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https://github.com/ZDoom/raze-gles.git
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5e0ffb93b3
This introduces winbits.[ch] in the engine, containing layer-independent code migrated from winlayer, including nedmalloc, ebacktrace1, OS version detection, and high-resolution profiling timers. sdlayer has been expanded to include the code from winbits under _WIN32. All uses of RENDERTYPEWIN in the source have been examined and changed to _WIN32 (or removed) where the block in question is layer-independent. git-svn-id: https://svn.eduke32.com/eduke32@3221 1a8010ca-5511-0410-912e-c29ae57300e0
28 lines
698 B
C
28 lines
698 B
C
// Windows layer-independent code
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#include <compat.h>
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#define WindowClass "buildapp"
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extern int32_t backgroundidle; // set to 1 to tell winlayer to go to idle priority when inactive
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extern int64_t win_timerfreq;
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extern char silentvideomodeswitch;
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extern BOOL CheckWinVersion(void);
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extern void win_allowtaskswitching(int32_t onf);
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extern int32_t win_checkinstance(void);
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extern int32_t win_inittimer(void);
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extern uint64_t win_gethiticks(void);
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extern void win_open(void);
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extern void win_init(void);
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extern void win_setvideomode(int32_t c);
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extern void win_uninit(void);
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extern void win_close(void);
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extern void ShowErrorBox(const char *m);
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extern LPTSTR GetWindowsErrorMsg(DWORD code);
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