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https://github.com/ZDoom/raze-gles.git
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1588a80442
git-svn-id: https://svn.eduke32.com/eduke32@3259 1a8010ca-5511-0410-912e-c29ae57300e0
35 lines
780 B
Text
35 lines
780 B
Text
-- INTERNAL
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-- definitions of BUILD and game types for the Lunatic Interpreter
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local ffi = require("ffi")
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local ffiC = ffi.C
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--== First, load the definitions common to the game's and editor's Lua interface.
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decl = ffi.cdef
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local defs_c = require("defs_common")
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ffi.metatype("spritetype", defs_c.spritetype_mt)
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defs_c.create_globals(_G)
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--== Mapster32-specific initialization
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ffi.cdef "char *listsearchpath(int32_t initp);"
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-- Add the search path directories to the Lua load path.
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local initp = 1
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while (true) do
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local sp_c = ffiC.listsearchpath(initp)
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if (sp_c == nil) then
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break
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end
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local sp = ffi.string(sp_c)
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assert(sp:sub(-1)=='/')
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package.path = sp..'?.lua;'..package.path
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initp = 0
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end
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--print('Lua load path: '..package.path)
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