raze-gles/libraries/zmusic/zmusic/zmusic.h
2019-11-10 23:58:51 +01:00

181 lines
5 KiB
C++

#pragma once
#include "mididefs.h"
#include "../../music_common/fileio.h"
namespace ZMusic // Namespaced because these conflict with the same-named CVARs
{
enum EIntConfigKey
{
adl_chips_count,
adl_emulator_id,
adl_run_at_pcm_rate,
adl_fullpan,
adl_bank,
adl_use_custom_bank,
adl_volume_model,
fluid_reverb,
fluid_chorus,
fluid_voices,
fluid_interp,
fluid_samplerate,
fluid_threads,
fluid_chorus_voices,
fluid_chorus_type,
opl_numchips,
opl_core,
opl_fullpan,
opn_chips_count,
opn_emulator_id,
opn_run_at_pcm_rate,
opn_fullpan,
opn_use_custom_bank,
gus_dmxgus,
gus_midi_voices,
gus_memsize,
timidity_modulation_wheel,
timidity_portamento,
timidity_reverb,
timidity_reverb_level,
timidity_chorus,
timidity_surround_chorus,
timidity_channel_pressure,
timidity_lpf_def,
timidity_temper_control,
timidity_modulation_envelope,
timidity_overlap_voice_allow,
timidity_drum_effect,
timidity_pan_delay,
timidity_key_adjust,
wildmidi_reverb,
wildmidi_enhanced_resampling,
snd_midiprecache,
mod_samplerate,
mod_volramp,
mod_interp,
mod_autochip,
mod_autochip_size_force,
mod_autochip_size_scan,
mod_autochip_scan_threshold,
snd_streambuffersize,
snd_mididevice,
snd_outputrate,
NUM_INT_CONFIGS
};
enum EFloatConfigKey
{
fluid_gain,
fluid_reverb_roomsize,
fluid_reverb_damping,
fluid_reverb_width,
fluid_reverb_level,
fluid_chorus_level,
fluid_chorus_speed,
fluid_chorus_depth,
timidity_drum_power,
timidity_tempo_adjust,
min_sustain_time,
gme_stereodepth,
mod_dumb_mastervolume,
snd_musicvolume,
relative_volume,
snd_mastervolume,
NUM_FLOAT_CONFIGS
};
enum EStringConfigKey
{
adl_custom_bank,
fluid_lib,
fluid_patchset,
opn_custom_bank,
gus_config,
gus_patchdir,
timidity_config,
wildmidi_config,
NUM_STRING_CONFIGS
};
}
struct Callbacks
{
// Callbacks the client can install to capture messages from the backends
// or to provide sound font data.
// The message callbacks are optional, without them the output goes to stdout.
void (*WildMidi_MessageFunc)(const char* wmfmt, va_list args) = nullptr;
void (*GUS_MessageFunc)(int type, int verbosity_level, const char* fmt, ...) = nullptr;
void (*Timidity_Messagefunc)(int type, int verbosity_level, const char* fmt, ...) = nullptr;
int (*Fluid_MessageFunc)(const char *fmt, ...) = nullptr;
// The sound font callbacks are for allowing the client to customize sound font management
// Without them only paths to real files can be used.
const char *(*PathForSoundfont)(const char *name, int type) = nullptr;
MusicIO::SoundFontReaderInterface *(*OpenSoundFont)(const char* name, int type) = nullptr;
// Used to handle client-specific path macros. If not set, the path may not contain any special tokens that may need expansion.
std::string (*NicePath)(const char *path) = nullptr;
// For playing modules with compressed samples.
short* (*DumbVorbisDecode)(int outlen, const void* oggstream, int sizebytes);
};
// Sets callbacks for functionality that the client needs to provide.
void ZMusic_SetCallbacks(const Callbacks *callbacks);
// Sets GenMidi data for OPL playback. If this isn't provided the OPL synth will not work.
void ZMusic_SetGenMidi(const uint8_t* data);
// Set default bank for OPN. Without this OPN only works with custom banks.
void ZMusic_SetWgOpn(const void* data, unsigned len);
// Set DMXGUS data for running the GUS synth in actual GUS mode.
void ZMusic_SetDmxGus(const void* data, unsigned len);
// These exports are needed by the MIDI dumpers which need to remain on the client side.
class MIDISource; // abstract for the client
class MusInfo;
EMIDIType IdentifyMIDIType(uint32_t *id, int size);
MIDISource *CreateMIDISource(const uint8_t *data, size_t length, EMIDIType miditype);
void MIDIDumpWave(MIDISource* source, EMidiDevice devtype, const char* devarg, const char* outname, int subsong, int samplerate);
MusInfo *ZMusic_OpenSong (MusicIO::FileInterface *reader, EMidiDevice device, const char *Args);
MusInfo *ZMusic_OpenCDSong (int track, int cdid = 0);
bool ZMusic_FillStream(MusInfo* stream, void* buff, int len);
void ZMusic_Start(MusInfo *song, int subsong, bool loop);
void ZMusic_Pause(MusInfo *song);
void ZMusic_Resume(MusInfo *song);
void ZMusic_Update(MusInfo *song);
bool ZMusic_IsPlaying(MusInfo *song);
void ZMusic_Stop(MusInfo *song);
void ZMusic_Close(MusInfo *song);
bool ZMusic_SetSubsong(MusInfo *song, int subsong);
bool ZMusic_IsLooping(MusInfo *song);
bool ZMusic_IsMIDI(MusInfo *song);
void ZMusic_VolumeChanged(MusInfo *song);
SoundStreamInfo ZMusic_GetStreamInfo(MusInfo *song);
std::string ZMusic_GetStats(MusInfo *song);
// Configuration interface. The return value specifies if a music restart is needed.
// RealValue should be written back to the CVAR or whatever other method the client uses to store configuration state.
bool ChangeMusicSetting(ZMusic::EIntConfigKey key, MusInfo *song, int value, int *pRealValue = nullptr);
bool ChangeMusicSetting(ZMusic::EFloatConfigKey key, MusInfo* song, float value, float *pRealValue = nullptr);
bool ChangeMusicSetting(ZMusic::EStringConfigKey key, MusInfo* song, const char *value);