mirror of
https://github.com/ZDoom/raze-gles.git
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1ba5ec469b
... and displaying statistics afterwards. It was easier to do it this way than porting stat.lua to C and especially adding more logic to the already spaghetti-like demo playback code. git-svn-id: https://svn.eduke32.com/eduke32@3049 1a8010ca-5511-0410-912e-c29ae57300e0
63 lines
1.8 KiB
Lua
Executable file
63 lines
1.8 KiB
Lua
Executable file
#!/usr/bin/env luajit
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local stat = require "stat"
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if (#arg ~= 2) then
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print("Usage: profdemo.lua <eduke32> <demo_arg>")
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print("Example: ./profdemo.lua ../../eduke32 -d3:1,8")
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print(" (for 8 repetitions of demo 3 at 1 frame per gametic)")
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print("")
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os.exit(1)
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end
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local eduke32 = arg[1]
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local demoarg = arg[2]
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local numrepstr = demoarg:match(",[0-9]+$")
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local numreps = tonumber(numrepstr and numrepstr:sub(2)) or 1
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local st = { game=stat.new(), drawrooms=stat.new(), drawrest=stat.new() }
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local stperx = { game=stat.new(), drawrooms=stat.new(), drawrest=stat.new() }
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local unit, unitperx = {}, {}
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for i=1,numreps do
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local fh = io.popen(eduke32.." "..demoarg)
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while (true) do
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local str = fh:read("*l")
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if (str == nil) then
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break
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end
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local NUMRE = "([0-9]+%.[0-9]+)"
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local UNITRE = "[mu]?s"
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local RE = "(== demo [0-9]+ ([a-z]+) times: "..NUMRE.." ("..UNITRE..") %("..NUMRE.." ("..UNITRE.."/[a-z]+)%))"
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local wholematch, whatstr, time1, unit1, time2, unit2 = str:match(RE)
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if (wholematch ~= nil) then
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if (numreps==1) then
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print(wholematch)
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else
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st[whatstr]:add(tonumber(time1))
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stperx[whatstr]:add(tonumber(time2))
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unit[whatstr] = unit1
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unitperx[whatstr] = unit2
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end
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end
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end
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end
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if (numreps > 1) then
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local keys = { "game", "drawrooms", "drawrest" }
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for i=1,#keys do
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local key = keys[i]
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if (unit[key] ~= nil) then
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print("== "..key.." times:")
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print(" "..tostring(st[key]:getstats()).." ["..unit[key].."]")
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print(" "..tostring(stperx[key]:getstats()).." ["..unitperx[key].."]")
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end
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end
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end
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