raze-gles/source/common/2d
Christoph Oelckers 746aa4da82 - added a ClearScreen function to the 2D drawer to wrap the frequent occurence of this use case. 2020-01-05 10:48:44 +01:00
..
drawparms.h - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
renderstyle.cpp - added GZDoom's 2D drawer to the project. 2019-10-23 22:51:11 +02:00
renderstyle.h - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
v_2ddrawer.cpp - added a ClearScreen function to the 2D drawer to wrap the frequent occurence of this use case. 2020-01-05 10:48:44 +01:00
v_2ddrawer.h - added a ClearScreen function to the 2D drawer to wrap the frequent occurence of this use case. 2020-01-05 10:48:44 +01:00
v_draw.cpp - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
v_draw.h - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
v_drawtext.cpp - the primary Blood menus are working. 2019-12-01 15:31:08 +01:00
v_text.h - more cleanup of obsolete OSD code. 2019-11-05 20:16:53 +01:00