mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 11:10:47 +00:00
5d100a9374
git-svn-id: https://svn.eduke32.com/eduke32@15 1a8010ca-5511-0410-912e-c29ae57300e0
796 lines
28 KiB
C
796 lines
28 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2005 - EDuke32 team
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This file is part of EDuke32
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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/*
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <ctype.h>
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#include <time.h>
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*/
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#include "duke3d.h"
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#include "scriplib.h"
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#include "osd.h"
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#include "baselayer.h"
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// we load this in to get default button and key assignments
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// as well as setting up function mappings
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#define __SETUP__ // JBF 20031211
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#include "_functio.h"
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//
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// Sound variables
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//
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int32 FXDevice;
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int32 MusicDevice;
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int32 FXVolume;
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int32 MusicVolume;
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int32 SoundToggle;
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int32 MusicToggle;
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int32 VoiceToggle;
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int32 AmbienceToggle;
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//fx_blaster_config BlasterConfig;
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int32 NumVoices;
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int32 NumChannels;
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int32 NumBits;
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int32 MixRate;
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//int32 MidiPort;
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int32 ReverseStereo;
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int32 ControllerType;
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int32 RunMode;
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int32 AutoAim; // JBF 20031125
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int32 ShowOpponentWeapons;
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// JBF 20031211: Store the input settings because
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// (currently) jmact can't regurgitate them
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byte KeyboardKeys[NUMGAMEFUNCTIONS][2];
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int32 MouseFunctions[MAXMOUSEBUTTONS][2];
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int32 MouseDigitalFunctions[MAXMOUSEAXES][2];
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int32 MouseAnalogueAxes[MAXMOUSEAXES];
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int32 MouseAnalogueScale[MAXMOUSEAXES];
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int32 JoystickFunctions[MAXJOYBUTTONS][2];
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int32 JoystickDigitalFunctions[MAXJOYAXES][2];
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int32 JoystickAnalogueAxes[MAXJOYAXES];
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int32 JoystickAnalogueScale[MAXJOYAXES];
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int32 JoystickAnalogueDead[MAXJOYAXES];
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int32 JoystickAnalogueSaturate[MAXJOYAXES];
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//
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// Screen variables
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//
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int32 ScreenMode = 1;
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int32 ScreenWidth = 800;
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int32 ScreenHeight = 600;
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int32 ScreenBPP = 32;
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static char setupfilename[256]={SETUPFILENAME};
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int32 scripthandle = -1;
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static int32 setupread=0;
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/*
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===================
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=
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= CONFIG_FunctionNameToNum
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=
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===================
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*/
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int32 CONFIG_FunctionNameToNum( char * func )
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{
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int32 i;
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for (i=0;i<NUMGAMEFUNCTIONS;i++)
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{
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if (!Bstrcasecmp(func,gamefunctions[i]))
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{
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return i;
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}
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}
