raze-gles/source/mact/include
Christoph Oelckers 21ac5e87b5 - added blend table translucency estimation instead of using a lame default.
- draw fullscreen blends below the console.
- moved all mouse event processing out of the SDL backend to D_PostEvent.
- removed all remaining code for dealing with mouse buttons directly.
2019-11-10 15:15:14 +01:00
..
_control.h - everything compiles again (not tested yet.) 2019-10-26 00:32:49 +02:00
animlib.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
control.h - added blend table translucency estimation instead of using a lame default. 2019-11-10 15:15:14 +01:00
input.h - consolidate the 3 instances of input.cpp. 2019-10-28 18:32:05 +01:00
joystick.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
mouse.h - added blend table translucency estimation instead of using a lame default. 2019-11-10 15:15:14 +01:00