_t ENDSEQVOL2SND5;
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extern int32_t ENDSEQVOL2SND6;
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extern int32_t ENDSEQVOL2SND7;
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extern int32_t SOMETHINGFROZE;
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extern int32_t WIND_REPEAT;
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extern int32_t BOS4_RECOG;
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extern int32_t LIGHTNING_SLAP;
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extern int32_t THUNDER;
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extern int32_t INTRO4_1;
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extern int32_t INTRO4_2;
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extern int32_t INTRO4_3;
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extern int32_t INTRO4_4;
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extern int32_t INTRO4_5;
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extern int32_t INTRO4_6;
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extern int32_t BOSS4_DEADSPEECH;
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extern int32_t BOSS4_FIRSTSEE;
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extern int32_t VOL4ENDSND1;
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extern int32_t VOL4ENDSND2;
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extern int32_t EXPANDERSHOOT;
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extern int32_t INTRO4_B;
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extern int32_t BIGBANG;
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#define DYNAMICSOUNDMAP(Soundnum) (DynamicSoundMap[Soundnum])
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#else /* if !defined DYNSOUNDREMAP_ENABLE */
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#define G_ProcessDynamicSoundMapping(x, y) ((void)(0))
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#define initsoundhashnames() ((void)0)
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#define freesoundhashnames() ((void)0)
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#include "soundefs.h"
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#define DYNAMICSOUNDMAP(Soundnum) (Soundnum)
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#endif
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