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return -1;
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}
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/*
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===================
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=
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= CONFIG_FunctionNumToName
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=
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===================
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*/
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char * CONFIG_FunctionNumToName( int32 func )
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{
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if ((unsigned)func >= (unsigned)NUMGAMEFUNCTIONS)
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{
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return NULL;
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}
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else
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{
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return gamefunctions[func];
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}
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}
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/*
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===================
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=
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= CONFIG_AnalogNameToNum
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=
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===================
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*/
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int32 CONFIG_AnalogNameToNum( char * func )
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{
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if (!Bstrcasecmp(func,"analog_turning"))
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{
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return analog_turning;
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}
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if (!Bstrcasecmp(func,"analog_strafing"))
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{
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return analog_strafing;
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}
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if (!Bstrcasecmp(func,"analog_moving"))
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{
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return analog_moving;
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}
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if (!Bstrcasecmp(func,"analog_lookingupanddown"))
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{
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return analog_lookingupanddown;
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}
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return -1;
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}
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char * CONFIG_AnalogNumToName( int32 func )
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{
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switch (func) {
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case analog_turning:
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return "analog_turning";
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case analog_strafing:
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return "analog_strafing";
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case analog_moving:
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return "analog_moving";
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case analog_lookingupanddown:
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return "analog_lookingupanddown";
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}
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return NULL;
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}
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/*
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===================
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=
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= CONFIG_SetDefaults
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=
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===================
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*/
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void CONFIG_SetDefaults( void )
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{
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// JBF 20031211
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int32 i,f;
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byte k1,k2;
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FXDevice = -1;
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MusicDevice = -1;
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NumVoices = 8;
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NumChannels = 2;
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NumBits = 8;
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MixRate = 22050;
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SoundToggle = 1;
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MusicToggle = 1;
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VoiceToggle = 1;
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AmbienceToggle = 1;
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FXVolume = 220;
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MusicVolume = 200;
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ReverseStereo = 0;
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myaimmode = ps[0].aim_mode = 0;
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ud.mouseaiming = 0;
