mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 15:21:48 +00:00
86cf42aa20
git-svn-id: https://svn.eduke32.com/eduke32@278 1a8010ca-5511-0410-912e-c29ae57300e0
280 lines
7 KiB
Makefile
280 lines
7 KiB
Makefile
# Build Makefile for GNU Make
|
|
|
|
# Notes:
|
|
# As of 6 July 2005, the engine should handle optimisations being enabled.
|
|
# If things seem to be going wrong, lower or disable optimisations, then
|
|
# try again. If things are still going wrong, call me.
|
|
#
|
|
|
|
# Engine options - these may be overridden by game makefiles
|
|
# SUPERBUILD - enables voxels
|
|
# POLYMOST - enables Polymost renderer
|
|
# USE_OPENGL - enables OpenGL support in Polymost
|
|
# USE_A_C - enables use of C version of classic renderer
|
|
# NOASM - disables the use of inline assembly pragmas
|
|
#
|
|
# SETSPRITEZ - set to 1 for Shadow Warrior
|
|
SUPERBUILD ?= 1
|
|
POLYMOST ?= 1
|
|
USE_OPENGL ?= 1
|
|
USE_A_C ?= 0
|
|
NOASM ?= 0
|
|
|
|
SETSPRITEZ ?= 0
|
|
|
|
# Debugging options
|
|
# RELEASE - 1 = no debugging
|
|
# EFENCE - 1 = compile with Electric Fence for malloc() debugging
|
|
RELEASE?=1
|
|
EFENCE?=0
|
|
|
|
# SDK locations - adjust to match your setup
|
|
DXROOT=c:/sdks/directx/dx61
|
|
FMODROOTWIN=c:/sdks/fmodapi374win/api
|
|
|
|
# build locations - OBJ gets overridden to the game-specific objects dir
|
|
OBJ?=obj.gnu/
|
|
SRC=src/
|
|
GAME=testgame/
|
|
RSRC=rsrc/
|
|
INC=include/
|
|
|
|
# filename extensions - these won't need to change
|
|
o=o
|
|
res=o
|
|
asm=nasm
|
|
|
|
# debugging and release
|
|
ifneq ($(RELEASE),0)
|
|
# debugging disabled
|
|
debug=-fomit-frame-pointer -O2
|
|
else
|
|
# debugging enabled
|
|
debug=-ggdb -O0 -DDEBUGGINGAIDS -DNOSDLPARACHUTE
|
|
endif
|
|
|
|
CC=gcc
|
|
CXX=gcc
|
|
AS=nasm
|
|
RC=windres
|
|
AR=ar
|
|
RANLIB=ranlib
|
|
OURCFLAGS=$(debug) -W -Wall -Wimplicit -Wno-char-subscripts -Wno-unused \
|
|
-funsigned-char -fno-strict-aliasing -DNO_GCC_BUILTINS \
|
|
-DKSFORBUILD -I$(INC:/=)
|
|
OURCXXFLAGS=-fno-exceptions -fno-rtti
|
|
GAMECFLAGS=-I../jfaud/inc -I$(GAME)
|
|
LIBS=
|
|
GAMELIBS=../jfaud/libjfaud.a #../jfaud/mpadec/libmpadec/libmpadec.a
|
|
ASFLAGS=-s #-g
|
|
EXESUFFIX=
|
|
|
|
include Makefile.shared
|
|
|
|
ifneq (0,$(USE_A_C))
|
|
ENGINEOBJS=$(OBJ)a-c.$o
|
|
else
|
|
ENGINEOBJS=$(OBJ)a.$o
|
|
endif
|
|
|
|
ENGINEOBJS+= \
|
|
$(OBJ)baselayer.$o \
|
|
$(OBJ)cache1d.$o \
|
|
$(OBJ)compat.$o \
|
|
$(OBJ)crc32.$o \
|
|
$(OBJ)defs.$o \
|
|
$(OBJ)engine.$o \
|
|
$(OBJ)glbuild.$o \
|
|
$(OBJ)kplib.$o \
|
|
$(OBJ)lzf_c.$o \
|
|
$(OBJ)lzf_d.$o \
|
|
$(OBJ)md4.$o \
|
|
$(OBJ)mmulti.$o \
|
|
$(OBJ)osd.$o \
|
|
$(OBJ)pragmas.$o \
|
|
$(OBJ)scriptfile.$o \
|
|
$(OBJ)polymer.$o
|
|
|
|
EDITOROBJS=$(OBJ)build.$o \
|
|
$(OBJ)config.$o
|
|
|
|
