raze-gles/source
Christoph Oelckers 14b21bab7a - merged playing_blood and bloodhack variables because they did the same thing.
The only difference was that bloodhack came from NBlood and playing_blood was added for unhandled differences between the backends of EDuke32 and NBlood.
2019-10-11 00:34:27 +02:00
..
audiolib - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
blood/src - merged playing_blood and bloodhack variables because they did the same thing. 2019-10-11 00:34:27 +02:00
build - merged playing_blood and bloodhack variables because they did the same thing. 2019-10-11 00:34:27 +02:00
common - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
duke3d/src - removed the fullbright render pass, because this is better set up as a shader option. 2019-10-10 21:05:10 +02:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - let GLInstance::Draw set the palette indexing mode. 2019-10-10 23:14:57 +02:00
libsmackerdec - added NBlood source. 2019-09-20 00:42:45 +02:00
libxmp-lite - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mact - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
platform - added stripped down versions of GZDoom's texture classes 2019-10-05 19:38:25 +02:00
rr/src - removed the fullbright render pass, because this is better set up as a shader option. 2019-10-10 21:05:10 +02:00
sw/src - cleaned out some remains of the non-indexed render path. 2019-10-10 19:40:33 +02:00
thirdparty - removed miniz which is no longer in use. 2019-10-05 08:47:12 +02:00
CMakeLists.txt - cleanup of texture creation code. 2019-10-10 00:07:45 +02:00
g_pch.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
version.h - fixed the setup. 2019-09-23 01:28:18 +02:00