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ud.weaponswitch = 3; // new+empty
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AutoAim = 1;
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ControllerType = 1;
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ud.mouseflip = 0;
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ud.runkey_mode = 0;
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ud.statusbarscale = 100;
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ud.screen_size = 8;
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ud.screen_tilting = 1;
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ud.shadows = 1;
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ud.detail = 1;
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ud.lockout = 0;
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ud.pwlockout[0] = '\0';
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ud.crosshair = 0;
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ud.m_marker = 1;
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ud.m_ffire = 1;
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ud.levelstats = 0;
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ud.drawweapon = 1;
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ShowOpponentWeapons = 0;
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Bstrcpy(ud.rtsname, "DUKE.RTS");
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Bstrcpy(myname, "Duke");
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Bstrcpy(ud.ridecule[0], "An inspiration for birth control.");
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Bstrcpy(ud.ridecule[1], "You're gonna die for that!");
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Bstrcpy(ud.ridecule[2], "It hurts to be you.");
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Bstrcpy(ud.ridecule[3], "Lucky Son of a Bitch.");
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Bstrcpy(ud.ridecule[4], "Hmmm....Payback time.");
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Bstrcpy(ud.ridecule[5], "You bottom dwelling scum sucker.");
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Bstrcpy(ud.ridecule[6], "Damn, you're ugly.");
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Bstrcpy(ud.ridecule[7], "Ha ha ha...Wasted!");
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Bstrcpy(ud.ridecule[8], "You suck!");
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Bstrcpy(ud.ridecule[9], "AARRRGHHHHH!!!");
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// JBF 20031211
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memset(KeyboardKeys, 0xff, sizeof(KeyboardKeys));
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for (i=0; i < (int32)(sizeof(keydefaults)/sizeof(keydefaults[0]))/3; i++) {
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f = CONFIG_FunctionNameToNum( keydefaults[3*i+0] );
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if (f == -1) continue;
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k1 = KB_StringToScanCode( keydefaults[3*i+1] );
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k2 = KB_StringToScanCode( keydefaults[3*i+2] );
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KeyboardKeys[f][0] = k1;
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KeyboardKeys[f][1] = k2;
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}
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memset(MouseFunctions, -1, sizeof(MouseFunctions));
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for (i=0; i<MAXMOUSEBUTTONS; i++) {
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MouseFunctions[i][0] = CONFIG_FunctionNameToNum( mousedefaults[i] );
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if (i<4) continue;
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MouseFunctions[i][1] = CONFIG_FunctionNameToNum( mouseclickeddefaults[i] );
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}
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memset(MouseDigitalFunctions, -1, sizeof(MouseDigitalFunctions));
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for (i=0; i<MAXMOUSEAXES; i++) {
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MouseAnalogueScale[i] = 65536;
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MouseDigitalFunctions[i][0] = CONFIG_FunctionNameToNum( mousedigitaldefaults[i*2] );
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MouseDigitalFunctions[i][1] = CONFIG_FunctionNameToNum( mousedigitaldefaults[i*2+1] );
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MouseAnalogueAxes[i] = CONFIG_AnalogNameToNum( mouseanalogdefaults[i] );
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}
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CONTROL_SetMouseSensitivity(32768);
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memset(JoystickFunctions, -1, sizeof(JoystickFunctions));
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for (i=0; i<MAXJOYBUTTONS; i++) {
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JoystickFunctions[i][0] = CONFIG_FunctionNameToNum( joystickdefaults[i] );
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JoystickFunctions[i][1] = CONFIG_FunctionNameToNum( joystickclickeddefaults[i] );
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}
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memset(JoystickDigitalFunctions, -1, sizeof(JoystickDigitalFunctions));
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for (i=0; i<MAXJOYAXES; i++) {
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JoystickAnalogueScale[i] = 65536;
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JoystickAnalogueDead[i] = 1000;
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JoystickAnalogueSaturate[i] = 9500;
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JoystickDigitalFunctions[i][0] = CONFIG_FunctionNameToNum( joystickdigitaldefaults[i*2] );
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JoystickDigitalFunctions[i][1] = CONFIG_FunctionNameToNum( joystickdigitaldefaults[i*2+1] );
