mirror of
https://github.com/ZDoom/raze-gles.git
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ebcebbde5e
git-svn-id: https://svn.eduke32.com/eduke32@7073 1a8010ca-5511-0410-912e-c29ae57300e0
270 lines
6.9 KiB
C
270 lines
6.9 KiB
C
// Base services interface declaration
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// for the Build Engine
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// by Jonathon Fowler (jf@jonof.id.au)
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#pragma once
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#ifndef baselayer_h_
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#define baselayer_h_
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#include "compat.h"
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#include "osd.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern int app_main(int argc, char const * const * argv);
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extern const char* AppProperName;
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extern const char* AppTechnicalName;
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#ifdef DEBUGGINGAIDS
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# define DEBUG_MASK_DRAWING
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extern int32_t g_maskDrawMode;
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#endif
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extern char quitevent, appactive;
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extern char modechange;
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extern int32_t vsync;
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extern void app_crashhandler(void);
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// NOTE: these are implemented in game-land so they may be overridden in game specific ways
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extern int32_t startwin_open(void);
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extern int32_t startwin_close(void);
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extern int32_t startwin_puts(const char *);
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extern int32_t startwin_settitle(const char *);
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extern int32_t startwin_idle(void *);
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extern int32_t startwin_run(void);
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// video
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extern int32_t r_usenewaspect, newaspect_enable;
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extern int32_t setaspect_new_use_dimen;
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extern uint32_t r_screenxy;
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extern int32_t xres, yres, bpp, fullscreen, bytesperline;
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extern intptr_t frameplace;
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extern char offscreenrendering;
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extern int32_t nofog;
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void calc_ylookup(int32_t bpl, int32_t lastyidx);
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int32_t videoCheckMode(int32_t *x, int32_t *y, int32_t c, int32_t fs, int32_t forced);
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int32_t videoSetMode(int32_t x, int32_t y, int32_t c, int32_t fs);
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void videoGetModes(void);
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void videoResetMode(void);
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void videoEndDrawing(void);
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void videoShowFrame(int32_t);
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int32_t videoUpdatePalette(int32_t start, int32_t num);
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int32_t videoSetGamma(void);
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int32_t videoSetVsync(int32_t newSync);
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//#define DEBUG_FRAME_LOCKING
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#if !defined DEBUG_FRAME_LOCKING
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void videoBeginDrawing(void);
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#else
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void begindrawing_real(void);
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# define BEGINDRAWING_SIZE 256
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extern uint32_t begindrawing_line[BEGINDRAWING_SIZE];
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extern const char *begindrawing_file[BEGINDRAWING_SIZE];
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extern int32_t lockcount;
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# define videoBeginDrawing() do { \
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if (lockcount < BEGINDRAWING_SIZE) { \
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begindrawing_line[lockcount] = __LINE__; \
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begindrawing_file[lockcount] = __FILE__; \
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} \
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begindrawing_real(); \
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} while(0)
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#endif
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extern float g_videoGamma, g_videoContrast, g_videoBrightness;
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#define DEFAULT_GAMMA 1.0f
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#define DEFAULT_CONTRAST 1.0f
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#define DEFAULT_BRIGHTNESS 0.0f
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#define GAMMA_CALC ((int32_t)(min(max((float)((g_videoGamma - 1.0f) * 10.0f), 0.f), 15.f)))
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#ifdef USE_OPENGL
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extern int32_t (*baselayer_osdcmd_vidmode_func)(osdfuncparm_t const * const parm);
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extern int32_t osdcmd_glinfo(osdfuncparm_t const * parm);
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struct glinfo_t {
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const char *vendor;
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const char *renderer;
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const char *version;
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const char *extensions;
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float maxanisotropy;
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char bgra;
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char clamptoedge;
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char texcompr;
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char texnpot;
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char multisample;
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char nvmultisamplehint;
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char arbfp;
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char depthtex;
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char shadow;
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char fbos;
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char rect;
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char multitex;
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char envcombine;
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char vbos;
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char vsync;
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char sm4;
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char occlusionqueries;
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char glsl;
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char debugoutput;
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char bufferstorage;
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char sync;
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char dumped;
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};
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extern struct glinfo_t glinfo;
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#endif
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extern vec2_t const g_defaultVideoModes[];
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extern char inputdevices;
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// keys
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#define NUMKEYS 256
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#define KEYFIFOSIZ 64
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extern char const g_keyAsciiTable[128];
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extern char keystatus[NUMKEYS];
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extern char g_keyFIFO[KEYFIFOSIZ];
