raze-gles/polymer/eduke32/source/global.c
terminx 1538f39289 fix building with MSVC after Helixhorned's commit
fix FastLZ mipmap corruption issue
fix Polymer MSVC warnings
rewrote qsprintf to take up to 32 parameters, either quotes or gamevars
added qstrncat to concatenate n characters of one quote to another
exposed internal sectorofwall() function to CON
changed CON parser to count ( ) ; and , as whitespace so people can make their code more readable
added ACTIVATOR and ACTIVATORLOCKED support to SE49 and SE50
added SPRITE_USEACTIVATOR flag to allow actor execution based on whether a sector is "locked" or not
rearranged a few structures for faster array lookups
fixed EVENT_HOLSTER


git-svn-id: https://svn.eduke32.com/eduke32@1457 1a8010ca-5511-0410-912e-c29ae57300e0
2009-07-12 01:55:34 +00:00

191 lines
5.8 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
Copyright (C) 2004, 2007 - EDuke32 developers
This file is part of EDuke32
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
#include "duke3d.h"
const char *s_buildDate = "20090708";
char *MusicPtr = NULL;
int32_t g_musicSize;
int16_t g_globalRandom;
int16_t neartagsector, neartagwall, neartagsprite;
int32_t neartaghitdist,lockclock,g_startArmorAmount;
// JBF: g_spriteGravity modified to default to Atomic ed. default when using 1.3d CONs
int32_t g_spriteGravity=176;
// int32_t temp_data[MAXSPRITES][6];
ActorData_t ActorExtra[MAXSPRITES];
int16_t SpriteDeletionQueue[1024],g_spriteDeleteQueuePos,g_spriteDeleteQueueSize=64;
animwalltype animwall[MAXANIMWALLS];
int16_t g_numAnimWalls;
int32_t *animateptr[MAXANIMATES];
int32_t animategoal[MAXANIMATES], animatevel[MAXANIMATES], g_animateCount;
// int32_t oanimateval[MAXANIMATES];
int16_t animatesect[MAXANIMATES];
int32_t msx[2048],msy[2048];
int16_t cyclers[MAXCYCLERS][6],g_numCyclers;
char *ScriptQuotes[MAXQUOTES], *ScriptQuoteRedefinitions[MAXQUOTES];
char tempbuf[2048], packbuf[576], menutextbuf[128], buf[1024];
int16_t camsprite;
int16_t g_mirrorWall[64], g_mirrorSector[64], g_mirrorCount;
int32_t g_currentMenu;
map_t MapInfo[(MAXVOLUMES+1)*MAXLEVELS]; // +1 volume for "intro", "briefing" music
sound_t g_sounds[ MAXSOUNDS ];
volatile char g_soundlocks[MAXSOUNDS];
char EpisodeNames[MAXVOLUMES][33] = { "L.A. MELTDOWN", "LUNAR APOCALYPSE", "SHRAPNEL CITY" };
char SkillNames[5][33] = { "PIECE OF CAKE", "LET'S ROCK", "COME GET SOME", "DAMN I'M GOOD" };
char GametypeNames[MAXGAMETYPES][33] = { "DUKEMATCH (SPAWN)","COOPERATIVE PLAY","DUKEMATCH (NO SPAWN)","TEAM DM (SPAWN)","TEAM DM (NO SPAWN)"};
int32_t GametypeFlags[MAXGAMETYPES] =
{
4+8+16+1024+2048+16384,
1+2+32+64+128+256+512+4096+8192+32768,
2+4+8+16+16384,
4+8+16+1024+2048+16384+65536+131072,
2+4+8+16+16384+65536+131072
};
char g_numGametypes = 5;
int32_t g_currentFrameRate;
char g_numVolumes = 3;
int32_t g_timerTicsPerSecond=TICRATE;
//fx_device device;
char g_numPlayerSprites,g_loadFromGroupOnly=0,g_earthquakeTime;