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JoystickAnalogueAxes[i] = CONFIG_AnalogNameToNum( joystickanalogdefaults[i] );
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}
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}
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/*
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===================
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=
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= CONFIG_ReadKeys
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=
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===================
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*/
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void CONFIG_ReadKeys( void )
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{
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int32 i;
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int32 numkeyentries;
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int32 function;
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char keyname1[80];
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char keyname2[80];
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kb_scancode key1,key2;
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if (scripthandle < 0) return;
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numkeyentries = SCRIPT_NumberEntries( scripthandle,"KeyDefinitions" );
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for (i=0;i<numkeyentries;i++)
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{
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function = CONFIG_FunctionNameToNum(SCRIPT_Entry(scripthandle,"KeyDefinitions", i ));
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if (function != -1)
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{
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memset(keyname1,0,sizeof(keyname1));
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memset(keyname2,0,sizeof(keyname2));
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SCRIPT_GetDoubleString
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(
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scripthandle,
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"KeyDefinitions",
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SCRIPT_Entry( scripthandle, "KeyDefinitions", i ),
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keyname1,
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keyname2
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);
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key1 = 0xff;
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key2 = 0xff;
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if (keyname1[0])
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{
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key1 = (byte) KB_StringToScanCode( keyname1 );
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}
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if (keyname2[0])
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{
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key2 = (byte) KB_StringToScanCode( keyname2 );
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}
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KeyboardKeys[function][0] = key1;
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KeyboardKeys[function][1] = key2;
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}
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}
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for (i=0; i<NUMGAMEFUNCTIONS; i++)
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{
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if (i == gamefunc_Show_Console)
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OSD_CaptureKey(KeyboardKeys[i][0]);
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else
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CONTROL_MapKey( i, KeyboardKeys[i][0], KeyboardKeys[i][1] );
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}
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}
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/*
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===================
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=
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= CONFIG_SetupMouse
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=
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===================
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*/
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void CONFIG_SetupMouse( void )
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{
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int32 i;
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char str[80],*p;
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char temp[80];
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int32 function, scale;
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if (scripthandle < 0) return;
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for (i=0;i<MAXMOUSEBUTTONS;i++)
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{
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Bsprintf(str,"MouseButton%ld",i); temp[0] = 0;
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if (!SCRIPT_GetString( scripthandle,"Controls", str,temp))
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MouseFunctions[i][0] = CONFIG_FunctionNameToNum(temp);
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Bsprintf(str,"MouseButtonClicked%ld",i); temp[0] = 0;
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if (!SCRIPT_GetString( scripthandle,"Controls", str,temp))
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MouseFunctions[i][1] = CONFIG_FunctionNameToNum(temp);
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}
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// map over the axes