GAMEEXEOBJS=$(OBJ)game.$o \
|
|
$(OBJ)jfaud_sound.$o \
|
|
$(OBJ)config.$o \
|
|
$(OBJ)$(ENGINELIB)
|
|
|
|
EDITOREXEOBJS=$(OBJ)bstub.$o \
|
|
$(OBJ)$(EDITORLIB) \
|
|
$(OBJ)$(ENGINELIB)
|
|
|
|
# detect the platform
|
|
ifeq ($(PLATFORM),LINUX)
|
|
ASFLAGS+= -f elf
|
|
LIBS+= -lm
|
|
endif
|
|
ifeq ($(PLATFORM),BSD)
|
|
ASFLAGS+= -f elf
|
|
OURCFLAGS+= -I/usr/X11R6/include
|
|
LIBS+= -lm
|
|
endif
|
|
ifeq ($(PLATFORM),WINDOWS)
|
|
OURCFLAGS+= -DUNDERSCORES -I$(DXROOT)/include -I$(FMODROOTWIN)/inc
|
|
LIBS+= -lm
|
|
GAMELIBS+= -L$(FMODROOTWIN)/lib
|
|
ASFLAGS+= -DUNDERSCORES -f win32
|
|
endif
|
|
ifeq ($(PLATFORM),BEOS)
|
|
ASFLAGS+= -f elf
|
|
TARGETOPTS+= -DNOASM
|
|
endif
|
|
ifeq ($(PLATFORM),SUNOS)
|
|
LIBS+= -lm
|
|
endif
|
|
ifeq ($(PLATFORM),SYLLABLE)
|
|
ASFLAGS+= -f elf
|
|
endif
|
|
|
|
ifeq ($(RENDERTYPE),SDL)
|
|
ENGINEOBJS+= $(OBJ)sdlayer.$o
|
|
OURCFLAGS+= $(subst -Dmain=SDL_main,,$(SDLCONFIG_CFLAGS))
|
|
|
|
ifeq (1,$(HAVE_GTK2))
|
|
OURCFLAGS+= -DHAVE_GTK2 $(shell pkg-config --cflags gtk+-2.0)
|
|
ENGINEOBJS+= $(OBJ)gtkbits.$o $(OBJ)dynamicgtk.$o
|
|
EDITOROBJS+= $(OBJ)startgtk.editor.$o
|
|
GAMEEXEOBJS+= $(OBJ)game_banner.$o $(OBJ)startgtk.game.$o
|
|
EDITOREXEOBJS+= $(OBJ)editor_banner.$o
|
|
endif
|
|
|
|
GAMEEXEOBJS+= $(OBJ)game_icon.$o
|
|
EDITOREXEOBJS+= $(OBJ)build_icon.$o
|
|
endif
|
|
ifeq ($(RENDERTYPE),WIN)
|
|
ENGINEOBJS+= $(OBJ)winlayer.$o
|
|
EDITOROBJS+= $(OBJ)startwin.editor.$o
|
|
GAMEEXEOBJS+= $(OBJ)gameres.$(res) $(OBJ)startwin.game.$o
|
|
EDITOREXEOBJS+= $(OBJ)buildres.$(res)
|
|
endif
|
|
|
|
ifneq (0,$(EFENCE))
|
|
LIBS+= -lefence
|
|
OURCFLAGS+= -DEFENCE
|
|
endif
|
|
|
|
OURCFLAGS+= $(BUILDCFLAGS)
|
|
|
|
.PHONY: clean veryclean all utils enginelib editorlib
|
|
|
|
# TARGETS
|
|
|
|
# Invoking Make from the terminal in OSX just chains the build on to xcode
|
|
ifeq ($(PLATFORM),DARWIN)
|
|
ifeq ($(RELEASE),0)
|
|
style=Development
|
|
else
|
|
style=Deployment
|
|
endif
|
|
.PHONY: alldarwin
|
|
alldarwin:
|
|
cd osx/engine && xcodebuild -target All -buildstyle $(style)
|
|
cd osx/game && xcodebuild -target All -buildstyle $(style)
|
|
endif
|
|
|
|
UTILS=kextract$(EXESUFFIX) kgroup$(EXESUFFIX) transpal$(EXESUFFIX) wad2art$(EXESUFFIX) wad2map$(EXESUFFIX)
|
|
|
|
all: testgame$(EXESUFFIX) build$(EXESUFFIX) $(OBJ)$(ENGINELIB) $(OBJ)$(EDITORLIB)
|
|
utils: $(UTILS)
|
|
|
|
enginelib: $(OBJ)$(ENGINELIB)
|
|
$(OBJ)$(ENGINELIB): $(ENGINEOBJS)
|
|
$(AR) rc $@ $^
|
|
$(RANLIB) $@
|
|
|
|
editorlib: $(OBJ)$(EDITORLIB)
|
|
$(OBJ)$(EDITORLIB): $(EDITOROBJS)
|
|
$(AR) rc $@ $^
|
|
$(RANLIB) $@
|
|
|
|
testgame$(EXESUFFIX): $(GAMEEXEOBJS)
|
|
$(CC) $(CFLAGS) $(OURCFLAGS) -o $@ $^ $(GAMELIBS) $(LIBS) $(STDCPPLIB)
|
|
|
|
build$(EXESUFFIX): $(EDITOREXEOBJS)
|
|
