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10683e9123
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135 lines
4.8 KiB
C++
135 lines
4.8 KiB
C++
#pragma once
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/*
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** st_start.h
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** Interface for the startup screen.
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**
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**---------------------------------------------------------------------------
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** Copyright 2006-2007 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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** The startup screen interface is based on a mix of Heretic and Hexen.
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** Actual implementation is system-specific.
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*/
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#include <stdint.h>
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class FStartupScreen
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{
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public:
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static FStartupScreen *CreateInstance(int max_progress);
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FStartupScreen(int max_progress);
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virtual ~FStartupScreen();
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virtual void Progress();
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virtual void LoadingStatus(const char *message, int colors); // Used by Heretic only
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virtual void AppendStatusLine(const char *status); // Used by Heretic only
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virtual void NetInit(const char *message, int num_players);
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virtual void NetProgress(int count);
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virtual void NetMessage(const char *format, ...); // cover for printf
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virtual void NetDone();
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virtual bool NetLoop(bool (*timer_callback)(void *), void *userdata);
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protected:
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int MaxPos, CurPos, NotchPos;
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};
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class FBasicStartupScreen : public FStartupScreen
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{
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public:
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FBasicStartupScreen(int max_progress, bool show_bar);
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~FBasicStartupScreen();
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void Progress();
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void NetInit(const char* message, int num_players);
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void NetProgress(int count);
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void NetMessage(const char* format, ...); // cover for printf
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void NetDone();
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bool NetLoop(bool (*timer_callback)(void*), void* userdata);
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protected:
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long long NetMarqueeMode;
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int NetMaxPos, NetCurPos;
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};
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class FGraphicalStartupScreen : public FBasicStartupScreen
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{
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public:
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FGraphicalStartupScreen(int max_progress);
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~FGraphicalStartupScreen();
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};
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extern FStartupScreen *StartScreen;
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void DeleteStartupScreen();
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extern void ST_Endoom();
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// The entire set of functions here uses native Windows types. These are recreations of those types so that the code doesn't need to be changed more than necessary
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struct BitmapInfoHeader
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{
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uint32_t biSize;
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int32_t biWidth;
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int32_t biHeight;
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uint16_t biPlanes;
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uint16_t biBitCount;
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uint32_t biCompression;
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uint32_t biSizeImage;
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int32_t biXPelsPerMeter;
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int32_t biYPelsPerMeter;
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uint32_t biClrUsed;
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uint32_t biClrImportant;
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};
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struct RgbQuad
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{
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uint8_t rgbBlue;
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uint8_t rgbGreen;
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uint8_t rgbRed;
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uint8_t rgbReserved;
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};
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struct BitmapInfo
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{
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BitmapInfoHeader bmiHeader;
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RgbQuad bmiColors[1];
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};
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void ST_Util_PlanarToChunky4(uint8_t* dest, const uint8_t* src, int width, int height);
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void ST_Util_DrawBlock(BitmapInfo* bitmap_info, const uint8_t* src, int x, int y, int bytewidth, int height);
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void ST_Util_ClearBlock(BitmapInfo* bitmap_info, uint8_t fill, int x, int y, int bytewidth, int height);
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BitmapInfo* ST_Util_CreateBitmap(int width, int height, int color_bits);
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uint8_t* ST_Util_BitsForBitmap(BitmapInfo* bitmap_info);
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void ST_Util_FreeBitmap(BitmapInfo* bitmap_info);
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void ST_Util_BitmapColorsFromPlaypal(BitmapInfo* bitmap_info);
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uint8_t* ST_Util_LoadFont(const char* filename);
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void ST_Util_FreeFont(uint8_t* font);
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BitmapInfo* ST_Util_AllocTextBitmap(const uint8_t* font);
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void ST_Util_DrawTextScreen(BitmapInfo* bitmap_info, const uint8_t* text_screen, const uint8_t* font);
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void ST_Util_DrawChar(BitmapInfo* screen, const uint8_t* font, int x, int y, uint8_t charnum, uint8_t attrib);
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void ST_Util_UpdateTextBlink(BitmapInfo* bitmap_info, const uint8_t* text_screen, const uint8_t* font, bool on);
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