raze-gles/source/mact/include/mouse.h
terminx 9ab8ebce20 Improve CONTROL_GetMouseDelta()
git-svn-id: https://svn.eduke32.com/eduke32@7142 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:05:03 +00:00

76 lines
2.1 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
*/
//-------------------------------------------------------------------------
#pragma once
#ifndef mouse_h_
#define mouse_h_
#ifdef __cplusplus
extern "C" {
#endif
#define LEFT_MOUSE 1
#define RIGHT_MOUSE 2
#define MIDDLE_MOUSE 4
#define THUMB_MOUSE 8
#define WHEELUP_MOUSE 16
#define WHEELDOWN_MOUSE 32
#define LEFT_MOUSE_PRESSED(button) (((button)&LEFT_MOUSE) != 0)
#define RIGHT_MOUSE_PRESSED(button) (((button)&RIGHT_MOUSE) != 0)
#define MIDDLE_MOUSE_PRESSED(button) (((button)&MIDDLE_MOUSE) != 0)
#include "baselayer.h"
static inline int32_t Mouse_Init(void)
{
mouseInit();
return ((inputdevices & 2) == 2);
}
static inline void MOUSE_Shutdown(void) { mouseUninit(); }
#if 0
static inline void MOUSE_ShowCursor(void) {}
static inline void MOUSE_HideCursor(void) {}
#endif
static inline int32_t MOUSE_GetButtons(void)
{
int32_t buttons;
mouseReadButtons(&buttons);
return buttons;
}
#define MOUSE_ClearButton(b) (g_mouseBits &= ~b)
#define MOUSE_ClearAllButtons() g_mouseBits = 0
#ifdef __cplusplus
}
#endif
#endif /* __mouse_h */