$(CC) $(CFLAGS) $(OURCFLAGS) -o $@ $^ $(LIBS)
|
|
|
|
pragmacheck$(EXESUFFIX): $(OBJ)pragmacheck.$o $(OBJ)pragmas.$o
|
|
$(CC) $(subst -Dmain=app_main,,$(OURCFLAGS)) -o $@ $^
|
|
|
|
kextract$(EXESUFFIX): $(OBJ)kextract.$o $(OBJ)compat.$o
|
|
$(CC) -o $@ $^
|
|
kgroup$(EXESUFFIX): $(OBJ)kgroup.$o $(OBJ)compat.$o
|
|
$(CC) -o $@ $^
|
|
transpal$(EXESUFFIX): $(OBJ)transpal.$o $(OBJ)pragmas.$o $(OBJ)compat.$o
|
|
$(CC) -o $@ $^
|
|
wad2art$(EXESUFFIX): $(OBJ)wad2art.$o $(OBJ)pragmas.$o $(OBJ)compat.$o
|
|
$(CC) -o $@ $^
|
|
wad2map$(EXESUFFIX): $(OBJ)wad2map.$o $(OBJ)pragmas.$o $(OBJ)compat.$o
|
|
$(CC) -o $@ $^
|
|
generateicon$(EXESUFFIX): $(OBJ)generateicon.$o $(OBJ)kplib.$o
|
|
$(CC) -o $@ $^
|
|
cacheinfo$(EXESUFFIX): $(OBJ)cacheinfo.$o $(OBJ)compat.$o
|
|
$(CC) -o $@ $^
|
|
enumdisplay$(EXESUFFIX): src/misc/enumdisplay.c
|
|
$(CC) -g -Os -o $@ $^ -I$(DXROOT)/include -lgdi32
|
|
|
|
# DEPENDENCIES
|
|
include Makefile.deps
|
|
|
|
# RULES
|
|
$(OBJ)%.$o: $(SRC)%.nasm
|
|
$(AS) $(ASFLAGS) $< -o $@
|
|
|
|
$(OBJ)%.$o: $(SRC)%.c
|
|
$(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@ 2>&1
|
|
|
|
$(OBJ)%.$o: $(SRC)%.cpp
|
|
$(CXX) $(CXXFLAGS) $(OURCXXFLAGS) $(OURCFLAGS) -c $< -o $@ 2>&1
|
|
|
|
$(OBJ)%.$o: $(SRC)misc/%.rc
|
|
$(RC) -i $< -o $@ --include-dir=$(INC) --include-dir=$(SRC) --include-dir=$(GAME)
|
|
|
|
$(OBJ)%.$o: $(SRC)util/%.c
|
|
$(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@ 2>&1
|
|
|
|
$(OBJ)%.$o: $(RSRC)%.c
|
|
$(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@ 2>&1
|
|
|
|
$(OBJ)%.$o: $(GAME)%.c
|
|
$(CC) $(CFLAGS) $(OURCFLAGS) $(GAMECFLAGS) -c $< -o $@ 2>&1
|
|
|
|
$(OBJ)%.$o: $(GAME)%.cpp
|
|
$(CXX) $(CXXFLAGS) $(OURCXXFLAGS) $(OURCFLAGS) $(GAMECFLAGS) -c $< -o $@ 2>&1
|
|
|
|
$(OBJ)game_banner.$o: $(RSRC)game_banner.c
|
|
$(OBJ)editor_banner.$o: $(RSRC)editor_banner.c
|
|
$(RSRC)game_banner.c: $(RSRC)game.bmp
|
|
echo "#include <gdk-pixbuf/gdk-pixdata.h>" > $@
|
|
gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@
|
|
$(RSRC)editor_banner.c: $(RSRC)build.bmp
|
|
echo "#include <gdk-pixbuf/gdk-pixdata.h>" > $@
|
|
gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@
|
|
|
|
# PHONIES
|
|
clean:
|
|
ifeq ($(PLATFORM),DARWIN)
|
|
cd osx/engine && xcodebuild -target All clean
|
|
cd osx/game && xcodebuild -target All clean
|
|
else
|
|
-rm -f $(OBJ)*
|
|
endif
|
|
|
|
veryclean: clean
|
|
ifeq ($(PLATFORM),DARWIN)
|
|
else
|
|
-rm -f $(ENGINELIB) $(EDITORLIB) testgame$(EXESUFFIX) build$(EXESUFFIX) $(UTILS)
|
|
endif
|
|
|
|
.PHONY: fixlineends
|
|
fixlineends:
|
|
for a in `find . -type f \( -name '*.c' -o -name '*.h' -o -name 'Makefile*' \) \! -path '*/.svn/*'`; do \
|
|
echo Fixing $$a && tr -d "\015" < $$a > $$a.fix && mv $$a.fix $$a; \
|
|
done
|