int32_t playerswhenstarted;
int32_t fricxv,fricyv;
playerdata_t g_player[MAXPLAYERS];
input_t inputfifo[MOVEFIFOSIZ][MAXPLAYERS];
PlayerSpawn_t g_playerSpawnPoints[MAXPLAYERS];
user_defs ud;
char pus, pub;
char syncstat[MAXSYNCBYTES];
int32_t syncvaltail, syncvaltottail;
input_t loc;
input_t recsync[RECSYNCBUFSIZ];
int32_t avgfvel, avgsvel, avgavel, avghorz, avgbits, avgextbits;
int32_t movefifosendplc;
//Multiplayer syncing variables
int32_t screenpeek;
//Game recording variables
char ready2send;
int32_t vel, svel, angvel, horiz, ototalclock, g_actorRespawnTime=768, g_itemRespawnTime=768, g_groupFileHandle;
intptr_t *g_scriptPtr,*insptr,*labelcode,*labeltype;
int32_t g_numLabels,g_numDefaultLabels;
intptr_t *actorscrptr[MAXTILES],*g_parsingActorPtr;
char *label;
char ActorType[MAXTILES];
intptr_t *script = NULL;
int32_t g_scriptSize = 1048576;
char typebuflen,typebuf[141];
char g_musicIndex;
char EnvMusicFilename[MAXVOLUMES+1][BMAX_PATH];
char g_RTSPlaying;
int16_t BlimpSpawnSprites[15] =
{
RPGSPRITE__STATIC,
CHAINGUNSPRITE__STATIC,
DEVISTATORAMMO__STATIC,
RPGAMMO__STATIC,
RPGAMMO__STATIC,
JETPACK__STATIC,
SHIELD__STATIC,
FIRSTAID__STATIC,
STEROIDS__STATIC,
RPGAMMO__STATIC,
RPGAMMO__STATIC,
RPGSPRITE__STATIC,
RPGAMMO__STATIC,
FREEZESPRITE__STATIC,
FREEZEAMMO__STATIC
};
int32_t g_impactDamage;
int32_t g_scriptDebug;
//GLOBAL.C - replace the end "my's" with this
vec3_t my, omy, myvel;
int16_t myhoriz, omyhoriz, myhorizoff, omyhorizoff;
int16_t myang, omyang, mycursectnum, myjumpingcounter;
char myjumpingtoggle, myonground, myhardlanding, myreturntocenter;
int8_t multiwho, multipos, multiwhat, multiflag;
int32_t predictfifoplc,movefifoplc;
int32_t myxbak[MOVEFIFOSIZ], myybak[MOVEFIFOSIZ], myzbak[MOVEFIFOSIZ];
int32_t myhorizbak[MOVEFIFOSIZ],g_playerFriction = 0xcc00, g_showShareware;
int16_t myangbak[MOVEFIFOSIZ];
char szPlayerName[32];
int32_t g_damageCameras,g_freezerSelfDamage=0,g_tripbombLaserMode=0;
int32_t g_networkBroadcastMode = 255, g_movesPerPacket = 1,g_gameQuit = 0,everyothertime;
int32_t g_numFreezeBounces=3,g_rpgBlastRadius,g_pipebombBlastRadius,g_tripbombBlastRadius,
g_shrinkerBlastRadius,g_morterBlastRadius,g_bouncemineBlastRadius,g_seenineBlastRadius;
DukeStatus_t sbar;
int32_t mymaxlag, otherminlag, bufferjitter = 1;
int16_t g_numClouds,clouds[128],cloudx[128],cloudy[128];
int32_t cloudtotalclock = 0,totalmemory = 0;
int32_t g_numInterpolations = 0, startofdynamicinterpolations = 0;
int32_t oldipos[MAXINTERPOLATIONS];
int32_t bakipos[MAXINTERPOLATIONS];
int32_t *curipos[MAXINTERPOLATIONS];
int32_t nextvoxid = 0;
int32_t SpriteFlags[MAXTILES];
projectile_t ProjectileData[MAXTILES], DefaultProjectileData[MAXTILES], SpriteProjectile[MAXSPRITES];
char CheatKeys[2] = { sc_D, sc_N };
char setupfilename[BMAX_PATH]= SETUPFILENAME;
// char datetimestring[] = ""__DATE__" "__TIME__"";
int32_t g_doQuickSave = 0;
uint32_t g_moveThingsCount = 0;