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for (i=0;i<MAXMOUSEAXES;i++)
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{
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Bsprintf(str,"MouseAnalogAxes%ld",i); temp[0] = 0;
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if (!SCRIPT_GetString(scripthandle, "Controls", str,temp))
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MouseAnalogueAxes[i] = CONFIG_AnalogNameToNum(temp);
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Bsprintf(str,"MouseDigitalAxes%ld_0",i); temp[0] = 0;
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if (!SCRIPT_GetString(scripthandle, "Controls", str,temp))
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MouseDigitalFunctions[i][0] = CONFIG_FunctionNameToNum(temp);
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Bsprintf(str,"MouseDigitalAxes%ld_1",i); temp[0] = 0;
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if (!SCRIPT_GetString(scripthandle, "Controls", str,temp))
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MouseDigitalFunctions[i][1] = CONFIG_FunctionNameToNum(temp);
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Bsprintf(str,"MouseAnalogScale%ld",i);
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scale = MouseAnalogueScale[i];
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SCRIPT_GetNumber(scripthandle, "Controls", str,&scale);
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MouseAnalogueScale[i] = scale;
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}
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function = 32768;
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SCRIPT_GetNumber( scripthandle, "Controls","MouseSensitivity",&function);
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CONTROL_SetMouseSensitivity(function);
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for (i=0; i<MAXMOUSEBUTTONS; i++)
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{
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CONTROL_MapButton( MouseFunctions[i][0], i, 0, controldevice_mouse );
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CONTROL_MapButton( MouseFunctions[i][1], i, 1, controldevice_mouse );
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}
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for (i=0; i<MAXMOUSEAXES; i++)
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{
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CONTROL_MapAnalogAxis( i, MouseAnalogueAxes[i], controldevice_mouse);
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CONTROL_MapDigitalAxis( i, MouseDigitalFunctions[i][0], 0,controldevice_mouse );
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CONTROL_MapDigitalAxis( i, MouseDigitalFunctions[i][1], 1,controldevice_mouse );
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CONTROL_SetAnalogAxisScale( i, MouseAnalogueScale[i], controldevice_mouse );
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}
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}
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/*
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===================
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=
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= CONFIG_SetupJoystick
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=
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===================
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*/
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void CONFIG_SetupJoystick( void )
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{
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int32 i;
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char str[80],*p;
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char temp[80];
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int32 function, scale;
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if (scripthandle < 0) return;
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for (i=0;i<MAXJOYBUTTONS;i++)
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{
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Bsprintf(str,"JoystickButton%ld",i); temp[0] = 0;
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if (!SCRIPT_GetString( scripthandle,"Controls", str,temp))
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JoystickFunctions[i][0] = CONFIG_FunctionNameToNum(temp);
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Bsprintf(str,"JoystickButtonClicked%ld",i); temp[0] = 0;
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if (!SCRIPT_GetString( scripthandle,"Controls", str,temp))
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JoystickFunctions[i][1] = CONFIG_FunctionNameToNum(temp);
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}
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// map over the axes
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for (i=0;i<MAXJOYAXES;i++)
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{
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Bsprintf(str,"JoystickAnalogAxes%ld",i); temp[0] = 0;
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if (!SCRIPT_GetString(scripthandle, "Controls", str,temp))
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JoystickAnalogueAxes[i] = CONFIG_AnalogNameToNum(temp);
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Bsprintf(str,"JoystickDigitalAxes%ld_0",i); temp[0] = 0;
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if (!SCRIPT_GetString(scripthandle, "Controls", str,temp))
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JoystickDigitalFunctions[i][0] = CONFIG_FunctionNameToNum(temp);
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Bsprintf(str,"JoystickDigitalAxes%ld_1",i); temp[0] = 0;
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if (!SCRIPT_GetString(scripthandle, "Controls", str,temp))
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JoystickDigitalFunctions[i][1] = CONFIG_FunctionNameToNum(temp);