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extern char g_keyAsciiFIFO[KEYFIFOSIZ];
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extern uint8_t g_keyAsciiPos;
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extern uint8_t g_keyAsciiEnd;
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extern uint8_t g_keyFIFOend;
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extern char g_keyRemapTable[NUMKEYS];
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extern char g_keyNameTable[NUMKEYS][24];
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extern int32_t keyGetState(int32_t key);
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extern void keySetState(int32_t key, int32_t state);
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// mouse
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extern vec2_t g_mousePos;
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extern vec2_t g_mouseAbs;
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extern int32_t g_mouseBits;
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extern uint8_t g_mouseClickState;
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extern bool g_mouseGrabbed;
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extern bool g_mouseEnabled;
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extern bool g_mouseInsideWindow;
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extern bool g_mouseLockedToWindow;
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enum
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{
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MOUSE_IDLE = 0,
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MOUSE_PRESSED,
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MOUSE_HELD,
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MOUSE_RELEASED,
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};
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extern int32_t mouseAdvanceClickState(void);
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// joystick
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typedef struct
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{
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int32_t *pAxis;
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int32_t *pHat;
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void (*pCallback)(int32_t, int32_t);
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int32_t bits;
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int32_t numAxes;
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int32_t numButtons;
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int32_t numHats;
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} controllerinput_t;
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extern controllerinput_t joystick;
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extern int32_t qsetmode;
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#define in3dmode() (qsetmode==200)
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int32_t initsystem(void);
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void uninitsystem(void);
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void system_getcvars(void);
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extern int32_t g_logFlushWindow;
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void initputs(const char *);
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#define buildputs initputs
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void initprintf(const char *, ...) ATTRIBUTE((format(printf,1,2)));
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#define buildprintf initprintf
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void debugprintf(const char *,...) ATTRIBUTE((format(printf,1,2)));
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int32_t handleevents(void);
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int32_t handleevents_peekkeys(void);
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extern void (*keypresscallback)(int32_t,int32_t);
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extern void (*g_mouseCallback)(int32_t,int32_t);
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int32_t initinput(void);
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void uninitinput(void);
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void keySetCallback(void (*callback)(int32_t,int32_t));
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void mouseSetCallback(void (*callback)(int32_t,int32_t));
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void joySetCallback(void (*callback)(int32_t,int32_t));
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const char *keyGetName(int32_t num);
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const char *joyGetName(int32_t what, int32_t num); // what: 0=axis, 1=button, 2=hat
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char keyGetChar(void);
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#define keyBufferWaiting() (g_keyAsciiPos != g_keyAsciiEnd)
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static FORCE_INLINE int keyBufferFull(void)
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{
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return ((g_keyAsciiEnd+1)&(KEYFIFOSIZ-1)) == g_keyAsciiPos;
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}
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static FORCE_INLINE void keyBufferInsert(char code)
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{
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g_keyAsciiFIFO[g_keyAsciiEnd] = code;
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g_keyAsciiEnd = ((g_keyAsciiEnd+1)&(KEYFIFOSIZ-1));
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}
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void keyFlushChars(void);
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int32_t mouseInit(void);
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void mouseUninit(void);
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int32_t mouseReadAbs(vec2_t *pResult, vec2_t const *pInput);
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void mouseGrabInput(bool grab);
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void mouseLockToWindow(char a);
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void mouseReadButtons(int32_t *pResult);
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void mouseReadPos(int32_t *x, int32_t *y);
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void joyReadButtons(int32_t *pResult);
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void joySetDeadZone(int32_t axis, uint16_t dead, uint16_t satur);
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void joyGetDeadZone(int32_t axis, uint16_t *dead, uint16_t *satur);
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extern int32_t inputchecked;
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int32_t timerInit(int32_t);
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void timerUninit(void);
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void timerUpdate(void);
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int32_t timerGetFreq(void);
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uint64_t timerGetTicksU64(void);
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uint64_t timerGetFreqU64(void);
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double timerGetHiTicks(void);
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void (*timerSetCallback(void (*callback)(void)))(void);
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#if defined RENDERTYPESDL && !defined LUNATIC
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static FORCE_INLINE uint32_t timerGetTicks(void) { return (uint32_t)SDL_GetTicks(); }
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#else
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uint32_t timerGetTicks(void);
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#endif
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int32_t wm_msgbox(const char *name, const char *fmt, ...) ATTRIBUTE((format(printf,2,3)));
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int32_t wm_ynbox(const char *name, const char *fmt, ...) ATTRIBUTE((format(printf,2,3)));
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void wm_setapptitle(const char *name);
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// baselayer.c
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int32_t baselayer_init();
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void makeasmwriteable(void);
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void maybe_redirect_outputs(void);
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#ifdef __cplusplus
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}
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#endif
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#include "print.h"
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#endif // baselayer_h_
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