mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 15:21:48 +00:00
2900144e22
git-svn-id: https://svn.eduke32.com/eduke32@4218 1a8010ca-5511-0410-912e-c29ae57300e0
110 lines
2.9 KiB
Lua
110 lines
2.9 KiB
Lua
|
|
local bit = require("bit")
|
|
local band = bit.band
|
|
|
|
local tostring = tostring
|
|
|
|
local gv = gv
|
|
local actor = actor
|
|
local sector, wall, sprite = sector, wall, sprite
|
|
|
|
local printf = printf
|
|
local sectorsofbunch = sectorsofbunch
|
|
|
|
local con = require("con")
|
|
|
|
local D = require("CON.DEFS")
|
|
|
|
----------
|
|
|
|
local TROR_GLASSBREAKER = 2959 -- red 'T'
|
|
-- Actor controlling the timing of a TROR hplane breaking.
|
|
gameactor
|
|
{
|
|
TROR_GLASSBREAKER,
|
|
|
|
function(aci, pli, dist)
|
|
local spr = sprite[aci]
|
|
if (not (spr.lotag == 712 and spr.hitag == 119)) then -- check BREAKER_MAGIC
|
|
sprite.changestat(aci, actor.STAT.DEFAULT)
|
|
return
|
|
end
|
|
|
|
local cnt = actor[aci]:get_count()
|
|
local finish = (cnt >= 6)
|
|
|
|
if (cnt == 0) then
|
|
-- NOTE: INTERNAL interface, DON'T USE!
|
|
con._sound(aci, D.GLASS_BREAKING)
|
|
end
|
|
|
|
local bunchnum = spr.extra
|
|
for sectnum, what in sectorsofbunch(bunchnum, gv.BOTH_CF) do
|
|
local cf = sector[sectnum][what]
|
|
cf:set_picnum(D.GLASS2 + cnt)
|
|
cf.statbits:clear(sector.STAT.BLOCK + sector.STAT.HITSCAN)
|
|
if (finish) then
|
|
cf.statbits:clear(sector.STAT.TRANS_BITMASK)
|
|
end
|
|
end
|
|
|
|
if (finish) then
|
|
con.killit()
|
|
end
|
|
end
|
|
}
|
|
|
|
|
|
local DHP = sector.DAMAGEHPLANE
|
|
|
|
gameevent
|
|
{
|
|
"DAMAGEHPLANE",
|
|
|
|
function(aci, pli, RETURN)
|
|
local what, sectnum = sector.damagehplane_whatsect(RETURN)
|
|
local sec = sector[sectnum]
|
|
|
|
-- Part I: make various screens breakable when it's a ceiling picnum.
|
|
if (what == "ceiling") then
|
|
-- hit ceiling
|
|
if (sec.ceilingpicnum >= 263 and sec.ceilingpicnum <= 275) then
|
|
sec:set_ceilingpicnum(D.W_SCREENBREAK + gv.krand()%3)
|
|
gv.RETURN = DHP.GLASSBREAK
|
|
return con.longjmp()
|
|
end
|
|
end
|
|
|
|
gv.RETURN = DHP.DEFAULT
|
|
end
|
|
}
|
|
|
|
gameevent
|
|
{
|
|
"DAMAGEHPLANE",
|
|
|
|
function(aci, pli, RETURN)
|
|
local what, sectnum = sector.damagehplane_whatsect(RETURN)
|
|
local sec = sector[sectnum]
|
|
|
|
-- Part II: breakable TROR hplanes
|
|
local cf = sec[what]
|
|
-- printf("damage %s of sector %d (pic %d, bunch %d, hittable: %s)", what, sectnum,
|
|
-- cf.picnum, cf.bunch, tostring(cf.statbits:test(sector.STAT.HITSCAN)))
|
|
|
|
if (cf.bunch >= 0 and (cf.picnum==198 or cf.picnum==D.GLASS2) and
|
|
cf.statbits:test(sector.STAT.HITSCAN)) then
|
|
local bi = con.insertsprite(TROR_GLASSBREAKER, wall[sec.wallptr], sectnum, actor.STAT.ACTOR)
|
|
local breaker = sprite[bi]
|
|
|
|
breaker.cstat = sprite.CSTAT.INVISIBLE
|
|
breaker.lotag, breaker.hitag = 712, 119 -- BREAKER_MAGIC
|
|
breaker.extra = cf.bunch
|
|
|
|
gv.RETURN = DHP.SUPPRESS
|
|
return con.longjmp()
|
|
end
|
|
|
|
gv.RETURN = DHP.DEFAULT
|
|
end
|
|
}
|