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Bsprintf(str,"JoystickAnalogScale%ld",i);
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scale = JoystickAnalogueScale[i];
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SCRIPT_GetNumber(scripthandle, "Controls", str,&scale);
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JoystickAnalogueScale[i] = scale;
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Bsprintf(str,"JoystickAnalogDead%ld",i);
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scale = JoystickAnalogueDead[i];
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SCRIPT_GetNumber(scripthandle, "Controls", str,&scale);
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JoystickAnalogueDead[i] = scale;
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Bsprintf(str,"JoystickAnalogSaturate%ld",i);
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scale = JoystickAnalogueSaturate[i];
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SCRIPT_GetNumber(scripthandle, "Controls", str,&scale);
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JoystickAnalogueSaturate[i] = scale;
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}
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for (i=0;i<MAXJOYBUTTONS;i++)
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{
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CONTROL_MapButton( JoystickFunctions[i][0], i, 0, controldevice_joystick );
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CONTROL_MapButton( JoystickFunctions[i][1], i, 1, controldevice_joystick );
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}
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for (i=0;i<MAXJOYAXES;i++)
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{
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CONTROL_MapAnalogAxis(i, JoystickAnalogueAxes[i], controldevice_joystick);
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CONTROL_MapDigitalAxis( i, JoystickDigitalFunctions[i][0], 0, controldevice_joystick );
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CONTROL_MapDigitalAxis( i, JoystickDigitalFunctions[i][1], 1, controldevice_joystick );
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CONTROL_SetAnalogAxisScale( i, JoystickAnalogueScale[i], controldevice_joystick );
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}
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}
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void readsavenames(void)
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{
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long dummy;
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short i;
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char fn[13];
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BFILE *fil;
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Bstrcpy(fn,"egam_.sav");
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for (i=0;i<10;i++)
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{
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fn[4] = i+'0';
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if ((fil = Bfopen(fn,"rb")) == NULL ) continue;
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if (dfread(&dummy,4,1,fil) != 1) { Bfclose(fil); continue; }
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if(dummy != BYTEVERSION) return;
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if (dfread(&dummy,4,1,fil) != 1) { Bfclose(fil); continue; }
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if (dfread(&ud.savegame[i][0],19,1,fil) != 1) { ud.savegame[i][0] = 0; }
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Bfclose(fil);
|
|
}
|
|
}
|
|
|
|
/*
|
|
===================
|
|
=
|
|
= CONFIG_ReadSetup
|
|
=
|
|
===================
|
|
*/
|
|
|
|
void CONFIG_ReadSetup( void )
|
|
{
|
|
int i;
|
|
int32 dummy;
|
|
char commmacro[] = "CommbatMacro# ";
|
|
|
|
CONTROL_ClearAssignments();
|
|
CONFIG_SetDefaults();
|
|
|
|
if (SafeFileExists(setupfilename)) // JBF 20031211
|
|
scripthandle = SCRIPT_Load( setupfilename );
|
|
|
|
if (scripthandle >= 0)
|
|
{
|
|
for(dummy = 0;dummy < 10;dummy++)
|
|
{
|
|
commmacro[13] = dummy+'0';
|
|
SCRIPT_GetString( scripthandle, "Comm Setup",commmacro,&ud.ridecule[dummy][0]);
|
|
}
|
|
|
|
SCRIPT_GetString( scripthandle, "Comm Setup","PlayerName",&myname[0]);
|
|
|
|
SCRIPT_GetString( scripthandle, "Comm Setup","RTSName",&ud.rtsname[0]);
|
|
|
|
SCRIPT_GetNumber( scripthandle, "Screen Setup", "Shadows",&ud.shadows);
|
|
SCRIPT_GetString( scripthandle, "Screen Setup","Password",&ud.pwlockout[0]);
|
|
SCRIPT_GetNumber( scripthandle, "Screen Setup", "Detail",&ud.detail);
|
|
SCRIPT_GetNumber( scripthandle, "Screen Setup", "Tilt",&ud.screen_tilting);
|
|
SCRIPT_GetNumber( scripthandle, "Screen Setup", "Messages",&ud.fta_on);
|
|
SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenWidth",&ScreenWidth);
|
|
SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenHeight",&ScreenHeight);
|
|
SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenMode",&ScreenMode);
|
|
SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenGamma",&ud.brightness);
|
|
SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenSize",&ud.screen_size);
|
|
SCRIPT_GetNumber( scripthandle, "Screen Setup", "Out",&ud.lockout);
|
|
|
|
SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenBPP", &ScreenBPP);
|
|
if (ScreenBPP < 8) ScreenBPP = 32;
|
|
|
|
#ifdef RENDERTYPEWIN
|
|
SCRIPT_GetNumber( scripthandle, "Screen Setup", "MaxRefreshFreq", (int32*)&maxrefreshfreq);
|
|
#endif
|
|
|
|
SCRIPT_GetNumber( scripthandle, "Screen Setup", "GLTextureMode", &gltexfiltermode);
|
|
SCRIPT_GetNumber( scripthandle, "Screen Setup", "GLAnisotropy", &glanisotropy);
|
|
SCRIPT_GetNumber( scripthandle, "Screen Setup", "GLUseTextureCompr", &glusetexcompr);
|
|
SCRIPT_GetNumber( scripthandle, "Screen Setup", "GLRatioCorrection", &glratiocorrection);
|
|
