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2. Added the svn:ignore properties to clean up the output of "svn update" so that it doesn't show some unversioned files anymore sush as compiled binaries and object files(*.a). 3. Converted the end-of-line charapter sequences from Windows(CR LF) to Unix format(LF). It used to be a mixture of both styles that often confuse some programs. If some files have to be in Windows format, you should add the svn:eol-style on them(svn propset svn:eol-style native polymer/eduke32/source/thefile.c). git-svn-id: https://svn.eduke32.com/eduke32@854 1a8010ca-5511-0410-912e-c29ae57300e0
28 KiB
28 KiB
![](/zdoom/raze-gles/raw/commit/16084e989e47c5030db95413d3c5e21d69f7e392/polymer/eduke32/source/misc/gtkstartwin/pixmaps/game.bmp)