raze-gles/polymer/eduke32/source/osdfuncs.c

91 lines
2.3 KiB
C

#include "duke3d.h"
#include "build.h"
#include "namesdyn.h"
void GAME_drawosdchar(int x, int y, char ch, int shade, int pal)
{
short ac;
if (ch == 32) return;
ac = ch-'!'+STARTALPHANUM;
if (ac < STARTALPHANUM || ac > ENDALPHANUM) return;
rotatesprite(((x<<3)+x)<<16, (y<<3)<<16, 65536l, 0, ac, shade, pal, 8|16, 0, 0, xdim-1, ydim-1);
}
void GAME_drawosdstr(int x, int y, char *ch, int len, int shade, int pal)
{
short ac;
for (x = (x<<3)+x; len>0; len--, ch++, x++) {
if (*ch == 32) { x+=5; continue; }
ac = *ch-'!'+STARTALPHANUM;
if (ac < STARTALPHANUM || ac > ENDALPHANUM) return;
rotatesprite(x<<16, (y<<3)<<16, 65536l, 0, ac, shade, pal, 8|16, 0, 0, xdim-1, ydim-1);
if (*ch >= '0' && *ch <= '9') x+=8;
else x += tilesizx[ac];
}
}
void GAME_drawosdcursor(int x, int y, int type, int lastkeypress)
{
short ac;
if (type) ac = SMALLFNTCURSOR;
else ac = '_'-'!'+STARTALPHANUM;
if (!((GetTime()-lastkeypress) & 0x40l))
rotatesprite(((x<<3)+x)<<16, ((y<<3)+(type?-1:2))<<16, 65536l, 0, ac, 0, 8, 8|16, 0, 0, xdim-1, ydim-1);
}
int GAME_getcolumnwidth(int w)
{
return w/9;
}
int GAME_getrowheight(int w)
{
return w>>3;
}
void GAME_onshowosd(int shown)
{
if (numplayers == 1)
if ((shown && !ud.pause_on) || (!shown && ud.pause_on))
KB_KeyDown[sc_Pause] = 1;
}
//#define BGTILE 311
//#define BGTILE 1156
#define BGTILE 1141 // BIGHOLE
#define BORDTILE 3250 // VIEWBORDER
#define BITSTH 1+32+8+16 // high translucency
#define BITSTL 1+8+16 // low translucency
#define BITS 8+16+64 // solid
#define SHADE 16
#define PALETTE 4
void GAME_clearbackground(int c, int r)
{
long x, y, xsiz, ysiz, tx2, ty2;
long daydim, bits;
if (getrendermode() < 3) bits = BITS; else bits = BITSTL;
daydim = r<<3;
xsiz = tilesizx[BGTILE]; tx2 = xdim/xsiz;
ysiz = tilesizy[BGTILE]; ty2 = daydim/ysiz;
for(x=0;x<=tx2;x++)
for(y=0;y<=ty2;y++)
rotatesprite(x*xsiz<<16,y*ysiz<<16,65536L,0,BGTILE,SHADE,PALETTE,bits,0,0,xdim,daydim);
xsiz = tilesizy[BORDTILE]; tx2 = xdim/xsiz;
ysiz = tilesizx[BORDTILE];
for(x=0;x<=tx2;x++)
rotatesprite(x*xsiz<<16,(daydim+ysiz+1)<<16,65536L,1536,BORDTILE,SHADE-12,PALETTE,BITS,0,0,xdim,daydim+ysiz+1);
}