dummy = usemodels; SCRIPT_GetNumber( scripthandle, "Screen Setup", "UseModels",&dummy); usemodels = dummy != 0;
|
|
dummy = usehightile; SCRIPT_GetNumber( scripthandle, "Screen Setup", "UseHightile",&dummy); usehightile = dummy != 0;
|
|
|
|
SCRIPT_GetNumber( scripthandle, "Misc", "Executions",&ud.executions);
|
|
ud.executions++;
|
|
SCRIPT_GetNumber( scripthandle, "Misc", "RunMode",&RunMode);
|
|
SCRIPT_GetNumber( scripthandle, "Misc", "Crosshairs",&ud.crosshair);
|
|
SCRIPT_GetNumber( scripthandle, "Misc", "StatusBarScale",&ud.statusbarscale);
|
|
SCRIPT_GetNumber( scripthandle, "Misc", "ShowLevelStats",&ud.levelstats);
|
|
SCRIPT_GetNumber( scripthandle, "Misc", "ShowOpponentWeapons",&ShowOpponentWeapons);
|
|
SCRIPT_GetNumber( scripthandle, "Misc", "ShowViewWeapon",&ud.drawweapon);
|
|
SCRIPT_GetNumber( scripthandle, "Misc", "ShowFPS",&ud.tickrate);
|
|
dummy = useprecache; SCRIPT_GetNumber( scripthandle, "Misc", "UsePrecache",&dummy); useprecache = dummy != 0;
|
|
if(ud.wchoice[0][0] == 0 && ud.wchoice[0][1] == 0)
|
|
{
|
|
ud.wchoice[0][0] = 3;
|
|
ud.wchoice[0][1] = 4;
|
|
ud.wchoice[0][2] = 5;
|
|
ud.wchoice[0][3] = 7;
|
|
ud.wchoice[0][4] = 8;
|
|
ud.wchoice[0][5] = 6;
|
|
ud.wchoice[0][6] = 0;
|
|
ud.wchoice[0][7] = 2;
|
|
ud.wchoice[0][8] = 9;
|
|
ud.wchoice[0][9] = 1;
|
|
|
|
for(dummy=0;dummy<10;dummy++)
|
|
{
|
|
Bsprintf(buf,"WeaponChoice%ld",dummy);
|
|
SCRIPT_GetNumber( scripthandle, "Misc", buf, &ud.wchoice[0][dummy]);
|
|
}
|
|
}
|
|
|
|
SCRIPT_GetNumber( scripthandle, "Sound Setup", "FXDevice",&FXDevice);
|
|
SCRIPT_GetNumber( scripthandle, "Sound Setup", "MusicDevice",&MusicDevice);
|
|
SCRIPT_GetNumber( scripthandle, "Sound Setup", "FXVolume",&FXVolume);
|
|
SCRIPT_GetNumber( scripthandle, "Sound Setup", "MusicVolume",&MusicVolume);
|
|
SCRIPT_GetNumber( scripthandle, "Sound Setup", "SoundToggle",&SoundToggle);
|
|
SCRIPT_GetNumber( scripthandle, "Sound Setup", "MusicToggle",&MusicToggle);
|
|
SCRIPT_GetNumber( scripthandle, "Sound Setup", "VoiceToggle",&VoiceToggle);
|
|
SCRIPT_GetNumber( scripthandle, "Sound Setup", "AmbienceToggle",&AmbienceToggle);
|
|
SCRIPT_GetNumber( scripthandle, "Sound Setup", "NumVoices",&NumVoices);
|
|
SCRIPT_GetNumber( scripthandle, "Sound Setup", "NumChannels",&NumChannels);
|
|
SCRIPT_GetNumber( scripthandle, "Sound Setup", "NumBits",&NumBits);
|
|
SCRIPT_GetNumber( scripthandle, "Sound Setup", "MixRate",&MixRate);
|
|
SCRIPT_GetNumber( scripthandle, "Sound Setup", "ReverseStereo",&ReverseStereo);
|
|
|
|
SCRIPT_GetNumber( scripthandle, "Controls","ControllerType",&ControllerType);
|
|
SCRIPT_GetNumber( scripthandle, "Controls","MouseAimingFlipped",&ud.mouseflip); // mouse aiming inverted
|
|
SCRIPT_GetNumber( scripthandle, "Controls","MouseAiming",&ud.mouseaiming); // 1=momentary/0=toggle
|
|
//SCRIPT_GetNumber( scripthandle, "Controls","GameMouseAiming",(int32 *)&ps[0].aim_mode); // dupe of below (?)
|
|
ps[0].aim_mode = ud.mouseaiming;
|
|
SCRIPT_GetNumber( scripthandle, "Controls","AimingFlag",(int32 *)&myaimmode); // (if toggle mode) gives state
|
|
SCRIPT_GetNumber( scripthandle, "Controls","RunKeyBehaviour",&ud.runkey_mode); // JBF 20031125
|
|
SCRIPT_GetNumber( scripthandle, "Controls","AutoAim",&AutoAim); // JBF 20031125
|
|
ps[0].auto_aim = AutoAim;
|
|
SCRIPT_GetNumber( scripthandle, "Controls","WeaponSwitchMode",&ud.weaponswitch);
|
|
glusetexcache = glusetexcachecompression = -1;
|
|
SCRIPT_GetNumber( scripthandle, "Screen Setup", "GLUseCompressedTextureCache", &glusetexcache);
|
|
SCRIPT_GetNumber( scripthandle, "Screen Setup", "GLUseTextureCacheCompression", &glusetexcachecompression);
|
|
if(glusetexcache == -1 && glusetexcachecompression == -1)
|
|
{
|
|
i=wm_ynbox("Texture caching",
|
|
"Would you like to enable the on-disk texture cache? "
|
|
"This feature may use up to 200 megabytes of disk "
|
|
"space if you have a great deal of high resolution "
|
|
"textures and skins, but textures will load exponentially "
|
|
"faster after the first time they are loaded.");
|
|
if (i) i = 'y';
|
|
if(i == 'y' || i == 'Y' )
|
|
useprecache = glusetexcompr = glusetexcache = glusetexcachecompression = 1;
|
|
else glusetexcache = glusetexcachecompression = 0;
|
|
}
|
|
|
|
}
|
|
|
|
CONFIG_ReadKeys();
|
|
|
|
//CONFIG_SetupMouse(scripthandle);
|
|
//CONFIG_SetupJoystick(scripthandle);
|
|
|
|
setupread = 1;
|
|
}
|
|
|
|
/*
|
|
===================
|
|
=
|
|
= CONFIG_WriteSetup
|
|
=
|
|
===================
|
|
*/
|
|
|
|
void CONFIG_WriteSetup( void )
|
|
{
|
|
int32 dummy;
|
|
|
|
//if (!setupread) return;
|
|
if (scripthandle < 0)
|
|
scripthandle = SCRIPT_Init(setupfilename);
|
|
|
|
SCRIPT_PutNumber( scripthandle, "Screen Setup", "Shadows",ud.shadows,false,false);
|
|
SCRIPT_PutString( scripthandle, "Screen Setup", "Password",ud.pwlockout);
|
|
SCRIPT_PutNumber( scripthandle, "Screen Setup", "Detail",ud.detail,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Screen Setup", "Tilt",ud.screen_tilting,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Screen Setup", "Messages",ud.fta_on,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Screen Setup", "Out",ud.lockout,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenWidth",ScreenWidth,false,false); // JBF 20031206
|
|
SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenHeight",ScreenHeight,false,false); // JBF 20031206
|
|
SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenMode",ScreenMode,false,false); // JBF 20031206
|
|
SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenBPP",ScreenBPP,false,false); // JBF 20040523
|
|
#ifdef RENDERTYPEWIN
|
|
SCRIPT_PutNumber( scripthandle, "Screen Setup", "MaxRefreshFreq",maxrefreshfreq,false,false);
|
|
#endif
|
|
SCRIPT_PutNumber( scripthandle, "Screen Setup", "GLTextureMode",gltexfiltermode,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Screen Setup", "GLAnisotropy",glanisotropy,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Screen Setup", "GLUseTextureCompr",glusetexcompr,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Screen Setup", "GLRatioCorrection",glratiocorrection,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Screen Setup", "GLUseCompressedTextureCache", glusetexcache,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Screen Setup", "GLUseTextureCacheCompression", glusetexcachecompression,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Screen Setup", "UseModels",usemodels,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Screen Setup", "UseHightile",usehightile,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Sound Setup", "FXVolume",FXVolume,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Sound Setup", "MusicVolume",MusicVolume,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Sound Setup", "SoundToggle",SoundToggle,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Sound Setup", "VoiceToggle",VoiceToggle,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Sound Setup", "AmbienceToggle",AmbienceToggle,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Sound Setup", "MusicToggle",MusicToggle,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Sound Setup", "ReverseStereo",ReverseStereo,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenSize",ud.screen_size,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenGamma",ud.brightness,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Misc", "Executions",ud.executions,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Misc", "RunMode",RunMode,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Misc", "Crosshairs",ud.crosshair,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Misc", "ShowLevelStats",ud.levelstats,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Misc", "StatusBarScale",ud.statusbarscale,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Misc", "ShowOpponentWeapons",ShowOpponentWeapons,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Misc", "UsePrecache",useprecache,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Misc", "ShowViewWeapon",ud.drawweapon,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Misc", "ShowFPS",ud.tickrate,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Controls", "MouseAimingFlipped",ud.mouseflip,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Controls","MouseAiming",ud.mouseaiming,false,false);
|
|
//SCRIPT_PutNumber( scripthandle, "Controls","GameMouseAiming",(int32) ps[myconnectindex].aim_mode,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Controls","AimingFlag",(long) myaimmode,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Controls","RunKeyBehaviour",ud.runkey_mode,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Controls","AutoAim",AutoAim,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Controls","WeaponSwitchMode",ud.weaponswitch,false,false);
|
|
|
|
// JBF 20031211
|
|
for(dummy=0;dummy<NUMGAMEFUNCTIONS;dummy++) {
|
|
SCRIPT_PutDoubleString( scripthandle, "KeyDefinitions", CONFIG_FunctionNumToName(dummy),
|
|
KB_ScanCodeToString(KeyboardKeys[dummy][0]), KB_ScanCodeToString(KeyboardKeys[dummy][1]));
|
|
}
|
|
|
|
for(dummy=0;dummy<10;dummy++)
|
|
{
|
|
Bsprintf(buf,"WeaponChoice%ld",dummy);
|
|
SCRIPT_PutNumber( scripthandle, "Misc",buf,ud.wchoice[myconnectindex][dummy],false,false);
|
|
}
|
|
|
|
for (dummy=0;dummy<MAXMOUSEBUTTONS;dummy++) {
|
|
Bsprintf(buf,"MouseButton%ld",dummy);
|
|
SCRIPT_PutString( scripthandle,"Controls", buf, CONFIG_FunctionNumToName( MouseFunctions[dummy][0] ));
|
|
|
|
if (dummy >= (MAXMOUSEBUTTONS-2)) continue;
|
|
|
|
Bsprintf(buf,"MouseButtonClicked%ld",dummy);
|
|
SCRIPT_PutString( scripthandle,"Controls", buf, CONFIG_FunctionNumToName( MouseFunctions[dummy][1] ));
|
|
}
|
|
for (dummy=0;dummy<MAXMOUSEAXES;dummy++) {
|
|
Bsprintf(buf,"MouseAnalogAxes%ld",dummy);
|
|
SCRIPT_PutString(scripthandle, "Controls", buf, CONFIG_AnalogNumToName( MouseAnalogueAxes[dummy] ));
|
|
|
|
Bsprintf(buf,"MouseDigitalAxes%ld_0",dummy);
|
|
SCRIPT_PutString(scripthandle, "Controls", buf, CONFIG_FunctionNumToName(MouseDigitalFunctions[dummy][0]));
|
|
|
|
Bsprintf(buf,"MouseDigitalAxes%ld_1",dummy);
|
|
SCRIPT_PutString(scripthandle, "Controls", buf, CONFIG_FunctionNumToName(MouseDigitalFunctions[dummy][1]));
|
|
|
|
Bsprintf(buf,"MouseAnalogScale%ld",dummy);
|
|
SCRIPT_PutNumber(scripthandle, "Controls", buf, MouseAnalogueScale[dummy], false, false);
|
|
}
|
|
dummy = CONTROL_GetMouseSensitivity();
|
|
SCRIPT_PutNumber( scripthandle, "Controls","MouseSensitivity",dummy,false,false);
|
|
|
|
for (dummy=0;dummy<MAXJOYBUTTONS;dummy++) {
|
|
Bsprintf(buf,"JoystickButton%ld",dummy);
|
|
SCRIPT_PutString( scripthandle,"Controls", buf, CONFIG_FunctionNumToName( JoystickFunctions[dummy][0] ));
|
|
|
|
Bsprintf(buf,"JoystickButtonClicked%ld",dummy);
|
|
SCRIPT_PutString( scripthandle,"Controls", buf, CONFIG_FunctionNumToName( JoystickFunctions[dummy][1] ));
|
|
}
|
|
for (dummy=0;dummy<MAXJOYAXES;dummy++) {
|
|
Bsprintf(buf,"JoystickAnalogAxes%ld",dummy);
|
|
SCRIPT_PutString(scripthandle, "Controls", buf, CONFIG_AnalogNumToName( JoystickAnalogueAxes[dummy] ));
|
|
|
|
Bsprintf(buf,"JoystickDigitalAxes%ld_0",dummy);
|
|
SCRIPT_PutString(scripthandle, "Controls", buf, CONFIG_FunctionNumToName(JoystickDigitalFunctions[dummy][0]));
|
|
|
|
Bsprintf(buf,"JoystickDigitalAxes%ld_1",dummy);
|
|
SCRIPT_PutString(scripthandle, "Controls", buf, CONFIG_FunctionNumToName(JoystickDigitalFunctions[dummy][1]));
|
|
|
|
Bsprintf(buf,"JoystickAnalogScale%ld",dummy);
|
|
SCRIPT_PutNumber(scripthandle, "Controls", buf, JoystickAnalogueScale[dummy], false, false);
|
|
|
|
Bsprintf(buf,"JoystickAnalogDead%ld",dummy);
|
|
SCRIPT_PutNumber(scripthandle, "Controls", buf, JoystickAnalogueDead[dummy], false, false);
|
|
|
|
Bsprintf(buf,"JoystickAnalogSaturate%ld",dummy);
|
|
SCRIPT_PutNumber(scripthandle, "Controls", buf, JoystickAnalogueSaturate[dummy], false, false);
|
|
}
|
|
|
|
SCRIPT_PutString( scripthandle, "Comm Setup","PlayerName",&myname[0]);
|
|
|
|
SCRIPT_Save (scripthandle, setupfilename);
|
|
SCRIPT_Free (scripthandle);
|
|
}
|
|
|
|
|
|
/*
|
|
* vim:ts=4:sw=4:
|
|
*/
|
|
|